初始化渲染
之前已经看到,mount时调用了vm._update(vm._render(), hydrating)
,其中vm._render()
是把调用了vm.$options
中的render
函数创建了VNode。那么vm._update
的第一个参数就是一个VNode。
vm._update
方法的定义是在core/instance/lifecycle.js
中:
export function lifecycleMixin (Vue: Class<Component>) {
Vue.prototype._update = function (vnode: VNode, hydrating?: boolean) {
const vm: Component = this
const prevEl = vm.$el
const prevVnode = vm._vnode
const prevActiveInstance = activeInstance
activeInstance = vm
vm._vnode = vnode
// Vue.prototype.__patch__ is injected in entry points
// based on the rendering backend used.
if (!prevVnode) {
// initial render
vm.$el = vm.__patch__(vm.$el, vnode, hydrating, false /* removeOnly */)
} else {
// updates
vm.$el = vm.__patch__(prevVnode, vnode)
}
activeInstance = prevActiveInstance
// update __vue__ reference
if (prevEl) {
prevEl.__vue__ = null
}
if (vm.$el) {
vm.$el.__vue__ = vm
}
// if parent is an HOC, update its $el as well
if (vm.$vnode && vm.$parent && vm.$vnode === vm.$parent._vnode) {
vm.$parent.$el = vm.$el
}
// updated hook is called by the scheduler to ensure that children are
// updated in a parent's updated hook.
}
...
如果是第一次渲染,vm._vnode
也就是prevVnode
是undefined
,所以会调用
vm.$el = vm.__patch__(vm.$el, vnode, hydrating, false /* removeOnly */)
否则的话就会调用
vm.$el = vm.__patch__(prevVnode, vnode)
vm._patch__
方法在web和weex平台的定义是不一样的,web平台中的定义在platforms/web/runtime/index.js
:
// install platform patch function
Vue.prototype.__patch__ = inBrowser ? patch : noop
这里分了是否是在浏览器环境中两种情况,服务端渲染中,它是一个空函数。
patch
定义在plaforms/web/runtime/patch.js
:
export const patch: Function = createPatchFunction({ nodeOps, modules })
createPatchFunction
在core/vdom/patch.js
中:
const hooks = ['create', 'activate', 'update', 'remove', 'destroy']
...
export function createPatchFunction (backend) {
let i, j
const cbs = {}
const { modules, nodeOps } = backend
for (i = 0; i < hooks.length; ++i) {
cbs[hooks[i]] = []
for (j = 0; j < modules.length; ++j) {
if (isDef(modules[j][hooks[i]])) {
cbs[hooks[i]].push(modules[j][hooks[i]])
}
}
}
...
return function patch (oldVnode, vnode, hydrating, removeOnly) {
if (isUndef(vnode)) {
if (isDef(oldVnode)) invokeDestroyHook(oldVnode)
return
}
let isInitialPatch = false
const insertedVnodeQueue = []
if (isUndef(oldVnode)) {
// empty mount (likely as component), create new root element
isInitialPatch = true
createElm(vnode, insertedVnodeQueue)
} else {
const isRealElement = isDef(oldVnode.nodeType)
if (!isRealElement && sameVnode(oldVnode, vnode)) {
// patch existing root node
patchVnode(oldVnode, vnode, insertedVnodeQueue, removeOnly)
} else {
if (isRealElement) {
// mounting to a real element
// check if this is server-rendered content and if we can perform
// a successful hydration.
if (oldVnode.nodeType === 1 && oldVnode.hasAttribute(SSR_ATTR)) {
oldVnode.removeAttribute(SSR_ATTR)
hydrating = true
}
if (isTrue(hydrating)) {
if (hydrate(oldVnode, vnode, insertedVnodeQueue)) {
invokeInsertHook(vnode, insertedVnodeQueue, true)
return oldVnode
} else if (process.env.NODE_ENV !== 'production') {
warn(
'The client-side rendered virtual DOM tree is not matching ' +
'server-rendered content. This is likely caused by incorrect ' +
'HTML markup, for example nesting block-level elements inside ' +
'<p>, or missing <tbody>. Bailing hydration and performing ' +
'full client-side render.'
)
}
}
// either not server-rendered, or hydration failed.
// create an empty node and replace it
oldVnode = emptyNodeAt(oldVnode)
}
// replacing existing element
const oldElm = oldVnode.elm
const parentElm = nodeOps.parentNode(oldElm)
// create new node
createElm(
vnode,
insertedVnodeQueue,
// extremely rare edge case: do not insert if old element is in a
// leaving transition. Only happens when combining transition +
// keep-alive + HOCs. (#4590)
oldElm._leaveCb ? null : parentElm,
nodeOps.nextSibling(oldElm)
)
// update parent placeholder node element, recursively
if (isDef(vnode.parent)) {
let ancestor = vnode.parent
const patchable = isPatchable(vnode)
while (ancestor) {
for (let i = 0; i < cbs.destroy.length; ++i) {
cbs.destroy[i](ancestor)
}
ancestor.elm = vnode.elm
if (patchable) {
for (let i = 0; i < cbs.create.length; ++i) {
cbs.create[i](emptyNode, ancestor)
}
// #6513
// invoke insert hooks that may have been merged by create hooks.
// e.g. for directives that uses the "inserted" hook.
const insert = ancestor.data.hook.insert
if (insert.merged) {
// start at index 1 to avoid re-invoking component mounted hook
for (let i = 1; i < insert.fns.length; i++) {
insert.fns[i]()
}
}
} else {
registerRef(ancestor)
}
ancestor = ancestor.parent
}
}
// destroy old node
if (isDef(parentElm)) {
removeVnodes(parentElm, [oldVnode], 0, 0)
} else if (isDef(oldVnode.tag)) {
invokeDestroyHook(oldVnode)
}
}
}
invokeInsertHook(vnode, insertedVnodeQueue, isInitialPatch)
return vnode.elm
}
}
createPatchFunction
方法的代码非常的多,定义了很多辅助函数,最后返回了一个patch
方法。
patch
方法接收4个参数,oldVnode
表示旧的 VNode 节点,它也可以不存在或者是一个 DOM 对象; vnode
表示render
后返回的VNode; hydrating
表示是否是服务端渲染。
第一个for循环里定义了不同阶段要调用的回调函数,modules表示处理vnode.data中不同的属性的方法,包括attrs, props, class等。比如处理data.attrs的方法定义在platforms/web/runtime/modules/attrs.js
,表示在create和update时调用updateAttrs方法
export default {
create: updateAttrs,
update: updateAttrs
}
···
在Vue根实例首次渲染的时候,`oldVnode`的值就是`vm.$el`,也就是根实例挂载到的那个DOM结点。那么就会先调用`oldVnode = emptyNodeAt(oldVnode)`,先把`oldVnode`转换为VNode对象。然后调用`createElm`方法。
·createElm`方法的定义:
function createElm (
vnode,
insertedVnodeQueue,
parentElm,
refElm,
nested,
ownerArray,
index
) {
if (isDef(vnode.elm) && isDef(ownerArray)) {
// This vnode was used in a previous render!
// now it's used as a new node, overwriting its elm would cause
// potential patch errors down the road when it's used as an insertion
// reference node. Instead, we clone the node on-demand before creating
// associated DOM element for it.
vnode = ownerArray[index] = cloneVNode(vnode)
}
vnode.isRootInsert = !nested // for transition enter check
if (createComponent(vnode, insertedVnodeQueue, parentElm, refElm)) {
return
}
const data = vnode.data
const children = vnode.children
const tag = vnode.tag
if (isDef(tag)) {
if (process.env.NODE_ENV !== 'production') {
if (data && data.pre) {
creatingElmInVPre++
}
if (isUnknownElement(vnode, creatingElmInVPre)) {
warn(
'Unknown custom element: <' + tag + '> - did you ' +
'register the component correctly? For recursive components, ' +
'make sure to provide the "name" option.',
vnode.context
)
}
}
vnode.elm = vnode.ns
? nodeOps.createElementNS(vnode.ns, tag)
: nodeOps.createElement(tag, vnode)
setScope(vnode)
/* istanbul ignore if */
if (__WEEX__) {...
} else {
createChildren(vnode, children, insertedVnodeQueue)
if (isDef(data)) {
invokeCreateHooks(vnode, insertedVnodeQueue)
}
insert(parentElm, vnode.elm, refElm)
}
if (process.env.NODE_ENV !== 'production' && data && data.pre) {
creatingElmInVPre--
}
} else if (isTrue(vnode.isComment)) {
vnode.elm = nodeOps.createComment(vnode.text)
insert(parentElm, vnode.elm, refElm)
} else {
vnode.elm = nodeOps.createTextNode(vnode.text)
insert(parentElm, vnode.elm, refElm)
}
}
在`if (createComponent(vnode, insertedVnodeQueue, parentElm, refElm)) `这里,如果vnode是组件vnode,就会调用组件的渲染逻辑,然后返回,否则继续执行下面的逻辑。
`nodeOps`中包含了标准的DOM操作函数的封装,调用`createElement`创建DOM结点,
用`invokeCreateHooks(vnode, insertedVnodeQueue)`处理data中的选项,用`insert`方法插入DOM,`insert`方法就相当于`parentElm.insertBefore(vnode.elm, refElm)`
如果包含子节点,就用`createChildren`递归地创建子节点。
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