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View工作原理五:layout流程

View工作原理五:layout流程

作者: 水言 | 来源:发表于2018-07-31 20:48 被阅读41次

    View的在屏幕上显示所需的大小确定后,接下来我们需要知道它放屏幕的什么地方。

    对于View,根据自己的parent传递的位置信息,来设置自己的位置。layout(int l, int t, int r, int b),l,t,r,b就是相对父布局的参数。

    对于ViewGroup而言知道自己放哪还不行,还需要确定子元素的位置。同理ViewGroup在layout(int l, int t, int r, int b)方法中确定它相在它父布局中的位置,然后调用onLayout(boolean changed, int left, int top, int right, int bottom)确定其子布局相对于它的位置。

    页面layout的入口是在ViewRootImpl#performLayout,在这个方法最终会调用到View#layout。

    private void performTraversals() {
    ...
      performLayout(lp, mWidth, mHeight);
    ...
    }
    private void performLayout(WindowManager.LayoutParams lp, int desiredWindowWidth,
                int desiredWindowHeight) {
    ...
    //mView是DecorView
    final View host = mView;
    ...   
    //对于DecorView而言就是全屏幕范围  
    host.layout(0, 0, host.getMeasuredWidth(), host.getMeasuredHeight());
    }
    

    DecorView自己没有实现layout,调用的就是View 的layout()。
    View#layout:

    public void layout(int l, int t, int r, int b) {
            if ((mPrivateFlags3 & PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT) != 0) {
                onMeasure(mOldWidthMeasureSpec, mOldHeightMeasureSpec);
                mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
            }
            int oldL = mLeft;
            int oldT = mTop;
            int oldB = mBottom;
            int oldR = mRight;
    //是否使用了视图边界布局,setFrame中会设置left,right,top, bottom
            boolean changed = isLayoutModeOptical(mParent) ?
                    setOpticalFrame(l, t, r, b) : setFrame(l, t, r, b);
    //如果left,right,top,bottom 有变,changed就是true
            if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) {
    
                onLayout(changed, l, t, r, b);
    
                if (shouldDrawRoundScrollbar()) {
                    if(mRoundScrollbarRenderer == null) {
                        mRoundScrollbarRenderer = new RoundScrollbarRenderer(this);
                    }
                } else {
                    mRoundScrollbarRenderer = null;
                }
    
                mPrivateFlags &= ~PFLAG_LAYOUT_REQUIRED;
    
                ListenerInfo li = mListenerInfo;
                if (li != null && li.mOnLayoutChangeListeners != null) {
                    ArrayList<OnLayoutChangeListener> listenersCopy =
                            (ArrayList<OnLayoutChangeListener>)li.mOnLayoutChangeListeners.clone();
                    int numListeners = listenersCopy.size();
                    for (int i = 0; i < numListeners; ++i) {
                        listenersCopy.get(i).onLayoutChange(this, l, t, r, b, oldL, oldT, oldR, oldB);
                    }
                }
            }
            mPrivateFlags &= ~PFLAG_FORCE_LAYOUT;
            mPrivateFlags3 |= PFLAG3_IS_LAID_OUT;
    }
    

    View#layout中核心的方法是 setFrame(...)和 onLayout(...)。
    setFrame(...)传入的参数会分别转化为View的mLeft,mTop,mRight,mBottom这四个值,代表的是View的四个顶点这样可以确定View在父容器的位置。
    View#setFrame:

     protected boolean setFrame(int left, int top, int right, int bottom) {
            boolean changed = false;
            if (mLeft != left || mRight != right || mTop != top || mBottom != bottom) {
                changed = true;
                int drawn = mPrivateFlags & PFLAG_DRAWN;
                int oldWidth = mRight - mLeft;
                int oldHeight = mBottom - mTop;
                int newWidth = right - left;
                int newHeight = bottom - top;
                boolean sizeChanged = (newWidth != oldWidth) || (newHeight != oldHeight);
                invalidate(sizeChanged);
                mLeft = left;
                mTop = top;
                mRight = right;
                mBottom = bottom;
                mRenderNode.setLeftTopRightBottom(mLeft, mTop, mRight, mBottom);
                mPrivateFlags |= PFLAG_HAS_BOUNDS;
                if (sizeChanged) {
                    sizeChange(newWidth, newHeight, oldWidth, oldHeight);
                }
                if ((mViewFlags & VISIBILITY_MASK) == VISIBLE || mGhostView != null) {
                    mPrivateFlags |= PFLAG_DRAWN;
                    invalidate(sizeChanged);
                    invalidateParentCaches();
                }
                mPrivateFlags |= drawn;
                mBackgroundSizeChanged = true;
                if (mForegroundInfo != null) {
                    mForegroundInfo.mBoundsChanged = true;
                }
                notifySubtreeAccessibilityStateChangedIfNeeded();
            }
            return changed;
        }
    

    View#onLayout是一个空的方法,一般是ViewGroup实现这个方法遍历所有的子元素并调用其layout方法。按照流程View#layouot中调用的onLayout是DecorView中的onLayout。
    DecorView#onLayout:

          @Override
            protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
                super.onLayout(changed, left, top, right, bottom);
                getOutsets(mOutsets);
                if (mOutsets.left > 0) {
                    offsetLeftAndRight(-mOutsets.left);
                }
                if (mOutsets.top > 0) {
                    offsetTopAndBottom(-mOutsets.top);
                }
            }
    

    DecorView#onLayout他会调用父类FrameLayout的onLayout,如果有OutSets就设置偏移。
    我们接着看看FrameLayout#onLayout:

     @Override
        protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
            layoutChildren(left, top, right, bottom, false);
        }
    
        void layoutChildren(int left, int top, int right, int bottom, boolean forceLeftGravity) {
            final int count = getChildCount();
    
            //去掉View的pad和前背景的pad,获得实践可用的大小
            final int parentLeft = getPaddingLeftWithForeground();
            final int parentRight = right - left - getPaddingRightWithForeground();
    
            final int parentTop = getPaddingTopWithForeground();
            final int parentBottom = bottom - top - getPaddingBottomWithForeground();
    
            for (int i = 0; i < count; i++) {
                final View child = getChildAt(i);
                if (child.getVisibility() != GONE) {
                    final LayoutParams lp = (LayoutParams) child.getLayoutParams();
    
                    final int width = child.getMeasuredWidth();
                    final int height = child.getMeasuredHeight();
    
                    int childLeft;
                    int childTop;
    
                    int gravity = lp.gravity;
                    if (gravity == -1) {
                        gravity = DEFAULT_CHILD_GRAVITY;
                    }
    
                    final int layoutDirection = getLayoutDirection();
                    final int absoluteGravity = Gravity.getAbsoluteGravity(gravity, layoutDirection);
                    final int verticalGravity = gravity & Gravity.VERTICAL_GRAVITY_MASK;
    
                    switch (absoluteGravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
                        case Gravity.CENTER_HORIZONTAL:
                            childLeft = parentLeft + (parentRight - parentLeft - width) / 2 +
                            break;                        lp.leftMargin - lp.rightMargin;
    
                        case Gravity.RIGHT:
                            if (!forceLeftGravity) {
                                childLeft = parentRight - width - lp.rightMargin;
                                break;
                            }
                        case Gravity.LEFT:
                        default:
                            childLeft = parentLeft + lp.leftMargin;
                    }
    
                    switch (verticalGravity) {
                        case Gravity.TOP:
                            childTop = parentTop + lp.topMargin;
                            break;
                        case Gravity.CENTER_VERTICAL:
                            childTop = parentTop + (parentBottom - parentTop - height) / 2 +
                            lp.topMargin - lp.bottomMargin;
                            break;
                        case Gravity.BOTTOM:
                            childTop = parentBottom - height - lp.bottomMargin;
                            break;
                        default:
                            childTop = parentTop + lp.topMargin;
                    }
                    child.layout(childLeft, childTop, childLeft + width, childTop + height);
                }
            }
        }
    

    方法比较简单,计算出子View在父View中的相对位置,然后调用子View的layout(...)。

    所以布局过程是从ViewRootImpl对象调用DecorView的layout()方法开始,接着layout()方法调用根视图的onLayout()方法,onLayout()方法会对所包含的子视图逐一执行layout操作,如果子视图是ViewGroup子类对象,则继续调用子视图的layout(),重复这一过程。如果子视图是View子类对象,其onLayout为空,只需要处理自己的layout。

    参考:《Android 开发艺术探索》

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