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Unity接入百度地图

Unity接入百度地图

作者: 90qq | 来源:发表于2018-10-09 14:16 被阅读0次

我用的是Eclipse
1.首先去百度地图官网注册一个密钥


image.png image.png
包名不一致的话会导致地图显示不出来,只显示网格
https://blog.csdn.net/dashan618/article/details/72416865(这个网址是关于怎么获取SHA1的)

2.利用eclipse接入百度地图SDK
在项目中新建libs文件夹然后把以下文件放进去


image.png

(这些文件是从百度地图官网上下载的SDK中的)
下面是各个文件中的代码
主入口文件MainActivity.java

import android.os.Bundle;
import android.content.Intent;
import com.unity3d.player.UnityPlayerActivity;

public class MainActivity extends UnityPlayerActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
    }
    
    public String getStringInJava() {
        return "i am a string from java";
    }
    
    public void OpenNewScene() {
        Intent intent = new Intent(MainActivity.this, EmptyScene.class);
        this.startActivity(intent);
    }
    
    public void OpenBaiduMap() {
        Intent intent = new Intent(MainActivity.this, MyBaiduMapActivity.class);
        this.startActivity(intent);
    }
}

EmptyScene.java

import android.app.Activity;
import android.os.Bundle;

public class EmptyScene extends Activity{

    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
    }
}

MyBaiduMapActivity.java

import com.baidu.mapapi.CoordType;
import com.baidu.mapapi.SDKInitializer;
import com.baidu.mapapi.map.MapView;
 
import android.app.Activity;
import android.os.Bundle;

public class MyBaiduMapActivity extends Activity {

    MapView mMapView = null;
    
    @Override
    protected void onCreate(Bundle savedInstanceState) {                
        super.onCreate(savedInstanceState);             
        SDKInitializer.initialize(getApplicationContext());     
        SDKInitializer.setCoordType(CoordType.BD09LL);
        setContentView(R.layout.activity_main);                
        mMapView = (MapView) findViewById(R.id.bmapView);   
    } 
    
    @Override
    protected void onDestroy() {        
        super.onDestroy();          
        //在activity执行onDestroy时执行mMapView.onDestroy(),实现地图生命周期管理          
        mMapView.onDestroy();    
    }

    @Override    
    protected void onResume() {        
        super.onResume();        
        //在activity执行onResume时执行mMapView. onResume (),实现地图生命周期管理         
        mMapView.onResume();    
    }    
    @Override      
    protected void onPause() {          
        super.onPause();        
        //在activity执行onPause时执行mMapView. onPause (),实现地图生命周期管理         
        mMapView.onPause();     
    }

}

布局文件Activity_main.xml 添加以下代码

<com.baidu.mapapi.map.MapView  
    android:id="@+id/bmapView"  
    android:layout_width="fill_parent"  
    android:layout_height="fill_parent"  
    android:clickable="true" />

主配置文件AndroidManifest.xml

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.qingfeng.baidumap"
    android:versionCode="1"
    android:versionName="1.0" >

    <uses-sdk
        android:minSdkVersion="14"
        android:targetSdkVersion="21" />

    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/> 
    //获取设备网络状态,禁用后无法获取网络状态
    <uses-permission android:name="android.permission.INTERNET"/> 
    //网络权限,当禁用后,无法进行检索等相关业务
    <uses-permission android:name="android.permission.READ_PHONE_STATE" /> 
    //读取设备硬件信息,统计数据
    <uses-permission android:name="com.android.launcher.permission.READ_SETTINGS" /> 
    //读取系统信息,包含系统版本等信息,用作统计
    <uses-permission android:name="android.permission.ACCESS_WIFI_STATE" /> 
    //获取设备的网络状态,鉴权所需网络代理
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/> 
    //允许sd卡写权限,需写入地图数据,禁用后无法显示地图
    <uses-permission android:name="android.permission.WRITE_SETTINGS" /> 
    //获取统计数据
    <uses-permission android:name="android.permission.CAMERA" />  
    //使用步行AR导航,配置Camera权限
  
   
   <service android:name="com.baidu.location.f" android:enabled="true" android:process=":remote"> </service>
    
    <application
        android:allowBackup="true"
        android:icon="@drawable/ic_launcher"
        android:label="@string/app_name"
        android:theme="@style/AppTheme" >
        
        <meta-data  
        android:name="com.baidu.lbsapi.API_KEY"  
        android:value="pz0BR5Gng2mPnZoQojFWVnKcU07iGvOB" />  
        
        <activity android:label="@string/app_name" 
            android:screenOrientation="fullSensor" 
            android:launchMode="singleTask" 
            android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale" 
            android:name="com.qingfeng.baidumap.MainActivity">      
            <intent-filter>        
                <action android:name="android.intent.action.MAIN" />      
                <category android:name="android.intent.category.LAUNCHER" />       
                <category android:name="android.intent.category.LEANBACK_LAUNCHER" />   
            </intent-filter>      
            <meta-data android:name="unityplayer.UnityActivity" android:value="true" />            
            </activity>    
              
            <activity android:name="com.qingfeng.baidumap.EmptyScene" android:theme="@android:style/Theme.NoTitleBar.Fullscreen">    
            </activity>     
               
            <activity android:name="com.qingfeng.baidumap.MyBaiduMapActivity" android:theme="@android:style/Theme.NoTitleBar.Fullscreen">    
            </activity>

    </application>

</manifest>

3.导出文件给Unity


image.png

记得把libs里面的classes删除


image.png

assets文件夹在百度地图的demo找,据说不加这个程序会崩溃
Demo\BaiduMap_AndroidSDK_v5.2.0_Sample\BaiduMapsApiDemo

4.编写C#脚本,实现交互

void OnGUI() {
        if (GUILayout.Button("Open Map", GUILayout.Height(100))) {
            AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
            AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject>("currentActivity");
            jo.Call("OpenBaiduMap");
        }

        if (GUILayout.Button("Open New Scene", GUILayout.Height(100))) {
            AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
            AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject>("currentActivity");
            jo.Call("OpenNewScene");
        }

        if (GUILayout.Button("改变Label___New", GUILayout.Height(100))) {
            AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
            AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject>("currentActivity");
            text.text = jo.Call<string>("getStringInJava");
        }
    }

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