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二、HashMap、HashSet和Hashtable

二、HashMap、HashSet和Hashtable

作者: 贰级天災 | 来源:发表于2017-12-10 23:40 被阅读0次

    所有集合基于jdk1.8,对源码稍做调整。

    HashMap

    主要变量

        // 默认容量
        static final int DEFAULT_INITIAL_CAPACITY = 1 << 4; // aka 16
        // 最大容量
        static final int MAXIMUM_CAPACITY = 1 << 30;
        // 默认加载因子
        static final float DEFAULT_LOAD_FACTOR = 0.75f;
        // 树化临界值
        static final int TREEIFY_THRESHOLD = 8;
        // 非树化临界值
        static final int UNTREEIFY_THRESHOLD = 6;
        //最小树化容量
        static final int MIN_TREEIFY_CAPACITY = 64;
        // HashMap数据表
        transient Node<K, V>[] table;
        // Entry集
        transient Set<Map.Entry<K, V>> entrySet;
        // 临界值
        int threshold;
        // 加载因子
        final float loadFactor;
        // 元素个数
        transient int size;
    

    构造方法

        public HashMap(int initialCapacity, float loadFactor) {
            if (initialCapacity < 0)
                throw new IllegalArgumentException("Illegal initial capacity: " + initialCapacity);
            if (initialCapacity > MAXIMUM_CAPACITY)
                initialCapacity = MAXIMUM_CAPACITY;
            if (loadFactor <= 0 || Float.isNaN(loadFactor))
                throw new IllegalArgumentException("Illegal load factor: " + loadFactor);
            this.loadFactor = loadFactor;
            // 此处得到的是容量,在put时会再做处理
            this.threshold = tableSizeFor(initialCapacity);
        }
    
        /**
         * 将数组大小处理为2的N次方
         * @return
         */
        private int tableSizeFor(int cap) {
            int n = cap - 1;
            n |= n >>> 1;
            n |= n >>> 2;
            n |= n >>> 4;
            n |= n >>> 8;
            n |= n >>> 16;
            return (n < 0) ? 1 : (n >= MAXIMUM_CAPACITY) ? MAXIMUM_CAPACITY : n + 1;
        }
    
        /**
         * Constructs an empty <tt>HashMap</tt> with the specified initial capacity
         * and the default load factor (0.75).
         *
         * @param initialCapacity
         *            the initial capacity.
         * @throws IllegalArgumentException
         *             if the initial capacity is negative.
         */
        public HashMap(int initialCapacity) {
            this(initialCapacity, DEFAULT_LOAD_FACTOR);
        
    

    put

        public V put(K key, V value) {
            return putVal(hash(key), key, value, false, true);
        }
    
        final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
                       boolean evict) {
            Node<K,V>[] tab; Node<K,V> p; int n, i;
            //当HashMap还没有元素时扩容
            if ((tab = table) == null || (n = tab.length) == 0)
                n = (tab = resize()).length;
            //要插入位置无值直接创建新节点
            if ((p = tab[i = (n - 1) & hash]) == null)
                tab[i] = newNode(hash, key, value, null);
            else {
                Node<K,V> e; K k;
                //key值和获取的桶第一个元素相同时,直接赋值
                if (p.hash == hash &&
                    ((k = p.key) == key || (key != null && key.equals(k))))
                    e = p;
                //当p是树化后的节后
                else if (p instanceof TreeNode)
                    e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
                else {
                    //遍历桶中元素
                    for (int binCount = 0; ; ++binCount) {
                        if ((e = p.next) == null) {
                            p.next = newNode(hash, key, value, null);
                            //当达到树化临界值时,树化
                            if (binCount >= TREEIFY_THRESHOLD - 1)
                                treeifyBin(tab, hash);
                            break;
                        }
                        if (e.hash == hash &&
                            ((k = e.key) == key || (key != null && key.equals(k))))
                            break;
                        p = e;
                    }
                }
                if (e != null) { // existing mapping for key
                    V oldValue = e.value;
                    if (!onlyIfAbsent || oldValue == null)
                        e.value = value;
                    afterNodeAccess(e);
                    return oldValue;
                }
            }
            ++modCount;
            if (++size > threshold)
                resize();
            afterNodeInsertion(evict);
            return null;
        }
    

    get

        public V get(Object key) {
            Node<K,V> e;
            return (e = getNode(hash(key), key)) == null ? null : e.value;
        }
    
        final Node<K,V> getNode(int hash, Object key) {
            Node<K,V>[] tab; Node<K,V> first, e; int n; K k;
            if ((tab = table) != null && (n = tab.length) > 0 &&
                (first = tab[(n - 1) & hash]) != null) {
                //先判断桶中第一个元素
                if (first.hash == hash &&
                    ((k = first.key) == key || (key != null && key.equals(k))))
                    return first;
                //遍历桶后面的元素
                if ((e = first.next) != null) {
                    if (first instanceof TreeNode)
                        return ((TreeNode<K,V>)first).getTreeNode(hash, key);
                    do {
                        if (e.hash == hash &&
                            ((k = e.key) == key || (key != null && key.equals(k))))
                            return e;
                    } while ((e = e.next) != null);
                }
            }
            return null;
        }
    

    HashSet

    HashSet内部维护了一个HashMap,元素不重复也是依靠HashMap的key值不重复实现的。

    主要变量

        //实际元素
        private transient HashMap<E,Object> map;
        //充当每个key的对应value
        private static final Object PRESENT = new Object();
    

    Hashtable

    Hashtable和HashMap相似,只是方法都用synchronized修饰来保证线程安全,而且Hashtable并没有树化的概念。

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