UIGestureRecognizer手势

作者: 每日总结 | 来源:发表于2016-03-19 21:12 被阅读805次

    手势一共分为七种,每一个手势的类都是继承于UIGestureRecognizer,我们操作的时候是操作其子类
    一个手势只能添加到一个视图上,如果添加到多个视图上,只能对最后添加的那个视图其效果

    轻拍手势(点击)

    - (void)viewDidLoad{
        
        UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tapAction:)];
        //设置点击次数
        tap.numberOfTapsRequired = 2;//快速点击两次才能触发
        //设置点击手指个数
        tap.numberOfTouchesRquired = 2;//在模拟器上测试时,按住alt键可以唤出第二根手指,模拟器最多只能有两根;
        //UIImageView添加手势(需要打开交互userInteractionEnabled)
        UIImageView *imgView = [[UIImageView alloc] initWithFrame:CGRectMake:(50,50,50,50)];
        imgView.userInteractionEnabled = YES;
        imgView.backgroundColor = [UIColor redColor];
        [self.view addSubview:imgView];
        [imgView release];
        [imgView addGestureRecognizer:tap];
        [tap release];
    }
    //方法实现
    - (void)tapAction:(UITapGestureRecognizer *)tap{
        //每个手势都自带一个属性 .view,返回的是这个手势所在的视图
        tap.view.frame = CGRectMake(0,0,100,100);
    }
    

    轻扫手势

    - (void)viewDidLoad{
        UISwipeGestureRecognizer *swipe = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeAction:)];
        //设置轻扫方向 默认方向是向右轻扫,一个轻扫手势只能支持一个方向
        swipe.direction = UISwipeGestureRecognizerDirectionDown;
        [imgView addGestureRecognizer:swipe];//在轻拍中进行过初始化
        [swipe release];
    }
    - (void)swipeAction:(UISwipeGestureRecognizer *)swipe{
        if (swipe.direction == UISwipeGestureRecognizerDirectionDown) {
            NSLog(@"轻扫");
        }
    }
    

    长按手势

    - (void)viewDidLoad{
        UILongPressGestureRecognizer *longPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(longPressAction:)];
        //设置长按时间
        longPress.minimumPressDuration = 1;
        [imgView addGestureRecognizer:longPress];
        [longPress release];
    }
    - (void)longPressAction:(UILongPressGestureRecognizer *)longPress{
        if (longPress.state == UIGestureRecognizerStateBegan) {//注1
            UIAlertController *alert = [UIAlertController alertControllerWithTitle:@"提示" message:@"123" preferredStyle:UIAlertControllerStyleActionSheet];
            [self presentViewController:alert animated:YES completion:nil];
        }
    }
    

    平移手势

    - (void)viewDidLoad{
        UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(panAction:)];
        [imgView addGestureRecognizer:pan];
        [pan release];    
    }
    - (void)panAction:(UIPanGestureRecognizer *)pan{
        if (pan.state == UIGestureRecognizerStateChanged) {//注1
            CGPoint point = [pan translationInView:pan.view];
            //transform是视图的一个重要属性
            //我们的平移、旋转、缩放,改变的都是视图的transform属性,我们用何种方法去改变它,取决于赋值符号右边调用的API
            pan.view.transform = CGAffineTransformTranslate(pan.view.transform,point.x,point.y);
            //重新置成0点,每一次平移的结束时的位置会变成下一次平移的起点
            [pan setTranslation:CGPointZero inView:pan.view];
        }
    }
    

    旋转手势

    - (void)viewDidLoad{
        UIRotationGestureRecognizer *rotation = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(rotationAction:)];
        [imgView addGestureRecognizer:rotation];
        [rotation release];    
    }
    - (void)rotationAction:(UIRotationGestureRecognizer *)rotation{
        if (rotation.state == UIGestureRecognizerStateChanged) {
            rotation.view.transform = CGAffineTransformTranslate(rotation.view.transform,rotation.rotation);
            //同平移
            rotation.rotation = 0;
        }
    }
    

    缩放手势

    - (void)viewDidLoad{
        UIPinchGestureRecognizer *pinch = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(pinchAction:)];
        [imgView addGestureRecognizer:pinch];
        [pinch release];
    }
    - (void)pinchAction:(UIPinchGestureRecognizer *)pinch{
        if (pinch.state == UIGestureRecognizerStateChanged) {
            pinch.view.transform = CGAffineTransformScale(pinch.view.transform,pinch.scale,pinch.scale);
            //同平移
            pinch.scale = 1;
        }        
    }
    

    屏幕边缘平移手势

    UIScreenEdgePanGestureRecognizer
    平时基本不用;

    注:

    1.
    每一个手势都有一个state属性,表示的是手势识别的不同的阶段
    是一个枚举类型

    typedef NS_ENUM(NSInteger, UIGestureRecognizerState) {
        UIGestureRecognizerStatePossible, //默认状态
        UIGestureRecognizerStateBegan,
        UIGestureRecognizerStateChanged,
        UIGestureRecognizerStateEnded,
        UIGestureRecognizerStateCancelled,
        UIGestureRecognizerStateFailed,
        UIGestureRecognizerStateRecognized = UIGestureRecognizerStateEnded
    };
    

    除了轻拍手势之外,其他的手势都是连续的手势,刚按下去的时候state的状态是Possible,还没有被识别当达到识别条件(如到达longPress的长按时间,或者rotation手势,开始旋转)后会进入状态Began,但这个状态只会保持一瞬,然后进入Changed状态。
    所以我们需要按照需求进行判定,如上文的longPress手势会present一个alert出来,如果不进行判定,会多次触发,导致程序出错,所以我们要把判定条件设为Began,这样一次长按就只会触发一次;
    注中注:swipe手势只会在�识别结束的时才会触发一次,所以不用进行判定
    2.
    我们可以看出tap手势是longPress手势的一部分,swipe手势是pan手势的一部分,如果一个视图上多个手势,系统默认就会忽略掉作为其他手势一部分的手势,为了防止这种情况,需要用到*(void)requireGestureRecognizerToFail:(UIGestureRecognizer )otherGestureRecognizer方法
    这个方法是由手势调用传入一个手势作为参数,当后一个手势识别失败时才会执行前一个手势
    例:
    [pan requireGestureRecognizerToFail:swipe];
    //只有在swipe手势识别失败后,才会触发pan手势的方法

    参考资料

    http://www.cnblogs.com/kenshincui/p/3950646.html
    崔江涛(KenshinCui)

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