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【python 游戏】闲的无聊?那就和博主一起来滑雪吧~

【python 游戏】闲的无聊?那就和博主一起来滑雪吧~

作者: 颜狗一只 | 来源:发表于2022-10-13 19:34 被阅读0次

前言

嗨喽~大家好呀,这里是魔王呐 !

滑雪运动(特别是现代竞技滑雪)发展到当今,项目不断在增多,领域不断在扩展。

世界比赛正规的大项目分为:高山滑雪、北欧滑雪(Nordic Skiing,越野滑雪、跳台滑雪)、自由式滑雪、冬季两项滑雪、雪上滑板滑雪等。

纯竞技滑雪具有鲜明的竞争性、专项性,相关条件要求严格,非一般人所能具备和适应。

旅游滑雪是出于娱乐、健身的目的,受人为因素制约程度很轻,男女老幼均可在雪场上轻松、愉快地滑行,饱享滑雪运动的无穷乐趣。

而近年疫情限制行动半径,只能在附近寻找乐趣,于是今天我就来分享一下滑雪代码~

所需素材

字体

图片

音乐

配置文件

'''导入模块'''

import os

'''FPS'''

FPS = 40

'''游戏屏幕大小'''

SCREENSIZE = (640, 640)

'''图片路径'''

SKIER_IMAGE_PATHS = [
    os.path.join(os.getcwd(), 'resources/images/skier_forward.png'),
    os.path.join(os.getcwd(), 'resources/images/skier_right1.png'),
    os.path.join(os.getcwd(), 'resources/images/skier_right2.png'),
    os.path.join(os.getcwd(), 'resources/images/skier_left2.png'),
    os.path.join(os.getcwd(), 'resources/images/skier_left1.png'),
    os.path.join(os.getcwd(), 'resources/images/skier_fall.png')
]
OBSTACLE_PATHS = {
    'tree': os.path.join(os.getcwd(), 'resources/images/tree.png'),
    'flag': os.path.join(os.getcwd(), 'resources/images/flag.png')
}

'''背景音乐路径'''

BGMPATH = os.path.join(os.getcwd(), 'resources/music/bgm.mp3')

'''字体路径'''

FONTPATH = os.path.join(os.getcwd(), 'resources/font/FZSTK.TTF')

运行文件

'''导入模块'''

import sys
import cfg
import pygame
import random

'''滑雪者类'''

class SkierClass(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        # 滑雪者的朝向(-2到2)
        self.direction = 0
        self.imagepaths = cfg.SKIER_IMAGE_PATHS[:-1]
        self.image = pygame.image.load(self.imagepaths[self.direction])
        self.rect = self.image.get_rect()
        self.rect.center = [320, 100]
        self.speed = [self.direction, 6-abs(self.direction)*2]

'''改变滑雪者的朝向. 负数为向左,正数为向右,0为向前'''

    def turn(self, num):
        self.direction += num
        self.direction = max(-2, self.direction)
        self.direction = min(2, self.direction)
        center = self.rect.center
        self.image = pygame.image.load(self.imagepaths[self.direction])
        self.rect = self.image.get_rect()
        self.rect.center = center
        self.speed = [self.direction, 6-abs(self.direction)*2]
        return self.speed

'''移动滑雪者'''

    def move(self):
        self.rect.centerx += self.speed[0]
        self.rect.centerx = max(20, self.rect.centerx)
        self.rect.centerx = min(620, self.rect.centerx)

'''设置为摔倒状态'''

    def setFall(self):
        self.image = pygame.image.load(cfg.SKIER_IMAGE_PATHS[-1])

'''设置为站立状态'''

    def setForward(self):
        self.direction = 0
        self.image = pygame.image.load(self.imagepaths[self.direction])

'''
Function:障碍物类

Input:

  • img_path: 障碍物图片路径

  • location: 障碍物位置

  • attribute: 障碍物类别属性

'''

class ObstacleClass(pygame.sprite.Sprite):
    def __init__(self, img_path, location, attribute):
        pygame.sprite.Sprite.__init__(self)
        self.img_path = img_path
        self.image = pygame.image.load(self.img_path)
        self.location = location
        self.rect = self.image.get_rect()
        self.rect.center = self.location
        self.attribute = attribute
        self.passed = False

'''移动'''

def move(self, num):
    self.rect.centery = self.location[1] - num

'''创建障碍物'''

def createObstacles(s, e, num=10):
    obstacles = pygame.sprite.Group()
    locations = []
    for i in range(num):
        row = random.randint(s, e)
        col = random.randint(0, 9)
        location  = [col*64+20, row*64+20]
        if location not in locations:
            locations.append(location)
            attribute = random.choice(list(cfg.OBSTACLE_PATHS.keys()))
            img_path = cfg.OBSTACLE_PATHS[attribute]
            obstacle = ObstacleClass(img_path, location, attribute)
            obstacles.add(obstacle)
    return obstacles

'''合并障碍物'''

def AddObstacles(obstacles0, obstacles1):
    obstacles = pygame.sprite.Group()
    for obstacle in obstacles0:
        obstacles.add(obstacle)
    for obstacle in obstacles1:
        obstacles.add(obstacle)
    return obstacles

'''显示游戏开始界面'''

def ShowStartInterface(screen, screensize):
    screen.fill((255, 255, 255))
    tfont = pygame.font.Font(cfg.FONTPATH, screensize[0]//5)
    cfont = pygame.font.Font(cfg.FONTPATH, screensize[0]//20)
    title = tfont.render(u'滑雪游戏', True, (255, 0, 0))
    content = cfont.render(u'按任意键开始游戏', True, (0, 0, 255))
    trect = title.get_rect()
    trect.midtop = (screensize[0]/2, screensize[1]/5)
    crect = content.get_rect()
    crect.midtop = (screensize[0]/2, screensize[1]/2)
    screen.blit(title, trect)
    screen.blit(content, crect)
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                return
        pygame.display.update()

'''显示分数'''

def showScore(screen, score, pos=(10, 10)):
    font = pygame.font.Font(cfg.FONTPATH, 30)
    score_text = font.render("Score: %s" % score, True, (0, 0, 0))
    screen.blit(score_text, pos)

'''更新当前帧的游戏画面'''

def updateFrame(screen, obstacles, skier, score):
    screen.fill((255, 255, 255))
    obstacles.draw(screen)
    screen.blit(skier.image, skier.rect)
    showScore(screen, score)
    pygame.display.update()

主程序

def main():
    # 游戏初始化
    pygame.init()
    pygame.mixer.init()
    pygame.mixer.music.load(cfg.BGMPATH)
    pygame.mixer.music.set_volume(0.4)
    pygame.mixer.music.play(-1)
    # 设置屏幕
    screen = pygame.display.set_mode(cfg.SCREENSIZE)
    pygame.display.set_caption('滑雪游戏 ')
    # 游戏开始界面
    ShowStartInterface(screen, cfg.SCREENSIZE)
    # 实例化游戏精灵
    # --滑雪者
    skier = SkierClass()
    # --创建障碍物
    obstacles0 = createObstacles(20, 29)
    obstacles1 = createObstacles(10, 19)
    obstaclesflag = 0
    obstacles = AddObstacles(obstacles0, obstacles1)
    # 游戏clock
    clock = pygame.time.Clock()
    # 记录滑雪的距离
    distance = 0
    # 记录当前的分数
    score = 0
    # 记录当前的速度
    speed = [0, 6]
    # 游戏主循环
    while True:
        # --事件捕获
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT or event.key == pygame.K_a:
                    speed = skier.turn(-1)
                elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:
                    speed = skier.turn(1)
        # --更新当前游戏帧的数据
        skier.move()
        distance += speed[1]
        if distance >= 640 and obstaclesflag == 0:
            obstaclesflag = 1
            obstacles0 = createObstacles(20, 29)
            obstacles = AddObstacles(obstacles0, obstacles1)
        if distance >= 1280 and obstaclesflag == 1:
            obstaclesflag = 0
            distance -= 1280
            for obstacle in obstacles0:
                obstacle.location[1] = obstacle.location[1] - 1280
            obstacles1 = createObstacles(10, 19)
            obstacles = AddObstacles(obstacles0, obstacles1)
        for obstacle in obstacles:
            obstacle.move(distance)
        # --碰撞检测
        hitted_obstacles = pygame.sprite.spritecollide(skier, obstacles, False)
        if hitted_obstacles:
            if hitted_obstacles[0].attribute == "tree" and not hitted_obstacles[0].passed:
                score -= 50
                skier.setFall()
                updateFrame(screen, obstacles, skier, score)
                pygame.time.delay(1000)
                skier.setForward()
                speed = [0, 6]
                hitted_obstacles[0].passed = True
            elif hitted_obstacles[0].attribute == "flag" and not hitted_obstacles[0].passed:
                score += 10
                obstacles.remove(hitted_obstacles[0])
        # --更新屏幕
        updateFrame(screen, obstacles, skier, score)
        clock.tick(cfg.FPS)


'''run'''
if __name__ == '__main__':
    main()

效果

尾语

读书多了,容颜自然改变,许多时候,

自己可能以为许多看过的书籍都成了过眼云烟,不复记忆,其实他们仍是潜在的。

在气质里,在谈吐上,在胸襟的无涯,当然也可能显露在生活和文字里。

——三毛《送你一匹马》

本文章到这里就结束啦~感兴趣的小伙伴可以复制代码去试试哦 😝

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