SystemUI 主要模块
- StatusBar:通知消息提示和状态展现
- NavigationBar:返回,HOME,Recent
- KeyGuard:锁屏模块可以看做单独的应用,提供基本的手机个人隐私保护
- Recents:近期应用管理,以堆叠栈的形式展现。
- Notification Panel:展示系统或应用通知内容。提供快速系统设置开关。
- Volume:来用展示或控制音量的变化:媒体音量、铃声音量与闹钟音量
- 截屏界面:长按电源键+音量下键后截屏,用以展示截取的屏幕照片/内容
- PowerUI:主要处理和Power相关的事件,比如省电模式切换、电池电量变化和开关屏事件等。
- RingtonePlayer:铃声播放
- StackDivider:控制管理分屏
- PipUI:提供对于画中画模式的管理
简单的说下 SystemUI 的启动过程
由init进程->Zygote进程->SystemServer进程。
那init进程又是怎么起来的?当你按下电源键,系统上电,从固定地址开始加载固化在ROM的Bootloader代码到RAM中并执行,Bootloader引导程序负责将系统OS拉起。当系统OS被拉起,并完成一些列初始化和系统设置后,就会首先在系统文件中寻找“init”文件并启动这个咱们用户空间的第一个进程。
imageSystemUI
每个模块的公共方法 所以系统抽取了 SystemUI 公共类
- 处理各自模块的初始化
- 处理系统的状态变化
- 执行dump
- 系统启动完成时,要处理相应逻辑
// SystemUI
public abstract class SystemUI implements SysUiServiceProvider {
public Context mContext;
public Map<Class<?>, Object> mComponents;
// 完成初始化操作
public abstract void start();
// 是处理系统状态变化的回调,这里的状态变化包括:时区变更,
// 字体大小变更,输入模式变更,屏幕大小变更,屏幕方向变更等。
protected void onConfigurationChanged(Configuration newConfig) {
}
// dump方法用来将模块的内部状态dump到输出流中,这个方法主要是辅助
// 调试所用。开发者可以在开发过程中,通过adb shell执行dump来了解系统的内部状态。
public void dump(FileDescriptor fd, PrintWriter pw, String[] args) {
}
// 系统启动完成的回调方法
protected void onBootCompleted() {
}
@SuppressWarnings("unchecked")
public <T> T getComponent(Class<T> interfaceType) {
return (T) (mComponents != null ? mComponents.get(interfaceType) : null);
}
public <T, C extends T> void putComponent(Class<T> interfaceType, C component) {
if (mComponents != null) {
mComponents.put(interfaceType, component);
}
}
public static void overrideNotificationAppName(Context context, Notification.Builder n,
boolean system) {
final Bundle extras = new Bundle();
String appName = system
? context.getString(com.android.internal.R.string.notification_app_name_system)
: context.getString(com.android.internal.R.string.notification_app_name_settings);
extras.putString(Notification.EXTRA_SUBSTITUTE_APP_NAME, appName);
n.addExtras(extras);
}
public interface Injector extends Function<Context, SystemUI> {
}
}
除了截屏服务,提及模块均继承抽象类SystemUI并在应用启动时被分别初始化。从这种角度来看,SystemUI应用更像是这些功能模块的容器。
SystemUIApplication
从 AndroidManifest.XML 中可以看到
<application
android:name=".SystemUIApplication"
android:persistent="true"
android:allowClearUserData="false"
android:allowBackup="false"
android:hardwareAccelerated="true"
android:label="@string/app_label"
android:icon="@drawable/icon"
android:process="com.android.systemui"
android:supportsRtl="true"
android:theme="@style/Theme.SystemUI"
android:defaultToDeviceProtectedStorage="true"
android:directBootAware="true"
android:appComponentFactory="androidx.core.app.CoreComponentFactory">
<!-- Keep theme in sync with SystemUIApplication.onCreate().
所以我们去康康 SystemUIApplication 的 Oncreate
方法
@Override
public void onCreate() {
super.onCreate();
// Set the application theme that is inherited by all services. Note that setting the
// application theme in the manifest does only work for activities. Keep this in sync with
// the theme set there.
setTheme(R.style.Theme_SystemUI);
SystemUIFactory.createFromConfig(this);
// 这里有设置一个广播 但是只接受一次
if (Process.myUserHandle().equals(UserHandle.SYSTEM)) {
IntentFilter bootCompletedFilter = new IntentFilter(Intent.ACTION_BOOT_COMPLETED);
bootCompletedFilter.setPriority(IntentFilter.SYSTEM_HIGH_PRIORITY);
registerReceiver(new BroadcastReceiver() {
@Override
public void onReceive(Context context, Intent intent) {
if (mBootCompleted) return;
if (DEBUG) Log.v(TAG, "BOOT_COMPLETED received");
unregisterReceiver(this);
mBootCompleted = true;
if (mServicesStarted) {
final int N = mServices.length;
for (int i = 0; i < N; i++) {
mServices[i].onBootCompleted();
}
}
}
}, bootCompletedFilter);
IntentFilter localeChangedFilter = new IntentFilter(Intent.ACTION_LOCALE_CHANGED);
registerReceiver(new BroadcastReceiver() {
@Override
public void onReceive(Context context, Intent intent) {
if (Intent.ACTION_LOCALE_CHANGED.equals(intent.getAction())) {
if (!mBootCompleted) return;
// Update names of SystemUi notification channels
NotificationChannels.createAll(context);
}
}
}, localeChangedFilter);
} else {
···
startSecondaryUserServicesIfNeeded();
}
}
/**
* Ensures that all the Secondary user SystemUI services are running. If they are already
* running, this is a no-op. This is needed to conditinally start all the services, as we only
* need to have it in the main process.
* <p>This method must only be called from the main thread.</p>
*/
void startSecondaryUserServicesIfNeeded() {
String[] names =
getResources().getStringArray(R.array.config_systemUIServiceComponentsPerUser);
startServicesIfNeeded(names);
}
private void startServicesIfNeeded(String[] services) {
if (mServicesStarted) {
return;
}
mServices = new SystemUI[services.length];
···
Log.v(TAG, "Starting SystemUI services for user " +
Process.myUserHandle().getIdentifier() + ".");
TimingsTraceLog log = new TimingsTraceLog("SystemUIBootTiming",
Trace.TRACE_TAG_APP);
log.traceBegin("StartServices");
final int N = services.length;
for (int i = 0; i < N; i++) {
···
mServices[i].mContext = this;
mServices[i].mComponents = mComponents;
if (DEBUG) Log.d(TAG, "running: " + mServices[i]);
// 这里可以看到启动了每个 Service
mServices[i].start();
···
}
···
}
到这里SystemUI的启动流程就完了
如有错误欢迎指出 共同学习 共同进步哈~
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