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Java AQS 自定义同步类

Java AQS 自定义同步类

作者: 折剑游侠 | 来源:发表于2021-09-26 14:57 被阅读0次

分析完了AQS原理,下面借助AQS实现一个同步类,然后用这个同步类写一下经典的三个线程循环打印。就决定叫它BLock

对于BLock而言只需要对外提供两个方法lock()unlock(),那么AQS的具体实现可以模仿ReentrantLock托管给内部类Sync

class BLock {
    private val sync = Sync()

    fun lock() {
        sync.lock()
    }

    fun unlock() {
        sync.unlock()
    }

    private inner class Sync : AbstractQueuedSynchronizer() {
        fun lock() = acquire(1)

        override fun tryAcquire(arg: Int): Boolean {
            return true
        }

        fun unlock() {
            release(1)
        }

        override fun tryRelease(arg: Int): Boolean {
            return true
        }
    }
}

lock()默认请求一个资源acquire(1);unlock()对应释放资源release(1)。接下来分别实现tryAcquire()tryRelease()实现资源控制,也就是state的值啦。

tryAcquire()

        override fun tryAcquire(arg: Int): Boolean {
            val s = state
            if (s == 0) {
                if (compareAndSetState(0, arg)) {
                    exclusiveOwnerThread = currentThread
                    return true
                }
            }
            return false
        }

获取当前state:

  • 为0表示锁已被释放,cas改为1成功后标识currentThread然后返回true
  • 其它情况下返回false

但是这样忽略了可重入的逻辑,有可能当前线程持有了锁又再次获取锁,问题不大加个if else

        override fun tryAcquire(arg: Int): Boolean {
            val currentThread = Thread.currentThread()
            val s = state
            if (s == 0) {
                if (compareAndSetState(0, arg)) {
                    exclusiveOwnerThread = currentThread
                    return true
                }
            } else if (currentThread === exclusiveOwnerThread) {
                val next = s + arg
                state = next
                return true
            }
            return false
        }

state为1时判断当前线程是否已经获取了锁currentThread === exclusiveOwnerThread,已获取state继续+1,由此可知lock()了几次unlock()也要对应调用才能释放锁。

tryRelease()

        override fun tryRelease(arg: Int): Boolean {
            val c: Int = state - arg
            if (Thread.currentThread() !== exclusiveOwnerThread) throw IllegalMonitorStateException()
            var free = false
            if (c == 0) {
                free = true
                exclusiveOwnerThread = null
            }
            state = c
            return free
        }

state减去1

  • check当前线程是否获取了锁
  • state为0释放锁,currentThread置为null
  • state不为0返回false

写下来其实和ReentrantLock非公平锁的实现差不太多,接下来用BLock实现三个线程循环打印。

    private fun initThread() {
        val lock = BLock()
        var count = 0
        val maxCount = 100
        Thread A@{
            while (true) {
                lock.lock()
                if (count > maxCount) {
                    lock.unlock()
                    return@A
                }
                if (count % 3 == 0) {
                    Log.d("chenxuan----->", "A-$count")
                    count++
                }
                lock.unlock()
            }
        }.start()

        Thread B@{
            while (true) {
                lock.lock()
                if (count > maxCount) {
                    lock.unlock()
                    return@B
                }
                if (count % 3 == 1) {
                    Log.d("chenxuan----->", "B-$count")
                    count++
                }
                lock.unlock()
            }
        }.start()

        Thread C@{
            while (true) {
                lock.lock()
                if (count > maxCount) {
                    lock.unlock()
                    return@C
                }
                if (count % 3 == 2) {
                    Log.d("chenxuan----->", "C-$count")
                    count++
                }
                lock.unlock()
            }
        }.start()
    }

check下log


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