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canvas 网格画布以鼠标中心点放大缩小

canvas 网格画布以鼠标中心点放大缩小

作者: littlesunn | 来源:发表于2023-06-08 09:23 被阅读0次
    image.png
    <!DOCTYPE html>
    <html lang="en">
    
    <head>
        <meta charset="UTF-8">
        <meta http-equiv="X-UA-Compatible" content="IE=edge">
        <meta name="viewport" content="width=device-width, initial-scale=1.0">
        <title>Document</title>
    </head>
    
    <body>
        <canvas id="myCanvas" width="1080" height="630"></canvas>
    </body>
    
    </html>
    <script>
        class MyRect {
    
            constructor(x, y, width, height) {   // 相对坐标
                this.x = x;
                this.y = y;
                this.width = width;
                this.height = height;
                this.isPointIn = false;
                this.fillColor = "#69b1ff";
            }
    
            draw(ctx, x, y, width, height) {  // 真正绘制用像素坐标
                ctx.save();
                ctx.beginPath();
                ctx.moveTo(x, y);
                ctx.lineTo(x + width, y);
                ctx.lineTo(x + width, y + height);
                ctx.lineTo(x, y + height);
                ctx.closePath();
                ctx.fillStyle = this.fillColor;
                ctx.fill();
                this.hasPointIn(ctx);
                ctx.restore();
            }
    
            hasPointIn(ctx) {
                this.isPointIn = ctx.isPointInPath(curMousePos.x, curMousePos.y);
                if (!this.isPointIn) {
                    this.fillColor = "#69b1ff";
                } else {
                    this.fillColor = "#003eb3";
                }
            }
    
            // setPointIsIn(isPointIn){
            //     this.isPointIn = isPointIn;
            // }
    
        }
    
        // 当前 canvas 的 0 0 坐标,我们设置 canvas 左上角顶点为 0 0,向右👉和向下👇是 X Y 轴正方向,0,0 为 pageSlicePos 初始值
        const pageSlicePos = {
            x: 0,
            y: 0,
        };
        var scale = 10; // 缩放比例
        const solidColor = '#CCCCCC70'; // 实线颜色
        const dashedColor = '#CCCCCC25'; // 虚线颜色
        const zeroColor = '#358bf3'; // 0 点坐标系颜色
        const myCanvas = document.querySelector('#myCanvas');
        const GRIDSIZE = 5;  // 一个正方形网格的宽高大小, 一个GRIDSIZE视为一个单位
        const ctx = myCanvas.getContext('2d');
        const curMousePos = {
            x: 0,
            y: 0
        }
        var hoverNode = null;
    
        var lastGirdSize = 0;
        var lastPageSlicePos2scale = {
            x: pageSlicePos.x,
            y: pageSlicePos.y,
        };
    
        myCanvas.addEventListener("mousemove", mouseMove);
        myCanvas.addEventListener("mousedown", mouseDown);
        myCanvas.addEventListener("mousewheel", mouseWheel);
        let features = [
            new MyRect(50, 50, 10, 10),
        ];
        setInterval(() => {
            drawLineGrid();
            drawFeature();
        }, 0);
    
        /**
         * 绘制网格
         * @param scaleVal 缩放倍数
         */
        var drawLineGrid = (scaleVal = scale) => {
            ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
            /*获取绘图工具*/
            // 设置网格大小
            var girdSize = getPixelSize(GRIDSIZE);
            lastGirdSize = girdSize;  // 记录上一次的gridSize
            // 获取Canvas的width、height
            var CanvasWidth = ctx.canvas.width;
            var CanvasHeight = ctx.canvas.height;
    
            // 在 pageSlicePos 的 x,y 点位画一个 10 * 10 的红色标记用来表示当前页面的 0 0 坐标
            ctx.fillRect(pageSlicePos.x, pageSlicePos.y, 10, 10); // 效果图红色小方块
            ctx.fillStyle = 'red';
    
            const canvasXHeight = CanvasHeight - pageSlicePos.y;
            const canvasYWidth = CanvasWidth - pageSlicePos.x;
            // 从 pageSlicePos.y 处开始往 Y 轴正方向画 X 轴网格
            const xPageSliceTotal = Math.ceil(canvasXHeight / girdSize);
            for (let i = 0; i < xPageSliceTotal; i++) {
                ctx.beginPath(); // 开启路径,设置不同的样式
                ctx.moveTo(0, pageSlicePos.y + girdSize * i);
                ctx.lineTo(CanvasWidth, pageSlicePos.y + girdSize * i);
                ctx.strokeStyle = i === 0 ? zeroColor : (i % 5 === 0 ? solidColor : dashedColor); // 如果为 0 则用蓝色标记,取余 5 为实线,其余为比较淡的线
                ctx.stroke();
            }
    
            // 从 pageSlicePos.y 处开始往 Y 轴负方向画 X 轴网格
            const xRemaining = pageSlicePos.y;
            const xRemainingTotal = Math.ceil(xRemaining / girdSize);
            for (let i = 0; i < xRemainingTotal; i++) {
                if (i === 0) continue;
                ctx.beginPath(); // 开启路径,设置不同的样式
                ctx.moveTo(0, pageSlicePos.y - girdSize * i); // -0.5是为了解决像素模糊问题
                ctx.lineTo(CanvasWidth, pageSlicePos.y - girdSize * i);
                ctx.strokeStyle = i === 0 ? zeroColor : (i % 5 === 0 ? solidColor : dashedColor);// 如果为 0 则用蓝色标记,取余 5 为实线,其余为比较淡的线
                ctx.stroke();
            }
    
            // 从 pageSlicePos.x 处开始往 X 轴正方向画 Y 轴网格
            const yPageSliceTotal = Math.ceil(canvasYWidth / girdSize); // 计算需要绘画y轴的条数
            for (let j = 0; j < yPageSliceTotal; j++) {
                ctx.beginPath(); // 开启路径,设置不同的样式
                ctx.moveTo(pageSlicePos.x + girdSize * j, 0);
                ctx.lineTo(pageSlicePos.x + girdSize * j, CanvasHeight);
                ctx.strokeStyle = j === 0 ? zeroColor : (j % 5 === 0 ? solidColor : dashedColor);// 如果为 0 则用蓝色标记,取余 5 为实线,其余为比较淡的线
                ctx.stroke();
            }
    
            // 从 pageSlicePos.x 处开始往 X 轴负方向画 Y 轴网格
            const yRemaining = pageSlicePos.x;
            const yRemainingTotal = Math.ceil(yRemaining / girdSize);
            for (let j = 0; j < yRemainingTotal; j++) {
                if (j === 0) continue;
                ctx.beginPath(); // 开启路径,设置不同的样式
                ctx.moveTo(pageSlicePos.x - girdSize * j, 0);
                ctx.lineTo(pageSlicePos.x - girdSize * j, CanvasHeight);
                ctx.strokeStyle = j === 0 ? zeroColor : (j % 5 === 0 ? solidColor : dashedColor);// 如果为 0 则用蓝色标记,取余 5 为实线,其余为比较淡的线
                ctx.stroke();
            }
        };
    
        /**
         * 滚轮缩放倍数
         */
        function mouseWheel(e) {
            let [x, y] = [e.clientX, e.clientY];
            if (e.wheelDelta > 0) {
                if (scale < 10) {
                    scale++;
                    back2center(x, y);
                }
            } else {
                if (scale > 1) {
                    scale--;
                    back2center(x, y);
                }
            }
        }
    
        // 以鼠标中心点位置去放大
        function back2center(x, y) {
            var girdSize = getPixelSize(GRIDSIZE);  // 当前单位大小
            var different = girdSize - lastGirdSize;   // 当前单位大小与上一次单位大小之差
            pageSlicePos.x -= ((x - lastPageSlicePos2scale.x) / lastGirdSize) * different;
            pageSlicePos.y -= ((y - lastPageSlicePos2scale.y) / lastGirdSize) * different;
    
            // lastGirdSize = getPixelSize(GRIDSIZE);
            lastPageSlicePos2scale.x = pageSlicePos.x;
            lastPageSlicePos2scale.y = pageSlicePos.y;
        }
    
        function mouseMove(e) {
            curMousePos.x = e.clientX;
            curMousePos.y = e.clientY;
        }
    
        /**
         * 拖动 canvas 动态渲染,拖动时,动态设置 pageSlicePos 的值
         * @param e Event
         */
        function mouseDown(e) {
            const downX = e.clientX;
            const downY = e.clientY;
            const { x, y } = pageSlicePos;
            hoverNode = features.find(f => f.isPointIn && f);
            if (hoverNode) {
                let { x: fx, y: fy } = hoverNode;
                document.onmousemove = (ev) => {
                    const moveX = ev.clientX;
                    const moveY = ev.clientY;
                    let { x: x1, y: y1 } = getRelativePos({ x: downX, y: downY })
                    let { x: x2, y: y2 } = getRelativePos({ x: moveX, y: moveY })
    
                    hoverNode.x = fx + (x2 - x1);
                    hoverNode.y = fy + (y2 - y1);
                    myCanvas.onmouseup = (en) => {
                        document.onmousemove = null;
                        myCanvas.onmouseup = null;
                    };
                }
            } else {
                document.onmousemove = (ev) => {
                    const moveX = ev.clientX;
                    const moveY = ev.clientY;
                    pageSlicePos.x = x + (moveX - downX);
                    pageSlicePos.y = y + (moveY - downY);
                    myCanvas.onmouseup = (en) => {
                        document.onmousemove = null;
                        myCanvas.onmouseup = null;
                    };
                }
            }
    
    
            myCanvas.onmouseup = (en) => {
                myCanvas.onmousemove = null;
                myCanvas.onmouseup = null;
            };
        }
    
        function getPixelPos(point, block) {
            return {
                x: pageSlicePos.x + (point.x / GRIDSIZE) * scale,
                y: pageSlicePos.y + (point.y / GRIDSIZE) * scale,
            };
        }
    
        function getRelativePos(point, block) {
            return {
                x: ((point.x - pageSlicePos.x) / scale) * GRIDSIZE,
                y: ((point.y - pageSlicePos.y) / scale) * GRIDSIZE,
            };
        }
    
        function getPixelSize(size) {
            return size * scale;
        }
    
        function getRelativeSize(size) {
            return size / scale;
        }
    
        function getPixelPosAndWH(block) {  // 元素的像素坐标和大小
            let { x, y } = getPixelPos(block, block);
            var width = getPixelSize(block.width, block);
            var height = getPixelSize(block.height, block);
            return { x, y, width, height, }
        }
    
        function getRelativePosAndWH(x1, y1, width1, height1, block) {  // 元素的绝对坐标和大小
            let { x, y } = getRelativePos(
                { x: x1, y: y1 }, block
            );
            let width = getRelativeSize(width1, block)
            let height = getRelativeSize(height1, block)
            return { x, y, width, height }
        }
    
        function drawFeature() {
            features.forEach(f => {
                let { x, y, width, height } = getPixelPosAndWH(f);
                f.draw(ctx, x, y, width, height)
            })
        }
    
    
    </script> 作者:__SomeBody https://www.bilibili.com/read/cv23969973 出处:bilibili
    

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          本文标题:canvas 网格画布以鼠标中心点放大缩小

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