ViewController.m#
//
// ViewController.m
// 多线程--NSThread
//
//
#import "ViewController.h"
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
//---------------多线程NSThread法一 ---------------------------
////子线程:
// NSThread *thr = [[NSThread alloc] initWithTarget:self selector:@selector(mutableThread) object:nil];
// [thr start];
//
////主线程:
// for (int i = 0; i < 50; i ++) {
// NSLog(@"主线程:%d", i);
// }
//---------------------多线程NSThread 法二 -------------------------
//子线程:
[NSThread detachNewThreadSelector:@selector(mutableThread) toTarget:self withObject:nil];
[self performSelectorInBackground:@selector(mutableThread) withObject:nil];
//主线程:
for (int i = 0; i < 50; i ++) {
NSLog(@"主线程:%d", i);
}
}
//子线程调用方法
-(void)mutableThread{
for (int i = 0; i < 50; i ++) {
NSLog(@"多线程:%d", i);
}
BOOL isMulti = [NSThread isMultiThreaded];//判断是否是多线程
if (isMulti) {
NSLog(@"当前线程是多线程");
}
//在主线程上执行refershUI方法
[self performSelectorOnMainThread:@selector(refershUI) withObject:nil waitUntilDone:YES];//此处为YES那么 refersgUI 方法执行完才会执行打印finish的操作;No是即使refershUI没执行完打印finish的操作也会执行//refershUI执行对象为self,即当前的对象
NSLog(@"finish");
}
-(void)refershUI{
BOOL isMainThread = [NSThread isMainThread];
if (isMainThread) {
NSLog(@"当前线程是主线程");
}
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
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