一、简介
消息处理机制主要涉及到这几个类:
1.Looper
2.MessageQueue
3.Message
4.Handler
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二、源码分析
Looper.class的关键源码:
//保存Looper对象,在android中每创建一个消息队列,就有一个并且是唯一一个与之对应的Looper对象
static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
//主线程的Looper
private static Looper sMainLooper;
//消息队列
final MessageQueue mQueue;
final Thread mThread;
//子线程中通过调用该方法来创建消息队列
public static void prepare() {
prepare(true);
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
//主线程调用该方法来创建消息队列
public static void prepareMainLooper() {
prepare(false);
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
sMainLooper = myLooper();
}
}
//实例化Looper,创建消息队列,获取当前线程
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
//调用loop方法开启消息循环
public static void loop() {
//获取当前的Looper对象,若为null,抛出异常
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare()
wasn't called on this thread.");
}
//获取当前的消息队列,进入循环
final MessageQueue queue = me.mQueue;
for (;;) {
//调用next()方法从消息队列中获取消息,如果为null,结束循环;否则,继续执行(有可能会阻塞)
Message msg = queue.next();
if (msg == null) {
return;
}
......
try {
//调用handler的dispatchMessage(msg)分发消息
msg.target.dispatchMessage(msg);
} finally {
......
}
//回收消息资源
msg.recycleUnchecked();
}
}
//消息循环退出
public void quit() {
mQueue.quit(false);
}
public void quitSafely() {
mQueue.quit(true);
}
消息循环退出过程
从上面可以看到loop()方法是一个死循环,只有当MessageQueue的next()方法返回null时才会结束循环。那么MessageQueue的next()方法何时为null呢?
在Looper类中我们看到了两个结束的方法quit()和quitSalely()。
两者的区别就是quit()方法直接结束循环,处理掉MessageQueue中所有的消息。
quitSafely()在处理完消息队列中的剩余的非延时消息(延时消息(延迟发送的消息)直接回收)时才退出。这两个方法都调用了MessageQueue的quit()方法
MessageQueue.class 的关键源码:
MessageQueue中最重要的就是两个方法:
1.enqueueMessage()向队列中插入消息
2.next() 从队列中取出消息
/*
*MessageQueue中enqueueMessage方法的目的有两个:
*1.插入消息到消息队列
*2.唤醒Looper中等待的线程(如果是即时消息并且线程是阻塞状态)
*/
boolean enqueueMessage(Message msg, long when) {
//发送该消息的handler为null,抛出异常
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
//此消息正在被使用
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}
synchronized (this) {
//此消息队列已经被放弃了
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
msg.recycle();
return false;
}
msg.markInUse();
msg.when = when;
//消息队列的第一个元素,MessageQueue中的成员变量mMessages指向的就是该链表的头部元素。
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
//如果此队列中头部元素是null(空的队列,一般是第一次),或者此消息不是延时的消息,则此消息需要被立即处理,
//将该消息作为新的头部,并将此消息的next指向旧的头部。如果是阻塞状态则需要唤醒。
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
//如果此消息是延时的消息,则将其添加到队列中,
//原理就是链表的添加新元素,按照时间顺序来插入的,这样就得到一条有序的延时消息链表
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p;
prev.next = msg;
}
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
Message next() {
//与native方法相关,当mPtr为0时返回null,退出消息循环
final long ptr = mPtr;
if (ptr == 0) {
return null;
}
int pendingIdleHandlerCount = -1;
//0不进入睡眠,-1进入睡眠
int nextPollTimeoutMillis = 0;
for (;;) {
if (nextPollTimeoutMillis != 0) {
//处理当前线程中待处理的Binder进程间通信请求
Binder.flushPendingCommands();
}
//native方法,nextPollTimeoutMillis为-1时进入睡眠状态
//阻塞方法,主要是通过native层的epoll监听文件描述符的写入事件来实现的。
//如果nextPollTimeoutMillis=-1,一直阻塞不会超时。
//如果nextPollTimeoutMillis=0,不会阻塞,立即返回。
//如果nextPollTimeoutMillis>0,最长阻塞nextPollTimeoutMillis毫秒(超时),如果期间有程序唤醒会立即返回
nativePollOnce(ptr, nextPollTimeoutMillis);
synchronized (this) {
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;
if (msg != null && msg.target == null) {
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous());
}
if (msg != null) {
if (now < msg.when) {
// Next message is not ready. Set a timeout to wake up when it is ready.
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
//正常取出消息,设置mBlocked = false代表目前没有阻塞
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
mMessages = msg.next;
}
msg.next = null;
msg.markInUse();
return msg;
}
} else {
// No more messages.更新到睡眠状态
nextPollTimeoutMillis = -1;
}
// Process the quit message now that all pending messages have been handled.
if (mQuitting) {
dispose();
return null;
}
// If first time idle, then get the number of idlers to run.
// Idle handles only run if the queue is empty or if the first message
// in the queue (possibly a barrier) is due to be handled in the future.
if (pendingIdleHandlerCount < 0
&& (mMessages == null || now < mMessages.when)) {
pendingIdleHandlerCount = mIdleHandlers.size();
}
if (pendingIdleHandlerCount <= 0) {
// No idle handlers to run. Loop and wait some more.
mBlocked = true;
continue;
}
if (mPendingIdleHandlers == null) {
mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
}
mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
}
}
//非睡眠状态下处理IdleHandler接口
for (int i = 0; i < pendingIdleHandlerCount; i++) {
final IdleHandler idler = mPendingIdleHandlers[i];
// release the reference to the handler
mPendingIdleHandlers[i] = null;
boolean keep = false;
try {
keep = idler.queueIdle();
} catch (Throwable t) {
Log.wtf(TAG, "IdleHandler threw exception", t);
}
if (!keep) {
synchronized (this) {
mIdleHandlers.remove(idler);
}
}
}
pendingIdleHandlerCount = 0;
nextPollTimeoutMillis = 0;
}
}
Handler.class源码分析:
/*
*通过handler类向线程的消息队列发送消息,
*每个Handler对象中都有一个Looper对象和MessageQueue对象
*/
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
//获取Looper对象
mLooper = Looper.myLooper();
if (mLooper == null) {...}
//获取消息队列
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
/*
*多种sendMessage方法,最终都调用了同一个方法sendMessageAtTime()
*/
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
//向消息队列中添加消息
return enqueueMessage(queue, msg, uptimeMillis);
}
/*
*1.当Message中的callback不为null时,执行Message中的callback中的方法。这个callback时一个Runnable接口。
*2.当Handler中的Callback接口不为null时,执行Callback接口中的方法。
*3.直接执行Handler中的handleMessage()方法。
*/
public void dispatchMessage(Message msg) {
// 消息Callback接口不为null,执行Callback接口
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
//Handler Callback接口不为null,执行接口方法
if (mCallback.handleMessage(msg)) {
return;
}
}
//处理消息
handleMessage(msg);
}
}
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