canvas 实现刮刮卡

作者: 小纸人儿 | 来源:发表于2016-12-13 12:27 被阅读91次

    今天分享一个好玩的玩意儿,就是小时候最喜欢玩的刮刮卡,不同的是,这个刮刮卡用HTML5 canvas绘制。

    刮刮卡主要由两层canvas绘制,底层放置随机数,顶层放置图片,限制每天只能刮三次;
    

    查看效果

    Paste_Image.png

    两层canvas布局

    <!DOCTYPE html>
    <html>
        <head>
            <meta charset="UTF-8">
            <meta name="viewport" content="width=device-width,
                  initial-scale=1,minimum-scale=1,maximum-scale=1,user-scalable=no" />
            <title>刮刮乐</title>
        </head>
        <style type="text/css">
            *{
                margin: 0;
                padding: 0;
            }
            html,body{
                width: 100%;
                height: 100%;
                position: relative;
                color: #f40;
            }
            h2{
                padding-top: 15%;
                text-align: center;
                font-size: 30px;
            }
            canvas{
                position: absolute;
                top: 50%;
                left: 50%;
                margin-left:-100px;
                margin-top: -50px;
                cursor: pointer;
            }
            #btn{
                margin-top: 20%;
                text-align: center;
            }
            #btn button{
                font-size: 20px;
                color: #fff;
                background: #169bd5;
                border-color: #169bd5;
                border-radius: 5px;
                padding: 5px 20px;
                display: none;
                margin: 0 auto 10px;
            }
            img{
                width: 200px;
                height: 100px;
                display: none;
            }
        </style>
        <body>
            <h2>刮刮乐小游戏</h2>
            <!--底层canvas-->
            <canvas id="bottom"></canvas>
            <!--顶层canvas-->
            <canvas id="top"></canvas>
            <div id="btn">
                <button onclick="next()">再来一次</button>
                <p>温馨提示:每人每天三次刮刮乐机会哦~</p>
            </div>
        </body>
    </html>
    

    绘制底层canvas

    var useNumber=0,
        luckNumber=[],
        mousedown,
        w = 200,
        h = 100;
    var bottomCanvas = document.querySelector("#bottom");
    var topCanvas = document.querySelector('#top');
    topCanvas.width = bottomCanvas.width = w;
    topCanvas.height = bottomCanvas.height = h;
    var ctxBot = bottomCanvas.getContext("2d");
    var ctxTop = topCanvas.getContext('2d');
    bottomCanvas.style.background = "#f40";
    ctxBot.font = "30px 微软雅黑";
    
    function drawBot(){
        //清除区域,为了点击再来一次进行页面重绘
        ctxBot.clearRect(0, 0, w, h);
        luckNumber.push(random());
        //fillText(填充)实心数字   改为strokeText(描边)为空心数字
        ctxBot.fillText( luckNumber[luckNumber.length-1],70,55);
    }
    
    //获取1-1000随机数
    function random(){
        return Math.ceil(Math.random()*1000);
    }
    

    绘制顶层canvas

    var img = new Image();
    img.src = "img/img.jpg";
    img.onload = function (){
        drawBot();
        drawTop();  
    }
    function drawTop(){
        ctxTop.canvas.style.opacity = 1;
        ctxTop.drawImage(img , 0 , 0 , w , h);
            //判断当前是否为第一次刮开,不是则清除上一次区域
        if(ctxTop.globalCompositeOperation != 'destination-out'){
            ctxTop.globalCompositeOperation = 'destination-out';
        }else{
            ctxTop.clearRect(0, 0, w, h);
        }
    }
    

    鼠标移动开始刮图层

    //鼠标移动开始刮图层
    topCanvas.addEventListener('touchstart', eventDown);
    topCanvas.addEventListener('touchend', eventUp);
    topCanvas.addEventListener('touchmove', eventMove);
    topCanvas.addEventListener('mousedown', eventDown);
    document.addEventListener('mouseup', eventUp);
    topCanvas.addEventListener('mousemove', eventMove);
    
    function eventDown(ev){
        ev = ev || event;
        ev.preventDefault();
        mousedown=true;
    }
    
    function eventUp(ev){
        ev = ev || event;
        ev.preventDefault();
        mousedown=false;
    }
    
    function eventMove(ev){
        ev = ev || event;
        ev.preventDefault();
        if(mousedown) {
            if(ev.changedTouches){
                ev=ev.changedTouches[ev.changedTouches.length-1];
            }
            var x = ev.pageX - this.offsetLeft;
            var y = ev.pageY - this.offsetTop;
            ctxTop.beginPath();
            ctxTop.arc(x, y, 10, 0, Math.PI * 2);
            ctxTop.fill();
            alertInfo();
        }
    }
    
    

    判断刮开区域

    // 判断刮开区域大于80%时,顶层canvas消失,显示底层数据
    function alertInfo(){
        var data=ctxTop.getImageData(0,0,w,h).data;
    
        for(var i=0 , j=0 ; i< data.length;i+=4){
            if(data[i] && data[i+1] && data[i+2] && data[i+3]){
                j++;
            }
        }
        if(j <= w*h*0.2){
            ctxTop.globalCompositeOperation = 'destination-over';
            ctxTop.canvas.style.opacity = 0;
            document.querySelector("button").style.display="block";
            alert(luckNumber[luckNumber.length-1]);
        }
    }
    
    

    再来一次

    //点击再来一次进行页面重绘next
    function next(){
        useNumber++;
    //判断当前点击次数
        if(useNumber>2){
            alert("今日抽奖次数用完啦~今日所抽号码为"+luckNumber);
            document.querySelector("button").disabled = true;
        }else{
            drawBot();
            drawTop();
        }
    }
    

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        本文标题:canvas 实现刮刮卡

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