进入Handler的源码我们可以看到
public Handler(Callback callback) {
this(callback, false);
}
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
Looper.myLooper();拿到当前线程的Looper实例
mLooper.mQueue;拿到他的消息队列
并进行一个判空
如果Looper为空则会报一个异常
在来看看 Looper.myLooper();进入looper源码看到
public static @Nullable Looper myLooper() {
return sThreadLocal.get();
}
返回的就是一个looper
主线程他已经帮我们调用了Looper.prepare()
public static void prepare() {
prepare(true);
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
可以看到在这里会在本线程冲保存一个Looper实例和他的消息队列
我们在看看handler的发送消息都是通过sendMessage();进入源码查看我们可以看到最终
调用的是
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
msg.target = this;
他调用把消息队列enqueueMessage()的方法把消息入队
现在我们知道了入队,那整么出对呢??
就要看看Looper的另一个方法loop()
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
final long traceTag = me.mTraceTag;
if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
try {
msg.target.dispatchMessage(msg);
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
他主要就是创一个消息循环,不断的从消息队列中拿取消息
Message msg = queue.next();
最后通过msg.target.dispatchMessage(msg);发送消息,
开始说道msg.target其实就是Handler
再来看看dispatchMessage(msg);
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
最终调用的就是 handleMessage(msg);来处理消息
总结:
1.创建Handler的时候会拿到当前线程的Looper实例,和他的消息队列构成关联,形成一个循环通过queue.enqueueMessage(msg, uptimeMillis);保存消息到消息队列中
2.主线程调用Looper.prepare();在本线程中保存一个Looper实例和他的消息队列。
3.Looper.loop()拿到当前线程的Looper实例和他的消息队列,创建消息循环体。
4.通过Message msg = queue.next(); 不断的从消息队列中取出消息通过 。msg.target.dispatchMessage(msg);发送消息 。
5.最终调用handleMessage(msg);来处理消息形成一个循环。
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