https://github.com/Zane6w/CoordinateTransformation
import UIKit
import MapKit
/** 坐标标准转换 */
open class CoordinateTransformation: NSObject {
static let a: Double = 6378245.0
static let ee: Double = 0.00669342162296594323
private override init() {
super.init()
}
/// 坐标是否在境外
open class func isOutOfChina(coordinate: CLLocationCoordinate2D) -> Bool {
if coordinate.longitude < 72.004 || coordinate.longitude > 137.8347 {
return true
}
if coordinate.latitude < 0.8293 || coordinate.latitude > 55.8271 {
return true
}
return false
}
// MARK:- 坐标转换
/// "地球坐标(国际标准-WGS84)" -->> "火星坐标(GCJ-02 国测局坐标系)"
open class func WGS84_To_CGJ02(coordinate: CLLocationCoordinate2D) -> CLLocationCoordinate2D {
if isOutOfChina(coordinate: coordinate) {
return coordinate
}
var dLat: Double = transformLat(x: coordinate.longitude - 105.0, y: coordinate.latitude - 35.0)
var dLon: Double = transformLon(x: coordinate.longitude - 105.0, y: coordinate.latitude - 35.0)
let radLat = coordinate.latitude / 180.0 * .pi
var magic = sin(radLat)
magic = 1 - ee * magic * magic
let sqrtMagic = sqrt(magic)
dLat = (dLat * 180.0) / ((a * (1 - ee)) / (magic * sqrtMagic) * .pi)
dLon = (dLon * 180.0) / (a / sqrtMagic * cos(radLat) * .pi)
let cgj02Lat: CLLocationDegrees = coordinate.latitude + dLat
let cgj02Lon: CLLocationDegrees = coordinate.longitude + dLon
return CLLocationCoordinate2D(latitude: cgj02Lat, longitude: cgj02Lon)
}
/// "火星坐标(GCJ-02 国测局坐标系)" -->> "地球坐标(国际标准-WGS84)"
open class func CGJ02_To_WGS84(coordinate: CLLocationCoordinate2D) -> CLLocationCoordinate2D {
if isOutOfChina(coordinate: coordinate) {
return coordinate
}
var dLat: Double = transformLat(x: coordinate.longitude - 105.0, y: coordinate.latitude - 35.0)
var dLon: Double = transformLon(x: coordinate.longitude - 105.0, y: coordinate.latitude - 35.0)
let radLat = coordinate.latitude / 180.0 * .pi
var magic = sin(radLat)
magic = 1 - ee * magic * magic
let sqrtMagic = sqrt(magic)
dLat = (dLat * 180.0) / ((a * (1 - ee)) / (magic * sqrtMagic) * .pi)
dLon = (dLon * 180.0) / (a / sqrtMagic * cos(radLat) * .pi)
let wgs84Lat: CLLocationDegrees = coordinate.latitude * 2 - (coordinate.latitude + dLat)
let wgs84Lon: CLLocationDegrees = coordinate.longitude * 2 - (coordinate.longitude + dLon)
return CLLocationCoordinate2D(latitude: wgs84Lat, longitude: wgs84Lon)
}
class func transformLat(x: Double, y: Double) -> Double {
var ret = -100.0 + 2.0 * x + 3.0 * y + 0.2 * y * y + 0.1 * x * y + 0.2 * sqrt(abs(x))
ret += (20.0 * sin(6.0 * x * .pi) + 20.0 * sin(2.0 * x * .pi)) * 2.0 / 3.0
ret += (20.0 * sin(y * .pi) + 40.0 * sin(y / 3.0 * .pi)) * 2.0 / 3.0
ret += (160.0 * sin(y / 12.0 * .pi) + 320 * sin(y * .pi / 30.0)) * 2.0 / 3.0
return ret
}
class func transformLon(x: Double, y: Double) -> Double {
var ret = 300.0 + x + 2.0 * y + 0.1 * x * x + 0.1 * x * y + 0.1 * sqrt(abs(x))
ret += (20.0 * sin(6.0 * x * .pi) + 20.0 * sin(2.0 * x * .pi)) * 2.0 / 3.0
ret += (20.0 * sin(x * .pi) + 40.0 * sin(x / 3.0 * .pi)) * 2.0 / 3.0
ret += (150.0 * sin(x / 12.0 * .pi) + 300.0 * sin(x / 30.0 * .pi)) * 2.0 / 3.0
return ret
}
}
网友评论