Mac 音频波形图——播放

作者: 云xiao菲 | 来源:发表于2017-12-17 22:12 被阅读89次

    开篇

    播放音频的效果图:

    效果图

    需求分析

    1. 灰色波形底图
    2. 播放过程,白色波形覆盖

    实现思路

    灰色波形底图是固定的,可直接用图层绘制

    1、波形的路径计算与上篇类似

    //波形路径
        - (CGPathRef)pathWithPoints:(NSArray *)points{
            CGFloat midY = NSHeight(self.bounds) / 2.f;
            CGFloat leftX = NSMaxX(playBtnRect);
            
            CGMutablePathRef wavePath = CGPathCreateMutable();                 //绘制路径
            CGPathMoveToPoint(wavePath, nil, leftX, midY);
            for (NSInteger i = 0; i < _pointArray.count; i++) {
                NSValue *pointValue = _pointArray[i];
                NSPoint point = pointValue.pointValue;
                if (point.y == 0) {
                    CGPathMoveToPoint(wavePath, nil, leftX + i - 1, midY);
                    CGPathAddLineToPoint(wavePath, NULL, leftX + i, midY);
                }else{
                    CGPathMoveToPoint(wavePath, nil, leftX + i, midY);
                    CGPathAddLineToPoint(wavePath, NULL, leftX + i, midY + point.y);
                    CGPathMoveToPoint(wavePath, nil, leftX + i, midY);
                    CGPathAddLineToPoint(wavePath, NULL, leftX + i, midY - point.y);
                }
            }
            CGPathRef path = CGPathCreateCopy(wavePath);
            CGPathRelease(wavePath);
            return path;
        }
    

    绘制灰色波形

    //添加完整波形图层
    - (void)addWaveLayerWithPath:(CGPathRef)wavePath{
        CAShapeLayer *shapeLayer = [CAShapeLayer layer];
        shapeLayer.lineWidth=1;
        shapeLayer.strokeColor=[NSColor lightGrayColor].CGColor;
        shapeLayer.lineCap = kCALineCapRound;
        shapeLayer.lineJoin = kCALineJoinRound;
        [self.layer addSublayer:shapeLayer];
        shapeLayer.path = wavePath;
    }
    

    2、播放图层,使用CAShapeLayer实现,CAShapeLayer是唯一一个可动画效果的图层了

    //添加播放动画图层
    - (void)addAnimationLayerWithPath:(CGPathRef)path{
        animationLayer = [CAShapeLayer layer];
        animationLayer.path = path;
        animationLayer.lineWidth = 1;
        animationLayer.strokeColor=[NSColor whiteColor].CGColor;
        animationLayer.lineCap = kCALineCapRound;
        animationLayer.lineJoin = kCALineJoinRound;
        [self.layer addSublayer:animationLayer];
        
        animationLayer.speed = 0;   //禁止动画执行
        animation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
        animation.duration = _playDuration;
        animation.fromValue = @(0.0f);
        animation.toValue = @(1.0f);
        animation.delegate = self;
        [animationLayer addAnimation:animation forKey:@""];
    }
    

    animationLayer.speed设为0,即动画速度为0,也就是不执行。

    @"strokeEnd"是路径的结束点,始于0,止于1,当动画开始执行,就能看到绘制过程了。

    3、播放的开始、暂停、继续、停止

    对动画的控制,主要是对speedtimeOffsetbeginTime等属性的设置。

    - (void)play{
        [self resume];
    }
    
    - (void)pause{
        _playing = NO;
        [self setNeedsDisplay:YES];
        
        CFTimeInterval pausedTime = [animationLayer convertTime:CACurrentMediaTime() fromLayer:nil];
        animationLayer.speed = 0;
        animationLayer.timeOffset = pausedTime;
    }
    
    - (void)resume{
        _playing = YES;
        [self setNeedsDisplay:YES];
        
        CFTimeInterval pausedTime = [animationLayer timeOffset];
        animationLayer.speed = 1.0;
        animationLayer.timeOffset = 0.0;
        animationLayer.beginTime = 0;
        CFTimeInterval timeSincePause = [animationLayer convertTime:CACurrentMediaTime() fromLayer:nil] - pausedTime;
        animationLayer.beginTime = timeSincePause;
    }
    
    - (void)stop{
        _playing = NO;
        [self setNeedsDisplay:YES];
    
        animationLayer.timeOffset = 0;
        animationLayer.speed = 0;
        
        //动画播放完成后,默认自动removed
        [animationLayer addAnimation:animation forKey:@""];
    }
    

    Demo 地址:https://github.com/YunFei2015/AudioWaveAnimation.git

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