场景
腾讯最近有一款手机游戏特别火:王者荣耀。小编是游戏小白,只知道有这么个游戏。但是,听别人说玩游戏下次再进来游戏,进来的是上一个关卡。
包括,我们看视频的时候也是,一个视频看到一半的时候,退出软件或关闭浏览器。再次进来的时候是近类似于上次观看的点。
实现视频恢复到上次观看场景。
分析
备忘点包含:视频id,用户名id,最新片段时间点
视频进程:watch方法,reset方法,backup方法
代码
public class Main {
public static void main(String[] args) {
BackupManager manager = new BackupManager();
PersonTV personTV = new PersonTV("tvid", "userid", 100*60);
Watcher watcher = new Watcher();
watcher.setBackupManager(manager);
watcher.setPersonTV(personTV);
watcher.watchTV();
try {
Thread.sleep(57*1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
watcher.interupte();
watcher.watchTV();
}
}
//这里是简单的内存存储,真实情况会用redis或数据库等其他存储方式存储
public class BackupManager {
private Map<String,Map<String, TVBackup>> backupMap = new HashMap<String, Map<String, TVBackup>>();
public void backup(TVBackup backup) {
Map<String, TVBackup> backupUserMap = backupMap.get(backup.getUserId());
if(backupUserMap==null) {
backupUserMap = new HashMap<String, TVBackup>();
backupMap.put(backup.getUserId(), backupUserMap);
}
backupUserMap.put(backup.getTvId(), backup);
}
public TVBackup get(String userId, String tvid) {
Map<String, TVBackup> backupUserMap = backupMap.get(userId);
if(backupUserMap == null) {
return null;
}
return backupUserMap.get(tvid);
}
}
//get set 篇幅长,省略
public class PersonTV {
private String tvid;
private String userid;
private long currentTime;
private long totalTime;
public PersonTV(String tvid, String userid, long totalTime) {
this.tvid = tvid;
this.userid = userid;
this.totalTime = totalTime;
}
}
//get set 篇幅长,省略
public class TVBackup {
private String tvId;
private String userId;
private long time;
public TVBackup(String tvId, String userId, long time) {
this.tvId = tvId;
this.userId = userId;
this.time = time;
}
}
public class Watcher {
private static final long backupTime = 1000l;
private BackupManager manager;
private PersonTV personTV;
private Timer timer;
private void saveTVState(PersonTV person) {
TVBackup backUp = new TVBackup(person.getTvid(), person.getUserid(), person.getCurrentTime());
manager.backup(backUp);
}
private void recoveryTVState() {
TVBackup backup = manager.get(personTV.getUserid(), personTV.getTvid());
if(backup == null) {
return;
}
personTV.setCurrentTime(backup.getTime());
}
public void setPersonTV(PersonTV personTV) {
this.personTV = personTV;
}
public void watchTV() {
this.timer = new Timer();
final Timer timer = this.timer;
final PersonTV tv = personTV;
recoveryTVState();
System.out.println("我们看到第"+personTV.getCurrentTime()+"秒了");
timer.schedule(new TimerTask(){
/**
* The action to be performed by this timer task.
*/
public void run() {
long currentTime = tv.getCurrentTime();
long totalTime = tv.getTotalTime();
currentTime++;
if (currentTime > totalTime){
timer.cancel();
}
System.out.println("我们看到第"+currentTime+"秒了");
tv.setCurrentTime(currentTime);
if(currentTime%30== 0) {
saveTVState(personTV);
}
}
}, 0, 1000);
}
public void interupte(){
timer.cancel();
}
public void setBackupManager(BackupManager manager) {
this.manager = manager;
}
}
定义
在不破坏封装性的前提下,捕获一个对象的内部状态,并在该对象之外保存这个状态。这样以后就可将该对象恢复到原先保存的状态
类图
屏幕快照 2017-08-18 下午11.54.20.png场景
电梯是现在楼房的业主必不可少的工具,因为没有就得用爬的上20楼。哈哈,累死人了!!今天就是要实现人按电梯,上电梯,电梯到站的场景。
代码
public abstract class ElevatorState {
protected Elevator elevator;
public void setElevator(Elevator elevator) {
this.elevator = elevator;
}
public abstract void open();
public abstract void close();
public abstract void run();
public abstract void stop();
}
public class OpenningElvatorState extends ElevatorState {
public void open() {
System.out.println("电梯开启了");
}
public void close() {
super.elevator.setState(Elevator.closingElvatorState);
super.elevator.close();
}
public void run() {
//nothing
}
public void stop() {
//nothing
}
}
public class RunningElevatorState extends ElevatorState {
public void open() {
//nothing
}
public void close() {
//nothing
}
public void run() {
System.out.println("电梯开始跑咯");
}
public void stop() {
super.elevator.setState(Elevator.stoppingElvatorState);
super.elevator.stop();
}
}
public class StoppingElevatorState extends ElevatorState {
public void open() {
super.elevator.setState(Elevator.openningElvatorState);
super.elevator.open();
}
public void close() {
//nothing
}
public void run() {
super.elevator.setState(Elevator.runningElvatorState);
super.elevator.run();
}
public void stop() {
System.out.println("电梯停了");
}
}
public class ClosingElevatorState extends ElevatorState {
public void open() {
super.elevator.setState(Elevator.openningElvatorState);
super.elevator.open();
}
public void close() {
System.out.println("电梯门关闭了");
}
public void run() {
super.elevator.setState(Elevator.runningElvatorState);
super.elevator.run();
}
public void stop() {
//nothing
}
}
public class Elevator {
public final static ElevatorState openningElvatorState = new OpenningElvatorState();
public final static ElevatorState closingElvatorState = new ClosingElevatorState();
public final static ElevatorState stoppingElvatorState = new StoppingElevatorState();
public final static ElevatorState runningElvatorState = new RunningElevatorState();
private ElevatorState state;
public void open(){
state.open();
}
public void close(){
state.close();
}
public void run(){
state.run();
}
public void stop(){
state.stop();
}
public void setState(ElevatorState state) {
this.state = state;
this.state.setElevator(this);
}
}
public class Test {
public static void main(String[] args) {
Elevator elevator = new Elevator();
elevator.setState(new StoppingElevatorState());
elevator.run();
elevator.stop();
elevator.open();
elevator.close();
elevator.run();
elevator.stop();
}
}
定义
当一个对象的内在状态改变时允许改变其行为,这个对象看起来像是改变了其类。
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