//原始写法
const number = [2,4,6];
const double = number.map(function(number){
return number * 2;
})
console.log(double); //[4, 8, 12]
//箭头函数写法
//没有参数时,直接()=>{}
//有一个参数时,如下,等同于(number)=>{}
//有多个参数时,用逗号隔开即可,(number,i)=>{}
const number = [2,4,6];
const double = number.map(number => {
return number * 2;
})
console.log(double); //[4, 8, 12]
//箭头函数隐示返回
//因为箭头函数是匿名函数,因此通常将其赋值给一个变量
const number = [2,4,6];
const double = number.map(number => number * 2);
console.log(double); //[4, 8, 12]
const Asher = {
name: 'Asher',
hobbies: ['Coding','Sleeping','Reading'],
printHobbies: function(){
console.log(this); //this在运行过程中动态指定,指向调用该函数的Asher对象
this.hobbies.map(function(hobby){
console.log(this); //window对象,因为这里没有作为对象的方法被调用,也没有使用call,apply等改变this值(严格模式下指向undefined)
console.log( this.name + hobby );
})
}
}
Asher.printHobbies(); //Coding,Sleeping,Reading
//改进后的写法
const Asher = {
name: 'Asher',
hobbies: ['Coding','Sleeping','Reading'],
printHobbies: function(){
var _this = this; //提前将this保存起来
this.hobbies.map(function(hobby){
console.log( _this.name + hobby );
})
}
}
Asher.printHobbies(); //AsherCoding,AsherSleeping,AsherReading
//改为箭头函数
//箭头函数中的this继承自父作用域,定义的时候就被指定了并且也不会随着调用而改变
const Asher = {
name: 'Asher',
hobbies: ['Coding','Sleeping','Reading'],
printHobbies: function(){
this.hobbies.map(hobby=>{
console.log( this.name + hobby );
})
}
}
Asher.printHobbies(); //AsherCoding,AsherSleeping,AsherReading
function multiply(a,b){
a = a || 3;
b = b || 5;
console.log( a * b );
}
multiply(2,2); //4
multiply(); //15,不传参的情况下函数会默认给参数赋值undefined
//ES6写法
function multiply(a = 3,b = 5){
console.log( a * b );
}
multiply(2,2); //4
multiply(); //15
multiply(2); //10
multiply(undefined,8); //24
//1.作为构造函数,一个对象需要绑定方法
const Person = (name,points)=>{
this.name = name;
this.points = points;
}
const Asher = new Person('Asher',5); //Person is not a constructor,箭头函数不存在this绑定
const Person = function(name,points){
this.name = name;
this.points = points;
}
const Asher = new Person('Asher',5);
Person.prototype.addPoints = () => {
console.log(this); //window,这里的this按理继承自父元素
this.points ++;
console.log(this.points);
}
Asher.addPoints(); //NaN
//正确写法
const Person = function(name,points){ //构造函数
this.name = name;
this.points = points;
}
const Asher = new Person('Asher',5);
Person.prototype.addPoints = function(){
this.points ++;
console.log(this.points);
}
Asher.addPoints(); //6
//2.需要用this的时候
//3.需要用到arguments对象的时候
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