通过经纬度计算两点的距离
-(double)distanceBetweenOrderBy:(double) latitude1 :(double) latitude2 :(double) longitude1 :(double) longitude2{
CLLocation *curLocation = [[CLLocation alloc] initWithLatitude:latitude1 longitude:longitude1];
CLLocation *otherLocation = [[CLLocation alloc] initWithLatitude:latitude2 longitude:longitude2];
double distance = [curLocation distanceFromLocation:otherLocation];
return distance;
}
坐标系转换
iOS开发中三大坐标系:
地球坐标(WGS84) —— 国际标准,GPS标准从 GPS 设备中取出的原始数据。国际地图提供商一般此坐标系。
火星坐标(GCJ-02) —— 中国标准,是由中国国家测绘局制订的地理信息系统的坐标系统。它是一种对经纬度数据的加密算法,即加入随机的偏差。国内出版的各种地图系统(包括电子形式),出于国家安全考虑,必须至少采用GCJ-02对地理位置进行首次加密。
百度坐标(BD-09) —— 百度坐标, 在GCJ02基础上,进行了BD-09二次加密措施,API支持从WGS/GCJ转换成百度坐标,不支持反转。
// JZLocationConverter.h
#import <Foundation/Foundation.h>
#import <CoreLocation/CoreLocation.h>
@interface JZLocationConverter : NSObject
/**
* @brief 世界标准地理坐标(WGS-84) 转换成 中国国测局地理坐标(GCJ-02)<火星坐标>
* ##只在中国大陆的范围的坐标有效,以外直接返回世界标准坐标
* @param location 世界标准地理坐标(WGS-84)
* @return 中国国测局地理坐标(GCJ-02)<火星坐标>
*/
+ (CLLocationCoordinate2D)wgs84ToGcj02:(CLLocationCoordinate2D)location;
/**
* @brief 中国国测局地理坐标(GCJ-02) 转换成 世界标准地理坐标(WGS-84)
* ##此接口有1-2米左右的误差,需要精确定位情景慎用
* @param location 中国国测局地理坐标(GCJ-02)
* @return 世界标准地理坐标(WGS-84)
*/
+ (CLLocationCoordinate2D)gcj02ToWgs84:(CLLocationCoordinate2D)location;
/**
* @brief 世界标准地理坐标(WGS-84) 转换成 百度地理坐标(BD-09)
* @param location 世界标准地理坐标(WGS-84)
* @return 百度地理坐标(BD-09)
*/
+ (CLLocationCoordinate2D)wgs84ToBd09:(CLLocationCoordinate2D)location;
/**
* @brief 中国国测局地理坐标(GCJ-02)<火星坐标> 转换成 百度地理坐标(BD-09)
* @param location 中国国测局地理坐标(GCJ-02)<火星坐标>
* @return 百度地理坐标(BD-09)
*/
+ (CLLocationCoordinate2D)gcj02ToBd09:(CLLocationCoordinate2D)location;
/**
* @brief 百度地理坐标(BD-09) 转换成 中国国测局地理坐标(GCJ-02)<火星坐标>
* @param location 百度地理坐标(BD-09)
* @return 中国国测局地理坐标(GCJ-02)<火星坐标>
*/
+ (CLLocationCoordinate2D)bd09ToGcj02:(CLLocationCoordinate2D)location;
/**
* @brief 百度地理坐标(BD-09) 转换成 世界标准地理坐标(WGS-84)
* ##此接口有1-2米左右的误差,需要精确定位情景慎用
* @param location 百度地理坐标(BD-09)
* @return 世界标准地理坐标(WGS-84)
*/
+ (CLLocationCoordinate2D)bd09ToWgs84:(CLLocationCoordinate2D)location;
@end
// JZLocationConverter.m
#import "JZLocationConverter.h"
#import <CoreLocation/CoreLocation.h>
#define LAT_OFFSET_0(x,y) -100.0 + 2.0 * x + 3.0 * y + 0.2 * y * y + 0.1 * x * y + 0.2 * sqrt(fabs(x))
#define LAT_OFFSET_1 (20.0 * sin(6.0 * x * M_PI) + 20.0 * sin(2.0 * x * M_PI)) * 2.0 / 3.0
#define LAT_OFFSET_2 (20.0 * sin(y * M_PI) + 40.0 * sin(y / 3.0 * M_PI)) * 2.0 / 3.0
#define LAT_OFFSET_3 (160.0 * sin(y / 12.0 * M_PI) + 320 * sin(y * M_PI / 30.0)) * 2.0 / 3.0
#define LON_OFFSET_0(x,y) 300.0 + x + 2.0 * y + 0.1 * x * x + 0.1 * x * y + 0.1 * sqrt(fabs(x))
#define LON_OFFSET_1 (20.0 * sin(6.0 * x * M_PI) + 20.0 * sin(2.0 * x * M_PI)) * 2.0 / 3.0
#define LON_OFFSET_2 (20.0 * sin(x * M_PI) + 40.0 * sin(x / 3.0 * M_PI)) * 2.0 / 3.0
#define LON_OFFSET_3 (150.0 * sin(x / 12.0 * M_PI) + 300.0 * sin(x / 30.0 * M_PI)) * 2.0 / 3.0
#define RANGE_LON_MAX 137.8347
#define RANGE_LON_MIN 72.004
#define RANGE_LAT_MAX 55.8271
#define RANGE_LAT_MIN 0.8293
#define jzA 6378245.0
#define jzEE 0.00669342162296594323
@implementation JZLocationConverter
+ (double)transformLat:(double)x bdLon:(double)y
{
double ret = LAT_OFFSET_0(x, y);
ret += LAT_OFFSET_1;
ret += LAT_OFFSET_2;
ret += LAT_OFFSET_3;
return ret;
}
+ (double)transformLon:(double)x bdLon:(double)y
{
double ret = LON_OFFSET_0(x, y);
ret += LON_OFFSET_1;
ret += LON_OFFSET_2;
ret += LON_OFFSET_3;
return ret;
}
+ (BOOL)outOfChina:(double)lat bdLon:(double)lon
{
if (lon < RANGE_LON_MIN || lon > RANGE_LON_MAX)
return true;
if (lat < RANGE_LAT_MIN || lat > RANGE_LAT_MAX)
return true;
return false;
}
+ (CLLocationCoordinate2D)gcj02Encrypt:(double)ggLat bdLon:(double)ggLon
{
CLLocationCoordinate2D resPoint;
double mgLat;
double mgLon;
if ([self outOfChina:ggLat bdLon:ggLon]) {
resPoint.latitude = ggLat;
resPoint.longitude = ggLon;
return resPoint;
}
double dLat = [self transformLat:(ggLon - 105.0)bdLon:(ggLat - 35.0)];
double dLon = [self transformLon:(ggLon - 105.0) bdLon:(ggLat - 35.0)];
double radLat = ggLat / 180.0 * M_PI;
double magic = sin(radLat);
magic = 1 - jzEE * magic * magic;
double sqrtMagic = sqrt(magic);
dLat = (dLat * 180.0) / ((jzA * (1 - jzEE)) / (magic * sqrtMagic) * M_PI);
dLon = (dLon * 180.0) / (jzA / sqrtMagic * cos(radLat) * M_PI);
mgLat = ggLat + dLat;
mgLon = ggLon + dLon;
resPoint.latitude = mgLat;
resPoint.longitude = mgLon;
return resPoint;
}
+ (CLLocationCoordinate2D)gcj02Decrypt:(double)gjLat gjLon:(double)gjLon {
CLLocationCoordinate2D gPt = [self gcj02Encrypt:gjLat bdLon:gjLon];
double dLon = gPt.longitude - gjLon;
double dLat = gPt.latitude - gjLat;
CLLocationCoordinate2D pt;
pt.latitude = gjLat - dLat;
pt.longitude = gjLon - dLon;
return pt;
}
+ (CLLocationCoordinate2D)bd09Decrypt:(double)bdLat bdLon:(double)bdLon
{
CLLocationCoordinate2D gcjPt;
double x = bdLon - 0.0065, y = bdLat - 0.006;
double z = sqrt(x * x + y * y) - 0.00002 * sin(y * M_PI);
double theta = atan2(y, x) - 0.000003 * cos(x * M_PI);
gcjPt.longitude = z * cos(theta);
gcjPt.latitude = z * sin(theta);
return gcjPt;
}
+(CLLocationCoordinate2D)bd09Encrypt:(double)ggLat bdLon:(double)ggLon
{
CLLocationCoordinate2D bdPt;
double x = ggLon, y = ggLat;
double z = sqrt(x * x + y * y) + 0.00002 * sin(y * M_PI);
double theta = atan2(y, x) + 0.000003 * cos(x * M_PI);
bdPt.longitude = z * cos(theta) + 0.0065;
bdPt.latitude = z * sin(theta) + 0.006;
return bdPt;
}
+ (CLLocationCoordinate2D)wgs84ToGcj02:(CLLocationCoordinate2D)location
{
return [self gcj02Encrypt:location.latitude bdLon:location.longitude];
}
+ (CLLocationCoordinate2D)gcj02ToWgs84:(CLLocationCoordinate2D)location
{
return [self gcj02Decrypt:location.latitude gjLon:location.longitude];
}
+ (CLLocationCoordinate2D)wgs84ToBd09:(CLLocationCoordinate2D)location
{
CLLocationCoordinate2D gcj02Pt = [self gcj02Encrypt:location.latitude
bdLon:location.longitude];
return [self bd09Encrypt:gcj02Pt.latitude bdLon:gcj02Pt.longitude] ;
}
+ (CLLocationCoordinate2D)gcj02ToBd09:(CLLocationCoordinate2D)location
{
return [self bd09Encrypt:location.latitude bdLon:location.longitude];
}
+ (CLLocationCoordinate2D)bd09ToGcj02:(CLLocationCoordinate2D)location
{
return [self bd09Decrypt:location.latitude bdLon:location.longitude];
}
+ (CLLocationCoordinate2D)bd09ToWgs84:(CLLocationCoordinate2D)location
{
CLLocationCoordinate2D gcj02 = [self bd09ToGcj02:location];
return [self gcj02Decrypt:gcj02.latitude gjLon:gcj02.longitude];
}
@end
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