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Unity3D开发-C#语言进阶篇(结构函数字段属性索引器)

Unity3D开发-C#语言进阶篇(结构函数字段属性索引器)

作者: TonyWan_AR | 来源:发表于2016-12-15 19:33 被阅读19次
     class Program
        {
            static void Main(string[] args)
            {
                //定义一个电脑配置的结构,要求结构里必须包含的成员有:方法、字段、属性、索引器、构造函数,
                //其中有一个方法是显示当前电脑的配置信息;
                Computer cp = new Computer("神舟", "黑色", "800dao");
                cp.Show();
    
                Console.WriteLine(cp[0]);//cp[0]是一个值,必须声明一个类型去接收它或者打印
                string a = cp[1];
                Console.WriteLine(a);//声明一个类型必须看它返回值的类型 string int computer
    
    
                Console.ReadKey();
            }
        }
    
     struct  Computer
        {
            private string name;
            private string colour;
            private string price;
            public string Name
            {
                get { return name; }
                set { name = value; }
            }
    
    
            public string Colour
            {
                get { return colour; }
                set { colour = value; }
            }
    
    
            public string Price
            {
                get { return price; }
                set { price = value; }
            }
    
            public string this[int index]
            {
    
    
                set
                {
                    switch (index)
                    {
                        case 0:
                            this.name = value;
                            break;
    
                        case 1:
                            this.colour = value;
                            break;
                        case 2:
                            this.price = value;
                            break;
                        default:
                            Console.WriteLine("超出范围");
                            break;
    
                    }
    
                }
                get
                {
                    string a = "";
    
    
    
                    switch (index)
                    {
                        case 0:
                            a = this.name;
                            break;
    
                        case 1:
                            a = this.colour;
                            break;
                        case 2:
                            a = this.price;
                            break;
                        default:
                            a = "超出范围";
                            break;
                    }
                    return a;
    
                }
    
    
    
            }
    
            public Computer(string _name, string _colour, string _price)
            {
                this.name = _name;
                this.colour = _colour;
                this.price = _price;
    
            }
    
            public void Show()
            {
    
                Console.WriteLine("名字:{0},颜色:{1},价格:{2}", this.name, this.colour, this.price);
            }
        }
    

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