高德地图插件大家想必已经不陌生了(不熟的去看上一篇),按产品需求开发时需要在地图上展示自定义的Mark,观察Mark方法:
(new) Marker Marker({
required LatLng position,
double alpha = 1.0,
Offset anchor = const Offset(0.5, 1.0),
bool clickable = true,
bool draggable = false,
BitmapDescriptor icon = BitmapDescriptor.defaultMarker,
bool infoWindowEnable = true,
InfoWindow infoWindow = InfoWindow.noText,
double rotation = 0.0,
bool visible = true,
double zIndex = 0.0,
void Function(String)? onTap,
void Function(String, LatLng)? onDragEnd,
})
发现并没有 Mark widget,没有widget就意味着无法自定义widget,这可如何是好,但聪明的我又怎会被这小小的难题困住,百度、谷歌😁疑难解答不懂就问这是个好习惯,找到了解决思路,以BitmapDescriptor icon为突破口。
通过观察BitmapDescriptor发现提供了展示png字节的方法:
static BitmapDescriptor fromBytes(Uint8List byteData) {
return BitmapDescriptor._(<dynamic>['fromBytes', byteData]);
}
至此是不是就明了了,只需将自定义的widget转为png在转为ByteData即可。
wiget->ByteData:
Future<ByteData?> widgetToByteData(Widget widget,
{Alignment alignment = Alignment.center,
Size size = const Size(double.maxFinite, double.maxFinite),
double devicePixelRatio = 1.0,
double pixelRatio = 1.0}) async {
RenderRepaintBoundary repaintBoundary = RenderRepaintBoundary();
RenderView renderView = RenderView(
child: RenderPositionedBox(alignment: alignment, child: repaintBoundary),
configuration: ViewConfiguration(
size: size,
devicePixelRatio: devicePixelRatio,
),
window: ui.window,
);
PipelineOwner pipelineOwner = PipelineOwner();
pipelineOwner.rootNode = renderView;
renderView.prepareInitialFrame();
BuildOwner buildOwner = BuildOwner(focusManager: FocusManager());
RenderObjectToWidgetElement rootElement = RenderObjectToWidgetAdapter(
container: repaintBoundary,
child: widget,
).attachToRenderTree(buildOwner);
buildOwner.buildScope(rootElement);
buildOwner.finalizeTree();
pipelineOwner.flushLayout();
pipelineOwner.flushCompositingBits();
pipelineOwner.flushPaint();
ui.Image image = await repaintBoundary.toImage(pixelRatio: pixelRatio);
ByteData? byteData = await image.toByteData(format: ui.ImageByteFormat.png);
return byteData;
}
此方法直接copy拿走,多费一点脑子算我输,实现思路已OK
附上完整的代码:
import 'dart:ui' as ui;
.
.
AMapWidget? map;
Map<String, Marker> initMarkerMap = <String, Marker>{};
AMapController? _mapController;
late BitmapDescriptor icon;
///自定义地图mark的 widget转字节
Future<ByteData?> widgetToByteData(Widget widget,
{Alignment alignment = Alignment.center,
Size size = const Size(double.maxFinite, double.maxFinite),
double devicePixelRatio = 1.0,
double pixelRatio = 1.0}) async {
RenderRepaintBoundary repaintBoundary = RenderRepaintBoundary();
RenderView renderView = RenderView(
child: RenderPositionedBox(alignment: alignment, child: repaintBoundary),
configuration: ViewConfiguration(
size: size,
devicePixelRatio: devicePixelRatio,
),
window: ui.window,
);
PipelineOwner pipelineOwner = PipelineOwner();
pipelineOwner.rootNode = renderView;
renderView.prepareInitialFrame();
BuildOwner buildOwner = BuildOwner(focusManager: FocusManager());
RenderObjectToWidgetElement rootElement = RenderObjectToWidgetAdapter(
container: repaintBoundary,
child: widget,
).attachToRenderTree(buildOwner);
buildOwner.buildScope(rootElement);
buildOwner.finalizeTree();
pipelineOwner.flushLayout();
pipelineOwner.flushCompositingBits();
pipelineOwner.flushPaint();
ui.Image image = await repaintBoundary.toImage(pixelRatio: pixelRatio);
ByteData? byteData = await image.toByteData(format: ui.ImageByteFormat.png);
return byteData;
}
///自定义widget
widgetContext( ) {
return Container(
width: 540.w,
height: 180.h,
decoration: BoxDecoration(
border:
Border.all(width: 5.w, color: Color.fromRGBO(236, 253, 255, 1)),
color: Colors.white,
borderRadius: BorderRadius.only(
topLeft: Radius.circular(70.r),
topRight: Radius.circular(70.r),
bottomRight: Radius.circular(70.r),
bottomLeft: Radius.circular(12.r))),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
···
],
),
);
}
///添加自定义mark
addMark() async {
ByteData? byteData =
await widgetToByteData(widgetContext());
icon = BitmapDescriptor.fromBytes(byteData!.buffer.asUint8List());
Marker marker = Marker(
infoWindowEnable: false,
position: LatLng(double.parse(item['lat'].toString()),
double.parse(item['lng'].toString())),
icon: icon,
anchor: const Offset(0, 1.0),
);
initMarkerMap[marker.id] = marker;
}
setState(() {
map = AMapWidget(
mapType: MapType.bus,
labelsEnabled: false,
onLocationChanged: (argument) {
onLocationChangeds(argument);
},
myLocationStyleOptions: MyLocationStyleOptions(false),
privacyStatement: AmapConfig.amapPrivacyStatement,
apiKey: AmapConfig.amapApiKeys,
onMapCreated: onMapCreated,
markers: Set<Marker>.of(initMarkerMap.values),
);
});
}
@override
void initState() {
// TODO: implement initState
super.initState();
addMark();
}
如果到此处本文完结那和别的文章也就没什么不同之处了,注意⚠️有两处坑
a.对于Text的定义要用
Directionality(
textDirection: TextDirection.ltr,
child:Text('')
)
b.自定义的widget只能纵向布局因此可采用富文本来解决横向布局需求 RichText()
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