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Android 使用贝塞尔曲线将多点连成一条平滑的曲线

Android 使用贝塞尔曲线将多点连成一条平滑的曲线

作者: fxzou | 来源:发表于2018-12-05 17:32 被阅读176次

本文主要讲解怎么用贝塞尔曲线将多点连成一条平滑的曲线,若不了解贝塞尔曲线的同学可以查看这里

先看效果

不带辅助线
带辅助线

确定控制点

使用贝塞尔曲线,我们就要先找出它的控制点,笔者Google后发现了此篇文章,文章中列出了找出控制点的公式

找出控制点

注意:
1.公式中的当前点是线段的起点,文中的当前点指的是线段的终点
2.公式中的a,b代表曲线的弯曲指数,越大代表曲线越弯,一般设置0.16

从公式中可以发现,确定当前点的控制点,需要用到当前点的前两个点和下一个点四个点,那么当当前点是第一个点,第二个点和最后一个点时,我们就无法获取到全部点,那篇文章中又指出


找出控制点

第二种方法过于复杂,文中使用的是第一中方法,即用当前点的值表示无法获取到的点的值,
下面列出代码:

    private void measurePath() {
        //保存曲线路径
        mPath = new Path();
        //保存辅助线路径
        mAssistPath = new Path();
        float prePreviousPointX = Float.NaN;
        float prePreviousPointY = Float.NaN;
        float previousPointX = Float.NaN;
        float previousPointY = Float.NaN;
        float currentPointX = Float.NaN;
        float currentPointY = Float.NaN;
        float nextPointX;
        float nextPointY;

        final int lineSize = mPointList.size();
        for (int valueIndex = 0; valueIndex < lineSize; ++valueIndex) {
            if (Float.isNaN(currentPointX)) {
                Point point = mPointList.get(valueIndex);
                currentPointX = point.x;
                currentPointY = point.y;
            }
            if (Float.isNaN(previousPointX)) {
                //是否是第一个点
                if (valueIndex > 0) {
                    Point point = mPointList.get(valueIndex - 1);
                    previousPointX = point.x;
                    previousPointY = point.y;
                } else {
                    //是的话就用当前点表示上一个点
                    previousPointX = currentPointX;
                    previousPointY = currentPointY;
                }
            }

            if (Float.isNaN(prePreviousPointX)) {
                //是否是前两个点
                if (valueIndex > 1) {
                    Point point = mPointList.get(valueIndex - 2);
                    prePreviousPointX = point.x;
                    prePreviousPointY = point.y;
                } else {
                    //是的话就用当前点表示上上个点
                    prePreviousPointX = previousPointX;
                    prePreviousPointY = previousPointY;
                }
            }

            // 判断是不是最后一个点了
            if (valueIndex < lineSize - 1) {
                Point point = mPointList.get(valueIndex + 1);
                nextPointX = point.x;
                nextPointY = point.y;
            } else {
                //是的话就用当前点表示下一个点
                nextPointX = currentPointX;
                nextPointY = currentPointY;
            }

            if (valueIndex == 0) {
                // 将Path移动到开始点
                mPath.moveTo(currentPointX, currentPointY);
                mAssistPath.moveTo(currentPointX, currentPointY);
            } else {
                // 求出控制点坐标
                final float firstDiffX = (currentPointX - prePreviousPointX);
                final float firstDiffY = (currentPointY - prePreviousPointY);
                final float secondDiffX = (nextPointX - previousPointX);
                final float secondDiffY = (nextPointY - previousPointY);
                final float firstControlPointX = previousPointX + (lineSmoothness * firstDiffX);
                final float firstControlPointY = previousPointY + (lineSmoothness * firstDiffY);
                final float secondControlPointX = currentPointX - (lineSmoothness * secondDiffX);
                final float secondControlPointY = currentPointY - (lineSmoothness * secondDiffY);
                //画出曲线
                mPath.cubicTo(firstControlPointX, firstControlPointY, secondControlPointX, secondControlPointY,
                        currentPointX, currentPointY);
                //将控制点保存到辅助路径上
                mAssistPath.lineTo(firstControlPointX, firstControlPointY);
                mAssistPath.lineTo(secondControlPointX, secondControlPointY);
                mAssistPath.lineTo(currentPointX, currentPointY);
            }

            // 更新值,
            prePreviousPointX = previousPointX;
            prePreviousPointY = previousPointY;
            previousPointX = currentPointX;
            previousPointY = currentPointY;
            currentPointX = nextPointX;
            currentPointY = nextPointY;
        }
        mPathMeasure = new PathMeasure(mPath, false);
    }

参考博客 http://blog.csdn.net/u011102153/article/details/52039794 部分源码拷贝了该项目的源码
完整代码 https://github.com/zFxiang/BezierDemo
笔者还属于学习阶段,若文中有错误,还请赐教

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