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Android IPC通信之Messenger

Android IPC通信之Messenger

作者: Kris_Ni | 来源:发表于2019-07-22 13:53 被阅读0次

    Messenger可以译为信使,顾名思义,可以通过它在不同进程中传递Message对象,在Message中放入我们需要传递的数据,就可以轻松地实现数据的进程间传递了。Messenger是一种轻量级的IPC方案,底层实现是AIDL,使用起来也很简单。首先需要在服务端进程中创建一个Service来处理客户端的连接请求,同时创建出一个Handler并通过它来创建一个Messenger对象,然后在Service的onBind中返回这个Messenger对象底层的Binder即可;接着在客户端进程中绑定服务端的Service,绑定成功后用服务端的IBinder对象创建出一个Messenger,通过这个Messenger就可以向服务端发送消息了,发消息类型为Message对象。如果需要服务端能够回复客户端,就和服务端一样,还需要创建一个Handler并创建一个Messenger,并把这个Messenger对象通过Message的replyTo参数传递给服务端,服务端通过这个replyTo参数就可以回复客户端。下面通过简单的例子来讲解:

    //服务端代码,需要在AndroidManifest里面注册服务
    public class MessengerService extends Service {
        private static final String TAG = "MessengerService";
        //Handler处理客户端发过来的消息
        private static class MessengerHandler extends Handler {
            @Override
            public void handleMessage(Message msg) {
                switch (msg.what) {
                    case 0:
                        Log.e(TAG,"receive msg fron client:"+msg.getData().getString("msg"));
                        //拿到客户端Messenger对象,回复消息
                        Messenger client = msg.replyTo;
                        Message replyMessage = Message.obtain(null,1);
                        Bundle bundle = new Bundle();
                        bundle.putString("reply","okay, i have got you request");
                        replyMessage.setData(bundle);
                        try {
                            client.send(replyMessage);
                        } catch (RemoteException e) {
                            e.printStackTrace();
                        }
                        break;
                    default:
                        super.handleMessage(msg);
                }
    
            }
        }
        //创建Messenger对象,构造函数如下
        //public Messenger(Handler target) {
        //    mTarget = target.getIMessenger();
        //}
        private final Messenger messenger = new Messenger(new MessengerHandler());
    
        //返回Messenger对象的底层Binder
        @Nullable
        @Override
        public IBinder onBind(Intent intent) {
            return messenger.getBinder();
        }
    }
    
    // 客户端代码
    public class MainActivity extends AppCompatActivity {
        private static final String TAG = "MainActivity";
        private Messenger mService;
        //实例化ServiceConnection对象
        private ServiceConnection con = new ServiceConnection() {
            @Override
            public void onServiceConnected(ComponentName name, IBinder service) {
                //创建Messenger对象,构造函数如下
                //public Messenger(IBinder target) {
                //mTarget = IMessenger.Stub.asInterface(target);
                //}
                mService = new Messenger(service);
    
                Message msg = Message.obtain(null,0);
                Bundle bundle = new Bundle();
                bundle.putString("msg","hello,this is from client");
                msg.setData(bundle);
                msg.replyTo = replyMessenger;
                try {
                    mService.send(msg);
                } catch (RemoteException e) {
                    e.printStackTrace();
                }
            }
            @Override
            public void onServiceDisconnected(ComponentName name) {
    
            }
        };
    
        //Messenger对象接收服务端消息
        private Messenger replyMessenger = new Messenger(new MessengerHandler());
    
        private static class MessengerHandler extends Handler {
            @Override
            public void handleMessage(Message msg) {
                super.handleMessage(msg);
                if (msg.what == 1) {
                    Log.e(TAG,"receive msg fron server:"+msg.getData().getString("reply"));
                }
            }
        }
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.activity_main);
            Intent intent = new Intent(this,MessengerService.class);
            bindService(intent,con, Context.BIND_AUTO_CREATE);
        }
    
        @Override
        protected void onDestroy() {
            unbindService(con);
            super.onDestroy();
        }
    }
    

    如下为Messenger原理图:


    Messenger.jpg

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