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Phong材质

Phong材质

作者: Codifier | 来源:发表于2019-11-12 15:29 被阅读0次
    <!DOCTYPE html>
    <html lang="en">
    <head>
        <meta charset="UTF-8">
        <title>Mesh Phong Material</title>
        <script src="../../three-part/threejs/three.js"></script>
        <script src="../../three-part/utils/stats.min.js"></script>
        <script src="../../three-part/utils/dat.gui.min.js"></script>
        <script src="../controls/TrackballControls.js"></script>
        <script src="../util/util.js"></script>
        <style>
            body {
                margin: 0;
                overflow: hidden;
            }
        </style>
    </head>
    <body>
    <div id="container"></div>
    <script type="text/javascript">
        init();
        function init() {
            // show FPS
            let stats = initStats();
            // resize
            window.addEventListener('resize', onResize, false);
    
            let scene = new THREE.Scene();
            let camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
            camera.position.x = -20;
            camera.position.y = 50;
            camera.position.z = 40;
            camera.lookAt(new THREE.Vector3(10, 0, 0));
    
            let renderer = new THREE.WebGLRenderer();
            renderer.setClearColor(new THREE.Color(0x000000));
            renderer.setSize(window.innerWidth, window.innerHeight);
            renderer.shadowMap.enabled = true;
            document.getElementById("container").appendChild(renderer.domElement);
    
            // init trackball control
            let trackballControls = initTrackballControls(camera, renderer);
            let clock = new THREE.Clock();
    
            let groundGeom = new THREE.PlaneGeometry(100, 100, 4, 4);
            let groundMesh = new THREE.Mesh(groundGeom, new THREE.MeshBasicMaterial({
                color: 0x777777
            }));
            groundMesh.rotation.x = -Math.PI / 2;
            groundMesh.position.y = -20;
            scene.add(groundMesh);
    
            let cubeGeometry = new THREE.BoxGeometry(15, 15, 15);
    
            // A material for shiny surfaces with specular highlights.
            let meshMaterial = new THREE.MeshPhongMaterial({
                color: 0x7777ff
            });
    
            let cube = new THREE.Mesh(cubeGeometry, meshMaterial);
            cube.position.set(0, 3, 2);
            scene.add(cube);
    
            // add ambient light
            let ambientLight = new THREE.AmbientLight(0x0c0c0c);
            scene.add(ambientLight);
    
            // add spotlight
            let spotLight = new THREE.SpotLight(0xffffff);
            spotLight.position.set(-40, 60, -10);
            spotLight.castShadow = true;
            scene.add(spotLight);
    
            // attributes which can be modified in GUI
            const controls = {
                "color" : meshMaterial.color.getStyle()
            };
            // init GUI
            initGUI();
    
            renderScene();
    
            function initGUI(){
                let gui = new dat.GUI();
    
                gui.addColor(controls, 'color').onChange(function (e) {
                    meshMaterial.color.setStyle(e);
                });
            }
    
            function onResize() {
                camera.aspect = window.innerWidth / window.innerHeight;
                camera.updateProjectionMatrix();
                renderer.setSize(window.innerWidth, window.innerHeight);
            }
    
            function renderScene(){
                trackballControls.update(clock.getDelta());
                stats.update();
                cube.rotation.y += 0.02;
                cube.rotation.z += 0.02;
                cube.rotation.x += 0.02;
                requestAnimationFrame(renderScene);
                renderer.render(scene, camera);
            }
        }
    </script>
    </body>
    </html>
    

    运行结果:


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