Flink Context到底是什么?

作者: shengjk1 | 来源:发表于2020-01-19 20:23 被阅读0次

Context ,又称执行上下文,特别抽象的一个东西,今天特地记录一下 Flink Context 到底是什么?有什么作用?不至于每天使用 Flink,总感觉云里雾里的

Flink Context 总共可以分为三种:StreamExecutionEnvironment、RuntimeContext、函数专有的Context


我们先看第一类:StreamExecutionEnvironment
StreamExecutionEnvironment 包括 LocalStreamEnvironment、RemoteStreamEnvironment、StreamContextEnvironment。
我们在写 Flink 程序的时候,总会有

StreamExecutionEnvironment env = StreamExecutionEnvironment.getExecutionEnvironment();

这一句话就是获得了 Flink 程序执行的上下文。具体的上下文又可以包括什么呢?

/** The default name to use for a streaming job if no other name has been specified. */
    public static final String DEFAULT_JOB_NAME = "Flink Streaming Job";

    /** The time characteristic that is used if none other is set. */
    private static final TimeCharacteristic DEFAULT_TIME_CHARACTERISTIC = TimeCharacteristic.ProcessingTime;

    /** The default buffer timeout (max delay of records in the network stack). */
    private static final long DEFAULT_NETWORK_BUFFER_TIMEOUT = 100L;

    /**
     * The environment of the context (local by default, cluster if invoked through command line).
     */
    private static StreamExecutionEnvironmentFactory contextEnvironmentFactory;

    /** The default parallelism used when creating a local environment. */
    private static int defaultLocalParallelism = Runtime.getRuntime().availableProcessors();

    // ------------------------------------------------------------------------

    /** The execution configuration for this environment. */
    private final ExecutionConfig config = new ExecutionConfig();

    /** Settings that control the checkpointing behavior. */
    private final CheckpointConfig checkpointCfg = new CheckpointConfig();

    protected final List<StreamTransformation<?>> transformations = new ArrayList<>();

    private long bufferTimeout = DEFAULT_NETWORK_BUFFER_TIMEOUT;

    protected boolean isChainingEnabled = true;

    /** The state backend used for storing k/v state and state snapshots. */
    private StateBackend defaultStateBackend;

    /** The time characteristic used by the data streams. */
    private TimeCharacteristic timeCharacteristic = DEFAULT_TIME_CHARACTERISTIC;

主要也就是包括 执行时配置 ExecutionConfig ,比如,我们熟悉的parallelism、maxParallelism等,还包括 CheckpointConfig 比如,checkpointTimeout、checkpointInterval等,还有 StateBackend、bufferTimeout( 后面会说 ),基本上包括了 Flink 程序执行所需的一切配置。

2. RuntimeContext
换记得吗?我们是怎么获取 state 的

listState = getRuntimeContext().getListState(kuduErrorDescriptor);

getRuntimeContext()得到的就是 RuntimeContext。
如果说 StreamExecutionEnvironment 是 Flink 程序之前必须的环境,那么 RuntimeContext 就是 Flink 程序执行中所必须的环境,每一个 RichFunction 都会有一个 RuntimeContext。
可以获得

String getTaskName();
int getIndexOfThisSubtask();
ExecutionConfig getExecutionConfig();
ClassLoader getUserCodeClassLoader();
IntCounter getIntCounter(String name);
<RT> List<RT> getBroadcastVariable(String name);
...

**3.函数自己单独的 context
当我们定义一些 process Function 时,就经常会见到类似这样的函数

@Override
    public void processElement(Tuple2<String, Object> stringObjectTuple2, Context context, Collector<Tuple2<String, String>> collector) throws Exception {}

这个context究竟是什么呢?我们以 keyedProcessFunction 为例。

public abstract class Context {

        /**
         * Timestamp of the element currently being processed or timestamp of a firing timer.
         *
         * <p>This might be {@code null}, for example if the time characteristic of your program
         * is set to {@link org.apache.flink.streaming.api.TimeCharacteristic#ProcessingTime}.
         */
        public abstract Long timestamp();

        /**
         * A {@link TimerService} for querying time and registering timers.
         */
        public abstract TimerService timerService();

        /**
         还记得侧输出吗?
         */
        public abstract <X> void output(OutputTag<X> outputTag, X value);

        /**
        当前处理的 key
         */
        public abstract K getCurrentKey();
    }

可以得到 当前处理 element 的时间戳或者是 firing timer 的时间戳,还有 timerService,侧输出,当前正在处理的 key 等。

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