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iOS多线程之GCD

iOS多线程之GCD

作者: devdawei | 来源:发表于2016-12-13 11:59 被阅读0次
主队列:
#pragma mark 主队列
- (void)mainQueue {
    
    // 获取主队列
    dispatch_queue_t mainQueue = dispatch_get_main_queue();
    
    dispatch_async(mainQueue, ^{
        
        NSLog(@"1");
    });
    dispatch_async(mainQueue, ^{
        
        NSLog(@"2");
    });
    dispatch_async(mainQueue, ^{
        
        NSLog(@"3");
    });
}

全局队列:
#pragma mark 全局队列
- (void)globalQueue {
    
    // 获取全局队列
    dispatch_queue_t globalQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
    dispatch_async(globalQueue, ^{
        
        NSLog(@"1");
    });
    dispatch_async(globalQueue, ^{
        
        NSLog(@"2");
    });
    dispatch_async(globalQueue, ^{
        
        NSLog(@"3");
    });
}

创建一个并行队列:
#pragma mark 创建一个并行队列
- (void)concurrentQueue {
    
    // 创建一个并行队列
    dispatch_queue_t concurrentQueue = dispatch_queue_create("com.iosdawei.gcd-dvvdemo", DISPATCH_QUEUE_CONCURRENT);
    dispatch_async(concurrentQueue, ^{
        
        NSLog(@"1");
    });
    dispatch_async(concurrentQueue, ^{
        
        NSLog(@"2");
    });
    dispatch_async(concurrentQueue, ^{
        
        NSLog(@"3");
    });
}
调度组:
#pragma mark 调度组
- (void)dispatchGroup {
    
    // 创建调度组
    dispatch_group_t group = dispatch_group_create();
    // 获取全局队列
    dispatch_queue_t globalQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
    
    dispatch_group_async(group, globalQueue, ^{
        
        NSLog(@"1");
    });
    
    dispatch_group_async(group, globalQueue, ^{
        
        NSLog(@"2");
    });
    
    dispatch_group_async(group, globalQueue, ^{
        
        NSLog(@"3");
    });
    
    // 当之前的队列完成之后才执行这里的内容
    dispatch_group_notify(group, globalQueue, ^{
        
        NSLog(@"finish!");
    });
}

阻塞执行:
#pragma mark 阻塞执行
- (void)dispatchBarrier {
    
    /*
     dispatch_barrier_async 作用是在并行队列中,等待前面的并行操作完成
     然后执行
     dispatch_barrier_async中的操作,(现在就只会执行这一个操作)
     执行完 dispatch-barrier中的内容
     最后该并行队列恢复原有执行状态,继续并行执行
     
     // 阻塞执行应用在手动创建的队列中,在主队列中会有问题
     */
    
    // 创建一个并行队列
    dispatch_queue_t concurrentQueue = dispatch_queue_create("com.iosdawei.gcd-dvvdemo", DISPATCH_QUEUE_CONCURRENT);
    dispatch_async(concurrentQueue, ^{
        
        NSLog(@"1");
    });
    dispatch_async(concurrentQueue, ^{
        
        NSLog(@"2");
    });
    dispatch_barrier_async(concurrentQueue, ^{
        
        NSLog(@"我上面的异步线程并行执行完,才会执行我,然后再并行执行我下面的异步线程");
    });
    dispatch_async(concurrentQueue, ^{
        
        NSLog(@"4");
    });
    dispatch_async(concurrentQueue, ^{
        
        NSLog(@"5");
    });
    dispatch_async(concurrentQueue, ^{
        
        NSLog(@"6");
    });
}

控制代码只执行一次(例如单例):
#pragma mark 控制代码只执行一次(例如单利)
- (void)dispatchOnce {
    
    // 控制代码只执行一次
    static dispatch_once_t onceToken;
    dispatch_once(&onceToken, ^{
        
        NSLog(@"dispatch_once");
    });
}
延时执行:
#pragma mark 延时执行
- (void)dispatchAfter {
    
    // 延时执行
    NSUInteger second = 3; // 延迟的秒数
    dispatch_time_t time = dispatch_time(DISPATCH_TIME_NOW, second * NSEC_PER_SEC);
    dispatch_after(time, dispatch_get_global_queue(0, 0), ^{
        
        NSLog(@"dispatch_after");
    });
    
}
重复执行一段代码:
#pragma mark 重复执行一段代码
- (void)dispatchApply {
    
    NSUInteger count = 5; // 重复的次数
    dispatch_apply(count, dispatch_get_global_queue(0, 0), ^(size_t i) {
        
        NSLog(@"%lu",i);
    });
}

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