1. 下载安装sekiro
下载地址: https://oss.virjar.com/sekiro/sekiro-demo
,选择最新版的下载即可
下载完成以后解压zip文件出现如下三个文件夹:
1.png
进入bin文件夹中,如果是windows系统点击sekiro.bat文件,如果是linux系统运行sekiro.sh文件即可运行sekiro
2. sekiro入门使用
将以下代码在浏览器控制台进行注入使用
/*
Copyright (C) 2020 virjar <virjar@virjar.com> for https://github.com/virjar/sekiro
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
function SekiroClient(wsURL) {
this.wsURL = wsURL;
this.handlers = {};
this.socket = {};
// check
if (!wsURL) {
throw new Error('wsURL can not be empty!!')
}
this.webSocketFactory = this.resolveWebSocketFactory();
this.connect()
}
SekiroClient.prototype.resolveWebSocketFactory = function () {
if (typeof window === 'object') {
var theWebSocket = window.WebSocket ? window.WebSocket : window.MozWebSocket;
return function (wsURL) {
function WindowWebSocketWrapper(wsURL) {
this.mSocket = new theWebSocket(wsURL);
}
WindowWebSocketWrapper.prototype.close = function () {
this.mSocket.close();
};
WindowWebSocketWrapper.prototype.onmessage = function (onMessageFunction) {
this.mSocket.onmessage = onMessageFunction;
};
WindowWebSocketWrapper.prototype.onopen = function (onOpenFunction) {
this.mSocket.onopen = onOpenFunction;
};
WindowWebSocketWrapper.prototype.onclose = function (onCloseFunction) {
this.mSocket.onclose = onCloseFunction;
};
WindowWebSocketWrapper.prototype.send = function (message) {
this.mSocket.send(message);
};
return new WindowWebSocketWrapper(wsURL);
}
}
if (typeof weex === 'object') {
// this is weex env : https://weex.apache.org/zh/docs/modules/websockets.html
try {
console.log("test webSocket for weex");
var ws = weex.requireModule('webSocket');
console.log("find webSocket for weex:" + ws);
return function (wsURL) {
try {
ws.close();
} catch (e) {
}
ws.WebSocket(wsURL, '');
return ws;
}
} catch (e) {
console.log(e);
//ignore
}
}
//TODO support ReactNative
if (typeof WebSocket === 'object') {
return function (wsURL) {
return new theWebSocket(wsURL);
}
}
// weex 鍜� PC鐜鐨剋ebsocket API涓嶅畬鍏ㄤ竴鑷达紝鎵€浠ュ仛浜嗘娊璞″吋瀹�
throw new Error("the js environment do not support websocket");
};
SekiroClient.prototype.connect = function () {
console.log('sekiro: begin of connect to wsURL: ' + this.wsURL);
var _this = this;
// 涓峜heck close锛岃
// if (this.socket && this.socket.readyState === 1) {
// this.socket.close();
// }
try {
this.socket = this.webSocketFactory(this.wsURL);
} catch (e) {
console.log("sekiro: create connection failed,reconnect after 2s");
setTimeout(function () {
_this.connect()
}, 2000)
}
this.socket.onmessage(function (event) {
_this.handleSekiroRequest(event.data)
});
this.socket.onopen(function (event) {
console.log('sekiro: open a sekiro client connection')
});
this.socket.onclose(function (event) {
console.log('sekiro: disconnected ,reconnection after 2s');
setTimeout(function () {
_this.connect()
}, 2000)
});
};
SekiroClient.prototype.handleSekiroRequest = function (requestJson) {
console.log("receive sekiro request: " + requestJson);
var request = JSON.parse(requestJson);
var seq = request['__sekiro_seq__'];
if (!request['action']) {
this.sendFailed(seq, 'need request param {action}');
return
}
var action = request['action'];
if (!this.handlers[action]) {
this.sendFailed(seq, 'no action handler: ' + action + ' defined');
return
}
var theHandler = this.handlers[action];
var _this = this;
try {
theHandler(request, function (response) {
try {
_this.sendSuccess(seq, response)
} catch (e) {
_this.sendFailed(seq, "e:" + e);
}
}, function (errorMessage) {
_this.sendFailed(seq, errorMessage)
})
} catch (e) {
console.log("error: " + e);
_this.sendFailed(seq, ":" + e);
}
};
SekiroClient.prototype.sendSuccess = function (seq, response) {
var responseJson;
if (typeof response == 'string') {
try {
responseJson = JSON.parse(response);
} catch (e) {
responseJson = {};
responseJson['data'] = response;
}
} else if (typeof response == 'object') {
responseJson = response;
} else {
responseJson = {};
responseJson['data'] = response;
}
if (Array.isArray(responseJson)) {
responseJson = {
data: responseJson,
code: 0
}
}
if (responseJson['code']) {
responseJson['code'] = 0;
} else if (responseJson['status']) {
responseJson['status'] = 0;
} else {
responseJson['status'] = 0;
}
responseJson['__sekiro_seq__'] = seq;
var responseText = JSON.stringify(responseJson);
console.log("response :" + responseText);
this.socket.send(responseText);
};
SekiroClient.prototype.sendFailed = function (seq, errorMessage) {
if (typeof errorMessage != 'string') {
errorMessage = JSON.stringify(errorMessage);
}
var responseJson = {};
responseJson['message'] = errorMessage;
responseJson['status'] = -1;
responseJson['__sekiro_seq__'] = seq;
var responseText = JSON.stringify(responseJson);
console.log("sekiro: response :" + responseText);
this.socket.send(responseText)
};
SekiroClient.prototype.registerAction = function (action, handler) {
if (typeof action !== 'string') {
throw new Error("an action must be string");
}
if (typeof handler !== 'function') {
throw new Error("a handler must be function");
}
console.log("sekiro: register action: " + action);
this.handlers[action] = handler;
return this;
};
function guid() {
function S4() {
return (((1 + Math.random()) * 0x10000) | 0).toString(16).substring(1);
}
return (S4() + S4() + "-" + S4() + "-" + S4() + "-" + S4() + "-" + S4() + S4() + S4());
}
var client = new SekiroClient("wss://sekiro.virjar.com/business/register?group=ws-group-2&clientId=" + guid());
client.registerAction("clientTime", function (request, resolve, reject) {
resolve("SekiroTest:" + new Date());
});
client.registerAction("executeJs", function (request, resolve, reject) {
var code = request['code'];
if (!code) {
reject("need param:{code}");
return;
}
code = "return " + code;
console.log("executeJs: " + code);
try {
var result = new Function(code)();
resolve(result);
} catch (e) {
reject("error: " + e);
}
});
以上代码要点解析:
(1) var client = new SekiroClient("wss://sekiro.virjar.com/business-demo/register?group=ws-group-2&clientId=" + guid());
这一行中的url是websocket服务地址,其中根据是否使用加密套接字的情况使用wss
或者是ws
.
域名地址根据服务部署情况进行修改,可以使用自己的域名或者是内网ip。如果是在本地部署一般使用127.0.0.1即可,端口号默认是5620.
group=ws-group-2
这个是服务的组名,可以根据需求创建多个组名,一般根据数据获取的需求设置组名
(2) client.registerAction("clientTime", function (request, resolve, reject) { resolve("SekiroTest:" + new Date()); });
client.registerAction
方法的第一个参数是客户端请求sekiro服务时的action参数,可以自己命名。
resolve("SekiroTest:" + new Date());
方法中的内容就是返回的数据,即客户端请求时所获取到的数据.
(3) 使用方式为: 将浏览器中的代码复制下载添加到resolve函数的上方,之后将所有代码在浏览器控制台执行,之后使用python去请求sekiro服务,请求地址格式为http://127.0.0.1:5620/business-demo/invoke?group=nb_match5&action=getData
,其中127.0.0.1:5620是自己设置的服务地址,group是new SekiroClient中的group,action是registerAction中的第一个参数名,响应值就是resolve中的数据
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