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Android P背光策略分析(一)

Android P背光策略分析(一)

作者: 棒棒0_0 | 来源:发表于2020-04-15 15:54 被阅读0次

本文主要讲述android 9.0系统对背光的处理,文章分为三点讲述:
1.背光的初始化
2.手动背光调节
3.自动背光调节

一.初始化

1.1 服务的启动(DisplayManagerService)

SystemServer是Android进入Launcher前的最后准备。由其名称就可以看出,它提供了众多由JAVA语言编写的“系统服务”。
一旦我们在init.rc中为Zygote指定了启动参数--start-system-server,那么Zygote Init就会调用startSystemServer来进入SystemServer。

/**
     * The main entry point from zygote.
     */
    public static void main(String[] args) {
        new SystemServer().run();
    }

    private void run() {
        try {
           ......

            // Initialize the system context.
            createSystemContext();

            // Create the system service manager.
            mSystemServiceManager = new SystemServiceManager(mSystemContext);
            mSystemServiceManager.setStartInfo(mRuntimeRestart,
                    mRuntimeStartElapsedTime, mRuntimeStartUptime);
            LocalServices.addService(SystemServiceManager.class, mSystemServiceManager);
            // Prepare the thread pool for init tasks that can be parallelized
            //SystemServerInitThreadPool.get();
        } finally {
            traceEnd();  // InitBeforeStartServices
        }

        // Start services.
        try {
            traceBeginAndSlog("StartServices");
            startBootstrapServices();
            startCoreServices();
            startOtherServices();
            SystemServerInitThreadPool.shutdown();
        } catch (Throwable ex) {
            Slog.e("System", "******************************************");
            Slog.e("System", "************ Failure starting system services", ex);
            throw ex;
        } finally {
            traceEnd();
        }
        .......

        // Loop forever.
        Looper.loop();
        throw new RuntimeException("Main thread loop unexpectedly exited");
    }

大部分的服务的起点都在systemserver,背光的服务也不例外。首先创建SystemServiceManager,并将该对象放入一个静态类LocalServices中,这样在systemserver进程中可以直接调用各种静态类中的服务了。然后会调用startBootstrapServices方法,在startBootstrapServices()中启动DisplayManagerService。

private void startBootstrapServices() {
......
    // Power manager needs to be started early because other services need it.
    // Native daemons may be watching for it to be registered so it must be ready
    // to handle incoming binder calls immediately (including being able to verify
    // the permissions for those calls).
    traceBeginAndSlog("StartPowerManager");
    mPowerManagerService = mSystemServiceManager.startService(PowerManagerService.class);
    traceEnd();
......
    // Display manager is needed to provide display metrics before package manager
    // starts up.
    traceBeginAndSlog("StartDisplayManager");
    mDisplayManagerService = mSystemServiceManager.startService(DisplayManagerService.class);
    traceEnd();
......
}

进入SystemServiceManager的startService

    public void startService(@NonNull final SystemService service) {
        // Register it.
        mServices.add(service);
        // Start it.
        long time = SystemClock.elapsedRealtime();
        try {
            service.onStart();
        } catch (RuntimeException ex) {
            throw new RuntimeException("Failed to start service " + service.getClass().getName()
                    + ": onStart threw an exception", ex);
        }
        warnIfTooLong(SystemClock.elapsedRealtime() - time, service, "onStart");
    }

进入DisplayManagerService的构造方法中,可以看出只是构造一个包含handler的环境

    public DisplayManagerService(Context context) {
        this(context, new Injector());
    }

    @VisibleForTesting
    DisplayManagerService(Context context, Injector injector) {
        super(context);
        mInjector = injector;
        mContext = context;
        mHandler = new DisplayManagerHandler(DisplayThread.get().getLooper());
        mUiHandler = UiThread.getHandler();
        mDisplayAdapterListener = new DisplayAdapterListener();
        mSingleDisplayDemoMode = SystemProperties.getBoolean("persist.demo.singledisplay", false);
        Resources resources = mContext.getResources();
        mDefaultDisplayDefaultColorMode = mContext.getResources().getInteger(
                com.android.internal.R.integer.config_defaultDisplayDefaultColorMode);
        float[] lux = getFloatArray(resources.obtainTypedArray(
                com.android.internal.R.array.config_minimumBrightnessCurveLux));
        float[] nits = getFloatArray(resources.obtainTypedArray(
                com.android.internal.R.array.config_minimumBrightnessCurveNits));
        mMinimumBrightnessCurve = new Curve(lux, nits);
        mMinimumBrightnessSpline = Spline.createSpline(lux, nits);

        PowerManager pm = (PowerManager) mContext.getSystemService(Context.POWER_SERVICE);
        mGlobalDisplayBrightness = pm.getDefaultScreenBrightnessSetting();
        mCurrentUserId = UserHandle.USER_SYSTEM;
    }

将该服务添加到SystemServiceManager的内部列表中后,就会服务的onStart方法:

    public void onStart() {
        // We need to pre-load the persistent data store so it's ready before the default display
        // adapter is up so that we have it's configuration. We could load it lazily, but since
        // we're going to have to read it in eventually we may as well do it here rather than after
        // we've waited for the display to register itself with us.
        synchronized(mSyncRoot) {
            mPersistentDataStore.loadIfNeeded();
            loadStableDisplayValuesLocked();
        }
        mHandler.sendEmptyMessage(MSG_REGISTER_DEFAULT_DISPLAY_ADAPTERS);

        publishBinderService(Context.DISPLAY_SERVICE, new BinderService(),
                true /*allowIsolated*/);
        publishLocalService(DisplayManagerInternal.class, new LocalService());
        publishLocalService(DisplayTransformManager.class, new DisplayTransformManager());
    }

在DisplayManagerService的onStart方法中,创建了一个LocalService,并将其加入到LocalServices的列表中。LocalService是DisplayManagerInternal的子类,这个DisplayManagerInternal其实是个接口类,LocalService负责实现这几个接口。

1.2 构造服务和环境

系统服务启动成功会调用systemReady()函数。在PowerManagerService中

    public void systemReady(IAppOpsService appOps) {
        synchronized (mLock) {
            mSystemReady = true;
            mAppOps = appOps;
            mDreamManager = getLocalService(DreamManagerInternal.class);
            mDisplayManagerInternal = getLocalService(DisplayManagerInternal.class);
            mPolicy = getLocalService(WindowManagerPolicy.class);
            mBatteryManagerInternal = getLocalService(BatteryManagerInternal.class);

            PowerManager pm = (PowerManager) mContext.getSystemService(Context.POWER_SERVICE);
            mScreenBrightnessSettingMinimum = pm.getMinimumScreenBrightnessSetting();
            mScreenBrightnessSettingMaximum = pm.getMaximumScreenBrightnessSetting();
            mScreenBrightnessSettingDefault = pm.getDefaultScreenBrightnessSetting();

            SensorManager sensorManager = new SystemSensorManager(mContext, mHandler.getLooper());

            // The notifier runs on the system server's main looper so as not to interfere
            // with the animations and other critical functions of the power manager.
            mBatteryStats = BatteryStatsService.getService();
            mNotifier = new Notifier(Looper.getMainLooper(), mContext, mBatteryStats,
                    createSuspendBlockerLocked("PowerManagerService.Broadcasts"), mPolicy);

            mWirelessChargerDetector = new WirelessChargerDetector(sensorManager,
                    createSuspendBlockerLocked("PowerManagerService.WirelessChargerDetector"),
                    mHandler);
            mSettingsObserver = new SettingsObserver(mHandler);

            mLightsManager = getLocalService(LightsManager.class);
            mAttentionLight = mLightsManager.getLight(LightsManager.LIGHT_ID_ATTENTION);

            // Initialize display power management.
            mDisplayManagerInternal.initPowerManagement(
                    mDisplayPowerCallbacks, mHandler, sensorManager);

            try {
                final ForegroundProfileObserver observer = new ForegroundProfileObserver();
                ActivityManager.getService().registerUserSwitchObserver(observer, TAG);
            } catch (RemoteException e) {
                // Shouldn't happen since in-process.
            }

            // Go.
            readConfigurationLocked();
            updateSettingsLocked();
            mDirty |= DIRTY_BATTERY_STATE;
            updatePowerStateLocked();
        }
......
        // Register for settings changes.
......
        resolver.registerContentObserver(Settings.System.getUriFor(
                Settings.System.SCREEN_BRIGHTNESS_MODE),
                false, mSettingsObserver, UserHandle.USER_ALL);
        resolver.registerContentObserver(Settings.System.getUriFor(
                Settings.System.SCREEN_AUTO_BRIGHTNESS_ADJ),
                false, mSettingsObserver, UserHandle.USER_ALL);
......
    }

可以看出在systemReady方法中会获取sensormanager,和lightservice等,最重要的是调用initPowerManagement,从上面的分析可以知道mDisplayManagerInternal其实就是DisplayManagerService.LocalService,其initPowerManagerment方法中创建了DisplayPowerController。

        public void initPowerManagement(final DisplayPowerCallbacks callbacks, Handler handler,
                SensorManager sensorManager) {
            synchronized (mSyncRoot) {
                DisplayBlanker blanker = new DisplayBlanker() {
                    @Override
                    public void requestDisplayState(int state, int brightness) {
                        // The order of operations is important for legacy reasons.
                        if (state == Display.STATE_OFF) {
                            requestGlobalDisplayStateInternal(state, brightness);
                        }

                        callbacks.onDisplayStateChange(state);

                        if (state != Display.STATE_OFF) {
                            requestGlobalDisplayStateInternal(state, brightness);
                        }
                    }
                };
                mDisplayPowerController = new DisplayPowerController(
                        mContext, callbacks, handler, sensorManager, blanker);
            }

            mHandler.sendEmptyMessage(MSG_LOAD_BRIGHTNESS_CONFIGURATION);
        }

在DisplayPowerController的构造函数中最重要的是创建一个AutomaticBrightnessController,这个类主要功能是计算自动背光的值,计算好以后配合一个动画类用来实现背光的平稳过度和一个DisplayPowerState类用来控制显示开关和背光和一个light服务用来直接调用底层native方法控制背光。

    /**
     * Creates the display power controller.
     */
    public DisplayPowerController(Context context,
            DisplayPowerCallbacks callbacks, Handler handler,
            SensorManager sensorManager, DisplayBlanker blanker) {
        mHandler = new DisplayControllerHandler(handler.getLooper());
        mBrightnessTracker = new BrightnessTracker(context, null);
        mSettingsObserver = new SettingsObserver(mHandler);
        mCallbacks = callbacks;

        mBatteryStats = BatteryStatsService.getService();
        mSensorManager = sensorManager;
        mWindowManagerPolicy = LocalServices.getService(WindowManagerPolicy.class);
        mBlanker = blanker;
        mContext = context;
        //获取系统关于背光的一些基础参数
        final Resources resources = context.getResources();
        final int screenBrightnessSettingMinimum = clampAbsoluteBrightness(resources.getInteger(
                com.android.internal.R.integer.config_screenBrightnessSettingMinimum));

        mScreenBrightnessDozeConfig = clampAbsoluteBrightness(resources.getInteger(
                com.android.internal.R.integer.config_screenBrightnessDoze));

        mScreenBrightnessDimConfig = clampAbsoluteBrightness(resources.getInteger(
                com.android.internal.R.integer.config_screenBrightnessDim));

        mScreenBrightnessRangeMinimum =
                Math.min(screenBrightnessSettingMinimum, mScreenBrightnessDimConfig);

        mScreenBrightnessRangeMaximum = clampAbsoluteBrightness(resources.getInteger(
                    com.android.internal.R.integer.config_screenBrightnessSettingMaximum));
        mScreenBrightnessDefault = clampAbsoluteBrightness(resources.getInteger(
                    com.android.internal.R.integer.config_screenBrightnessSettingDefault));

        mScreenBrightnessForVrRangeMinimum = clampAbsoluteBrightness(resources.getInteger(
                    com.android.internal.R.integer.config_screenBrightnessForVrSettingMinimum));
        mScreenBrightnessForVrRangeMaximum = clampAbsoluteBrightness(resources.getInteger(
                    com.android.internal.R.integer.config_screenBrightnessForVrSettingMaximum));
        mScreenBrightnessForVrDefault = clampAbsoluteBrightness(resources.getInteger(
                    com.android.internal.R.integer.config_screenBrightnessForVrSettingDefault));
        //此处很重要,系统如有背光传感器,则要配置其为true,表明可以使用背光
        mUseSoftwareAutoBrightnessConfig = resources.getBoolean(
                com.android.internal.R.bool.config_automatic_brightness_available);

        mAllowAutoBrightnessWhileDozingConfig = resources.getBoolean(
                com.android.internal.R.bool.config_allowAutoBrightnessWhileDozing);

        mBrightnessRampRateFast = resources.getInteger(
                com.android.internal.R.integer.config_brightness_ramp_rate_fast);
        mBrightnessRampRateSlow = resources.getInteger(
                com.android.internal.R.integer.config_brightness_ramp_rate_slow);
        mSkipScreenOnBrightnessRamp = resources.getBoolean(
                com.android.internal.R.bool.config_skipScreenOnBrightnessRamp);

        if (mUseSoftwareAutoBrightnessConfig) {
            final float dozeScaleFactor = resources.getFraction(
                    com.android.internal.R.fraction.config_screenAutoBrightnessDozeScaleFactor,
                    1, 1);

            int[] brightLevels = resources.getIntArray(
                    com.android.internal.R.array.config_dynamicHysteresisBrightLevels);
            int[] darkLevels = resources.getIntArray(
                    com.android.internal.R.array.config_dynamicHysteresisDarkLevels);
            int[] luxHysteresisLevels = resources.getIntArray(
                    com.android.internal.R.array.config_dynamicHysteresisLuxLevels);
            HysteresisLevels hysteresisLevels = new HysteresisLevels(
                    brightLevels, darkLevels, luxHysteresisLevels);

            long brighteningLightDebounce = resources.getInteger(
                    com.android.internal.R.integer.config_autoBrightnessBrighteningLightDebounce);
            long darkeningLightDebounce = resources.getInteger(
                    com.android.internal.R.integer.config_autoBrightnessDarkeningLightDebounce);
            boolean autoBrightnessResetAmbientLuxAfterWarmUp = resources.getBoolean(
                    com.android.internal.R.bool.config_autoBrightnessResetAmbientLuxAfterWarmUp);

            int lightSensorWarmUpTimeConfig = resources.getInteger(
                    com.android.internal.R.integer.config_lightSensorWarmupTime);
            int lightSensorRate = resources.getInteger(
                    com.android.internal.R.integer.config_autoBrightnessLightSensorRate);
            int initialLightSensorRate = resources.getInteger(
                    com.android.internal.R.integer.config_autoBrightnessInitialLightSensorRate);
            if (initialLightSensorRate == -1) {
                initialLightSensorRate = lightSensorRate;
            } else if (initialLightSensorRate > lightSensorRate) {
                Slog.w(TAG, "Expected config_autoBrightnessInitialLightSensorRate ("
                        + initialLightSensorRate + ") to be less than or equal to "
                        + "config_autoBrightnessLightSensorRate (" + lightSensorRate + ").");
            }

            mBrightnessMapper = BrightnessMappingStrategy.create(resources);
            if (mBrightnessMapper != null) {
                //创建AutomaticBrightnessController
                mAutomaticBrightnessController = new AutomaticBrightnessController(this,
                        handler.getLooper(), sensorManager, mBrightnessMapper,
                        lightSensorWarmUpTimeConfig, mScreenBrightnessRangeMinimum,
                        mScreenBrightnessRangeMaximum, dozeScaleFactor, lightSensorRate,
                        initialLightSensorRate, brighteningLightDebounce, darkeningLightDebounce,
                        autoBrightnessResetAmbientLuxAfterWarmUp, hysteresisLevels);
            } else {
                mUseSoftwareAutoBrightnessConfig = false;
            }
        }

        mColorFadeEnabled = !ActivityManager.isLowRamDeviceStatic();
        mColorFadeFadesConfig = resources.getBoolean(
                com.android.internal.R.bool.config_animateScreenLights);

        mDisplayBlanksAfterDozeConfig = resources.getBoolean(
                com.android.internal.R.bool.config_displayBlanksAfterDoze);

        mBrightnessBucketsInDozeConfig = resources.getBoolean(
                com.android.internal.R.bool.config_displayBrightnessBucketsInDoze);

        if (!DEBUG_PRETEND_PROXIMITY_SENSOR_ABSENT) {
            mProximitySensor = mSensorManager.getDefaultSensor(Sensor.TYPE_PROXIMITY);
            if (mProximitySensor != null) {
                mProximityThreshold = Math.min(mProximitySensor.getMaximumRange(),
                        TYPICAL_PROXIMITY_THRESHOLD);
            }
        }

        mCurrentScreenBrightnessSetting = getScreenBrightnessSetting();
        mScreenBrightnessForVr = getScreenBrightnessForVrSetting();
        mAutoBrightnessAdjustment = getAutoBrightnessAdjustmentSetting();
        mTemporaryScreenBrightness = -1;
        mPendingScreenBrightnessSetting = -1;
        mTemporaryAutoBrightnessAdjustment = Float.NaN;
        mPendingAutoBrightnessAdjustment = Float.NaN;
    }
1.3 开机背光的控制

在PowerManagerService的systemReady()中,会调用updatePowerStateLocked()

    private void updatePowerStateLocked() {
        if (!mSystemReady || mDirty == 0) {
            return;
        }
        if (!Thread.holdsLock(mLock)) {
            Slog.wtf(TAG, "Power manager lock was not held when calling updatePowerStateLocked");
        }

        Trace.traceBegin(Trace.TRACE_TAG_POWER, "updatePowerState");
        try {
            // Phase 0: Basic state updates.
            updateIsPoweredLocked(mDirty);
            updateStayOnLocked(mDirty);
            updateScreenBrightnessBoostLocked(mDirty);

            // Phase 1: Update wakefulness.
            // Loop because the wake lock and user activity computations are influenced
            // by changes in wakefulness.
            final long now = SystemClock.uptimeMillis();
            int dirtyPhase2 = 0;
            for (;;) {
                int dirtyPhase1 = mDirty;
                dirtyPhase2 |= dirtyPhase1;
                mDirty = 0;

                updateWakeLockSummaryLocked(dirtyPhase1);
                updateUserActivitySummaryLocked(now, dirtyPhase1);
                if (!updateWakefulnessLocked(dirtyPhase1)) {
                    break;
                }
            }

            // Phase 2: Lock profiles that became inactive/not kept awake.
            updateProfilesLocked(now);

            // Phase 3: Update display power state.
            final boolean displayBecameReady = updateDisplayPowerStateLocked(dirtyPhase2);

            // Phase 4: Update dream state (depends on display ready signal).
            updateDreamLocked(dirtyPhase2, displayBecameReady);

            // Phase 5: Send notifications, if needed.
            finishWakefulnessChangeIfNeededLocked();

            // Phase 6: Update suspend blocker.
            // Because we might release the last suspend blocker here, we need to make sure
            // we finished everything else first!
            updateSuspendBlockerLocked();
        } finally {
            Trace.traceEnd(Trace.TRACE_TAG_POWER);
        }
    }

updatePowerStateLocked()中调用updateDisplayPowerStateLocked()

    private boolean updateDisplayPowerStateLocked(int dirty) {
        final boolean oldDisplayReady = mDisplayReady;
        if ((dirty & (DIRTY_WAKE_LOCKS | DIRTY_USER_ACTIVITY | DIRTY_WAKEFULNESS
                | DIRTY_ACTUAL_DISPLAY_POWER_STATE_UPDATED | DIRTY_BOOT_COMPLETED
                | DIRTY_SETTINGS | DIRTY_SCREEN_BRIGHTNESS_BOOST | DIRTY_VR_MODE_CHANGED |
                DIRTY_QUIESCENT)) != 0) {
            mDisplayPowerRequest.policy = getDesiredScreenPolicyLocked();

            // Determine appropriate screen brightness and auto-brightness adjustments.
            final boolean autoBrightness;
            final int screenBrightnessOverride;
            if (!mBootCompleted) {
                // Keep the brightness steady during boot. This requires the
                // bootloader brightness and the default brightness to be identical.
                autoBrightness = false;
                screenBrightnessOverride = mScreenBrightnessSettingDefault;
            } else if (isValidBrightness(mScreenBrightnessOverrideFromWindowManager)) {
                autoBrightness = false;
                screenBrightnessOverride = mScreenBrightnessOverrideFromWindowManager;
            } else {
                autoBrightness = (mScreenBrightnessModeSetting ==
                        Settings.System.SCREEN_BRIGHTNESS_MODE_AUTOMATIC);
                screenBrightnessOverride = -1;
            }

            // Update display power request.
            mDisplayPowerRequest.screenBrightnessOverride = screenBrightnessOverride;
            mDisplayPowerRequest.useAutoBrightness = autoBrightness;
            mDisplayPowerRequest.useProximitySensor = shouldUseProximitySensorLocked();
            mDisplayPowerRequest.boostScreenBrightness = shouldBoostScreenBrightness();

            updatePowerRequestFromBatterySaverPolicy(mDisplayPowerRequest);

            if (mDisplayPowerRequest.policy == DisplayPowerRequest.POLICY_DOZE) {
                mDisplayPowerRequest.dozeScreenState = mDozeScreenStateOverrideFromDreamManager;
                if ((mWakeLockSummary & WAKE_LOCK_DRAW) != 0
                        && !mDrawWakeLockOverrideFromSidekick) {
                    if (mDisplayPowerRequest.dozeScreenState == Display.STATE_DOZE_SUSPEND) {
                        mDisplayPowerRequest.dozeScreenState = Display.STATE_DOZE;
                    }
                    if (mDisplayPowerRequest.dozeScreenState == Display.STATE_ON_SUSPEND) {
                        mDisplayPowerRequest.dozeScreenState = Display.STATE_ON;
                    }
                }
                mDisplayPowerRequest.dozeScreenBrightness =
                        mDozeScreenBrightnessOverrideFromDreamManager;
            } else {
                mDisplayPowerRequest.dozeScreenState = Display.STATE_UNKNOWN;
                mDisplayPowerRequest.dozeScreenBrightness = PowerManager.BRIGHTNESS_DEFAULT;
            }

            mDisplayReady = mDisplayManagerInternal.requestPowerState(mDisplayPowerRequest,
                    mRequestWaitForNegativeProximity);
            mRequestWaitForNegativeProximity = false;

            if ((dirty & DIRTY_QUIESCENT) != 0) {
                sQuiescent = false;
            }
            if (DEBUG_SPEW) {
                Slog.d(TAG, "updateDisplayPowerStateLocked: mDisplayReady=" + mDisplayReady
                        + ", policy=" + mDisplayPowerRequest.policy
                        + ", mWakefulness=" + mWakefulness
                        + ", mWakeLockSummary=0x" + Integer.toHexString(mWakeLockSummary)
                        + ", mUserActivitySummary=0x" + Integer.toHexString(mUserActivitySummary)
                        + ", mBootCompleted=" + mBootCompleted
                        + ", screenBrightnessOverride=" + screenBrightnessOverride
                        + ", useAutoBrightness=" + autoBrightness
                        + ", mScreenBrightnessBoostInProgress=" + mScreenBrightnessBoostInProgress
                        + ", mIsVrModeEnabled= " + mIsVrModeEnabled
                        + ", sQuiescent=" + sQuiescent);
            }
        }
        return mDisplayReady && !oldDisplayReady;
    }

调用DisplayManagerService.LocalService的requestPowerState的方法:

        @Override
        public boolean requestPowerState(DisplayPowerRequest request,
                boolean waitForNegativeProximity) {
            synchronized (mSyncRoot) {
                return mDisplayPowerController.requestPowerState(request,
                        waitForNegativeProximity);
            }
        }

然后DisplayPowerController的requestPowerState被调用

    public boolean requestPowerState(DisplayPowerRequest request,
            boolean waitForNegativeProximity) {
        if (DEBUG) {
            Slog.d(TAG, "requestPowerState: "
                    + request + ", waitForNegativeProximity=" + waitForNegativeProximity);
        }

        synchronized (mLock) {
            boolean changed = false;

            if (waitForNegativeProximity
                    && !mPendingWaitForNegativeProximityLocked) {
                mPendingWaitForNegativeProximityLocked = true;
                changed = true;
            }

            if (mPendingRequestLocked == null) {
                mPendingRequestLocked = new DisplayPowerRequest(request);
                changed = true;
            } else if (!mPendingRequestLocked.equals(request)) {
                mPendingRequestLocked.copyFrom(request);
                changed = true;
            }

            if (changed) {
                mDisplayReadyLocked = false;
            }

            if (changed && !mPendingRequestChangedLocked) {
                mPendingRequestChangedLocked = true;
                sendUpdatePowerStateLocked();
            }

            return mDisplayReadyLocked;
        }
    }

然后sendUpdatePowerStateLocked()被触发

    private void sendUpdatePowerStateLocked() {
        if (!mPendingUpdatePowerStateLocked) {
            mPendingUpdatePowerStateLocked = true;
            Message msg = mHandler.obtainMessage(MSG_UPDATE_POWER_STATE);
            mHandler.sendMessage(msg);
        }
    }
        @Override
        public void handleMessage(Message msg) {
            switch (msg.what) {
                case MSG_UPDATE_POWER_STATE:
                    updatePowerState();
                    break;

updatePowerState方法很重要,在背光策略里面会经常提到。在updatepowerstate中首先通过initialize方法初始化控制背光的环境,即创建相应的类包括动画控制类等;然后通过configure方法配置是否打开关闭自动背光,也就是要不要打开光感;最后通过animateScreenBrightness来将得到的brightness值配置到底层。

初始化时序图如下图所示:


SequenceDiagram1.png

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