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CAShapeLayer使用

CAShapeLayer使用

作者: YKDog | 来源:发表于2017-04-25 10:05 被阅读13次
    
    CAShapeLayer *shapeLayer = [CAShapeLayer layer];
    shapeLayer.frame = _demoView.bounds;
    shapeLayer.strokeEnd = 0.7f;
    shapeLayer.strokeStart = 0.1f;
    UIBezierPath *path = [UIBezierPath bezierPathWithOvalInRect:_demoView.bounds];
    shapeLayer.path = path.CGPath;
    shapeLayer.fillColor = [UIColor clearColor].CGColor;
    shapeLayer.lineWidth = 2.0f;
    shapeLayer.strokeColor = [UIColor redColor].CGColor;
    [_demoView.layer addSublayer:shapeLayer];
    
    
      CAShapeLayer *shapeLayer = [CAShapeLayer layer];
    shapeLayer.frame = _demoView.bounds;
    UIBezierPath *path = [UIBezierPath bezierPathWithOvalInRect:_demoView.bounds];
    shapeLayer.path = path.CGPath;
    shapeLayer.fillColor = [UIColor clearColor].CGColor;
    shapeLayer.lineWidth = 2.0f;
    shapeLayer.strokeColor = [UIColor redColor].CGColor;
    [_demoView.layer addSublayer:shapeLayer];
    
    
    //动画添加
    CABasicAnimation *pathAnima = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
    pathAnima.duration = 3.0f;
    pathAnima.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
    pathAnima.fromValue = [NSNumber numberWithFloat:0.0f];
    pathAnima.toValue = [NSNumber numberWithFloat:1.0f];
    pathAnima.fillMode = kCAFillModeForwards;
    pathAnima.removedOnCompletion = NO;
    [shapeLayer addAnimation:pathAnima forKey:@"strokeEndAnimation"];
    
    

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