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2019-07-19 【shader】简易版局域校色

2019-07-19 【shader】简易版局域校色

作者: 持刀的要迟到了 | 来源:发表于2019-07-19 20:47 被阅读0次
    image.png
    Shader "Unlit/lasttest"
    {
        Properties
        {
            _MainTex("Texture", 2D) = "white" {}
            _GrayTex("GrayTexture", 2D) = "white" {}
    
            
            _Color255("Color255", Color) = (1, 1, 1)
            _Color214("Color200", Color) = (1, 1, 1)
            _Color137("Color111", Color) = (1, 1, 1)
            _Color71("Color35", Color) = (1, 1, 1)
    
    
        }
            SubShader
            {
                Tags { "RenderType" = "Opaque" }
                LOD 100
    
                Pass
                {
                    CGPROGRAM
                    #pragma vertex vert
                    #pragma fragment frag
    
                    #include "UnityCG.cginc"
    
                    struct appdata
                    {
                        float4 vertex : POSITION;
                        float2 uv : TEXCOORD0;
                    };
    
                    struct v2f
                    {
                        float4 vertex : SV_POSITION;
                        float2 uv : TEXCOORD0;
                        float4 worldPos : TEXCOORD1;
                    };
    
                    sampler2D _MainTex;
                    float4 _MainTex_ST;
    
                    sampler2D _GrayTex;
                    float4 _GrayTex_ST;
    
                    fixed3 _Color255;
                    fixed3 _Color214;
                    fixed3 _Color137;
                    fixed3 _Color71;
    
    
    
                    // RGB 转 HSV
                    //float3 RGB2HSV(float3 c)
                    //{
                    //  float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
                    //  float4 p = lerp(float4(c.bg, K.wz), float4(c.gb, K.xy), step(c.b, c.g));
                    //  float4 q = lerp(float4(p.xyw, c.r), float4(c.r, p.yzx), step(p.x, c.r));
    
                    //  float d = q.x - min(q.w, q.y);
                    //  float e = 1.0e-10;
                    //  return float3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
                    //}
    
    
                    v2f vert(appdata v)
                    {
                        v2f o;
                        o.vertex = UnityObjectToClipPos(v.vertex);
                        o.uv = TRANSFORM_TEX(v.uv, _MainTex);
                        o.worldPos = mul(unity_ObjectToWorld, v.vertex);
    
                        return o;
                    }
    
                    fixed4 frag(v2f i) : SV_Target
                    {
                        // sample the texture
                        fixed4 col = tex2D(_MainTex, i.uv);
                        fixed4 sss = tex2D(_GrayTex, i.uv);
    
                        float realR = sss.r * 255;
    
                        if (realR <= 72)
                        {
                            col.xyz = _Color71;
                        }
                        else if (realR <= 138)
                        {
                            col.xyz = _Color137;
                        }
                        else if (realR <= 215)
                        {
                            col.xyz = _Color214;
                        }
                        else
                        {
                            col.xyz = _Color255;
                        }
    
    
                        //float 
    
    
                        //fixed3 _Color255;
                        //fixed3 _Color214;
                        //fixed3 _Color137;
                        //fixed3 _Color71;
    
    
    
                        //else col.xyz *= _Color35;
    
                        return col;
                    }
    
                    ENDCG
                }
            }
    }
    

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          本文标题:2019-07-19 【shader】简易版局域校色

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