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html5调用摄像头功能

html5调用摄像头功能

作者: Moorez | 来源:发表于2018-05-05 23:00 被阅读0次

    前言

    前些天,线上笔试的时候,发现需要浏览器同意开启摄像头,感觉像是 js 调用的,由于当时笔试,也就没想到这么多🤣。今天闲来无事,看了下自己的 todo,发现有这个调用摄像头的todo,才想到😂。网上查了一下,果然 js 有调用摄像头的 api,为此自己写一个 demo ,避免忘记。

    正文

    调用摄像头

    一共有两种实现方式,一种是使用navigator.getUserMedia该特性已经从 Web 标准中删除,虽然一些浏览器目前仍然支持它,但也许会在未来的某个时间停止支持,请尽量不要使用该特性),前面一种已经从 Web 标准中删除,仅为了向后兼容而存在,第二种是使用navigator.mediaDevices.getUserMedia(推荐使用),这两种方法 Safari 貌似都不支持。。。。

    • 第一种方法navigator.getUserMedia用法详见 mdn ,代码如下:
    <!doctype html>
    <html lang="en">
    
    <head>
        <meta charset="UTF-8">
        <title>摄像头调用1</title>
    </head>
    
    <body>
        <video id="v"></video>
        <script>
            !(function () {
                function userMedia() {
                    return navigator.getUserMedia = navigator.getUserMedia ||
                        navigator.webkitGetUserMedia ||
                        navigator.mozGetUserMedia ||
                        navigator.msGetUserMedia || null;
                }
                if (userMedia()) {
                    var constraints = {
                        video: true,
                        audio: false
                    };
                    var media = navigator.getUserMedia(constraints, function (stream) {
                        var v = document.getElementById('v');
                        var url = window.URL || window.webkitURL;
                        v.src = url ? url.createObjectURL(stream) : stream;
                        v.play();
                    }, function (error) {
                        console.log("ERROR");
                        console.log(error);
                    });
                } else {
                    console.log("不支持");
                }
            })();
        </script>
    </body>
    </html>
    
    • 第二种方法navigator.mediaDevices.getUserMedia用法详见mdnnavigator.mediaDevices.getUserMedia 其实和第一种差不多,主要第二种返回是一个 Promise 对象,代码如下:
    <!doctype html>
    <html lang="en">
    
    <head>
        <meta charset="UTF-8">
        <title>摄像头调用2</title>
    </head>
    
    <body>
        <video id="v"></video>
        <script>
            !(function () {
                // 老的浏览器可能根本没有实现 mediaDevices,所以我们可以先设置一个空的对象
                if (navigator.mediaDevices === undefined) {
                    navigator.mediaDevices = {};
                }
                if (navigator.mediaDevices.getUserMedia === undefined) {
                    navigator.mediaDevices.getUserMedia = function (constraints) {
                        // 首先,如果有getUserMedia的话,就获得它
                        var getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia;
    
                        // 一些浏览器根本没实现它 - 那么就返回一个error到promise的reject来保持一个统一的接口
                        if (!getUserMedia) {
                            return Promise.reject(new Error('getUserMedia is not implemented in this browser'));
                        }
    
                        // 否则,为老的navigator.getUserMedia方法包裹一个Promise
                        return new Promise(function (resolve, reject) {
                            getUserMedia.call(navigator, constraints, resolve, reject);
                        });
                    }
                }
                const constraints = {
                    video: true,
                    audio: false
                };
                let promise = navigator.mediaDevices.getUserMedia(constraints);
                promise.then(stream => {
                    let v = document.getElementById('v');
                    // 旧的浏览器可能没有srcObject
                    if ("srcObject" in v) {
                        v.srcObject = stream;
                    } else {
                        // 防止再新的浏览器里使用它,应为它已经不再支持了
                        v.src = window.URL.createObjectURL(stream);
                    }
                    v.onloadedmetadata = function (e) {
                        v.play();
                    };
                }).catch(err => {
                    console.error(err.name + ": " + err.message);
                })
            })();
        </script>
    </body>
    </html>
    

    拍照

    思路是设置一个标志变量 videoPlaying 看看是否 video 有在 play,监听拍照按钮的点击事件,如果videoPlaying 为 true ,使用一个canvas 获取 video 的宽高(默认 canvas 是不显示的),然后使用 canvas 的drawImage,然后使用 canvas 的 toDataURL返回一个 data url,将这个 url,设置在一个 img 标签上即可😀

    • 第一种方法navigator.getUserMedia实现代码:
    <!doctype html>
    <html lang="en">
    <head>
        <meta charset="UTF-8">
        <title>拍照1</title>
    </head>
    <body>
        <button id="take">拍照</button>
        <br />
        <video id="v" style="width: 640px;height: 480px;"></video>
        <canvas id="canvas" style="display:none;"></canvas>
        <br />
        <img src="http://placehold.it/640&text=Your%20image%20here%20..." id="photo" alt="photo">
        <script>
            !(function () {
                function userMedia() {
                    return navigator.getUserMedia = navigator.getUserMedia ||
                        navigator.webkitGetUserMedia ||
                        navigator.mozGetUserMedia ||
                        navigator.msGetUserMedia || null;
                }
                if (userMedia()) {
                    let videoPlaying = false;
                    let constraints = {
                        video: true,
                        audio: false
                    };
                    let video = document.getElementById('v');
                    let media = navigator.getUserMedia(constraints, function (stream) {
                        let url = window.URL || window.webkitURL;
                        video.src = url ? url.createObjectURL(stream) : stream;
                        video.play();
                        videoPlaying = true;
                    }, function (error) {
                        console.log("ERROR");
                        console.log(error);
                    });
                    document.getElementById('take').addEventListener('click', function () {
                        if (videoPlaying) {
                            let canvas = document.getElementById('canvas');
                            canvas.width = video.videoWidth;
                            canvas.height = video.videoHeight;
                            canvas.getContext('2d').drawImage(video, 0, 0);
                            let data = canvas.toDataURL('image/webp');
                            document.getElementById('photo').setAttribute('src', data);
                        }
                    }, false);
                } else {
                    console.log("不支持");
                }
            })();
        </script>
    </body>
    </html>
    

    第二种navigator.mediaDevices.getUserMedia实现方法:

    <!doctype html>
    <html lang="en">
    
    <head>
        <meta charset="UTF-8">
        <title>拍照2</title>
    </head>
    
    <body>
        <button id="take">拍照</button>
        <br />
        <video id="v" style="width: 640px;height: 480px;"></video>
        <canvas id="canvas" style="display:none;"></canvas>
        <br />
        <img src="http://placehold.it/640&text=Your%20image%20here%20..." id="photo" alt="photo">
        <script>
            !(function () {
                // 老的浏览器可能根本没有实现 mediaDevices,所以我们可以先设置一个空的对象
                if (navigator.mediaDevices === undefined) {
                    navigator.mediaDevices = {};
                }
                if (navigator.mediaDevices.getUserMedia === undefined) {
                    navigator.mediaDevices.getUserMedia = function (constraints) {
                        // 首先,如果有getUserMedia的话,就获得它
                        var getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia;
    
                        // 一些浏览器根本没实现它 - 那么就返回一个error到promise的reject来保持一个统一的接口
                        if (!getUserMedia) {
                            return Promise.reject(new Error('getUserMedia is not implemented in this browser'));
                        }
    
                        // 否则,为老的navigator.getUserMedia方法包裹一个Promise
                        return new Promise(function (resolve, reject) {
                            getUserMedia.call(navigator, constraints, resolve, reject);
                        });
                    }
                }
                const constraints = {
                    video: true,
                    audio: false
                };
                let videoPlaying = false;
                let v = document.getElementById('v');
                let promise = navigator.mediaDevices.getUserMedia(constraints);
                promise.then(stream => {
                    // 旧的浏览器可能没有srcObject
                    if ("srcObject" in v) {
                        v.srcObject = stream;
                    } else {
                        // 防止再新的浏览器里使用它,应为它已经不再支持了
                        v.src = window.URL.createObjectURL(stream);
                    }
                    v.onloadedmetadata = function (e) {
                        v.play();
                        videoPlaying = true;
                    };
                }).catch(err => {
                    console.error(err.name + ": " + err.message);
                })
                document.getElementById('take').addEventListener('click', function () {
                    if (videoPlaying) {
                        let canvas = document.getElementById('canvas');
                        canvas.width = v.videoWidth;
                        canvas.height = v.videoHeight;
                        canvas.getContext('2d').drawImage(v, 0, 0);
                        let data = canvas.toDataURL('image/webp');
                        document.getElementById('photo').setAttribute('src', data);
                    }
                }, false);
            })();
        </script>
    </body>
    
    </html>
    

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