简单工厂
public interface View {
void draw();
}
//第一个实现view接口的类
public class ButtonView implements View {
public ButtonView() {
System.out.println( "ButtonView: created");
}
@Override
public void draw() {
System.out.println( "draw: ButtonView");
}
}
//第二个实现view接口的类
public class TextView implements View {
public ButtonView() {
System.out.println( "TextView: created");
}
@Override
public void draw() {
System.out.println( "draw: TextView");
}
}
public class ViewFactory {
public static final String TAG = "ViewFactory";
public static View getView(String type) {
View view = null;
if (type.equalsIgnoreCase("button")) {
view = new ButtonView();
} else if (type.equalsIgnoreCase("text")) {
view = new TextView();
} else if (type.equalsIgnoreCase("circle")) {
view = new CircleView(); //以此实现类似的实现view接口的类
}
return view;
}
}
//使用方法
View view = ViewFactory.getView("button");
view.draw();
View view = ViewFactory.getView("text");
view.draw();
以上方法的缺点是如果新增产品的话,需要修改工厂类中的getView()方法,不符合开闭原则
开闭原则:对扩展开放,对修改关闭。
public class ViewFactory2{
public static Object getClass(Class<? extends View> clazz){
Object obj = null;
try{
obj = Class.forName(class.getName()).newInstance();
}catch(ClassNotFoundException e){
e.printStackTrace();
}catch(InstantiationException e){
e.printStackTrace();
}catch(IllegalAccessException e){
e.printStackTrace();
}
return obj;
}
}
//使用
public static void main(String[] args){
ButtonView btnView = ViewFactory2.getClass(ButtonView.class);
btnView.draw();
}
上面通过反射的方法实现符合了开闭原则,但是每一次的产品类都是全部路径,也会比较麻烦,如果需要改善的话可以通过反射+配置文件的形式来改善
工厂方法
//定义Reader接口
public interface Reader {
void read();
}
//实现Reader接口
public class JpgReader implements Reader {
@Override
public void read() {
System.out.print("read jpg");
}
}
public class PngReader implements Reader {
@Override
public void read() {
System.out.print("read png");
}
}
//定义工厂类接口
public interface ReaderFactory {
Reader getReader();
}
public class JpgReaderFactory implements ReaderFactory {
@Override
public Reader getReader() {
return new JpgReader();
}
}
public class PngReaderFactory implements ReaderFactory {
@Override
public Reader getReader() {
return new PngReader();
}
}
//调用工厂方法
ReaderFactory factory=new JpgReaderFactory();
Reader reader=factory.getReader();
reader.read();
ReaderFactory factory=new PngReaderFactory();
Reader reader=factory.getReader();
reader.read();
抽象工厂模式
//抽象操作控制器
public interface OperationController {
void control();
}
//抽象界面控制器
public interface UIController {
void display();
}
//各个系统平台具体操作控制器和界面控制器
//android
public class AndroidOperationController implements OperationController {
@Override
public void control() {
System.out.println("AndroidOperationController");
}
}
public class AndroidUIController implements UIController {
@Override
public void display() {
System.out.println("AndroidInterfaceController");
}
}
//ios
public class IosOperationController implements OperationController {
@Override
public void control() {
System.out.println("IosOperationController");
}
}
public class IosUIController implements UIController {
@Override
public void display() {
System.out.println("IosInterfaceController");
}
}
//定义一个抽象工厂,该工厂需要可以创建OperationController和UIController
public interface SystemFactory {
public OperationController createOperationController();
public UIController createInterfaceController();
}
//在各平台具体的工厂类中完成操作控制器和界面控制器的创建过程
//android
public class AndroidFactory implements SystemFactory {
@Override
public OperationController createOperationController() {
return new AndroidOperationController();
}
@Override
public UIController createInterfaceController() {
return new AndroidUIController();
}
}
//ios
public class IosFactory implements SystemFactory {
@Override
public OperationController createOperationController() {
return new IosOperationController();
}
@Override
public UIController createInterfaceController() {
return new IosUIController();
}
}
//客户端调用
SystemFactory mFactory;
UIController interfaceController;
OperationController operationController;
//Android
mFactory = new AndroidFactory();
//Ios
mFactory = new IosFactory();
//Wp
mFactory = new WpFactory();
interfaceController = mFactory.createInterfaceController();
operationController = mFactory.createOperationController();
interfaceController.display();
operationController.control();
适用场景:
(1)和工厂方法一样客户端不需要知道它所创建的对象的类。
(2)需要一组对象共同完成某种功能时。并且可能存在多组对象完成不同功能的情况。
(3)系统结构稳定,不会频繁的增加对象。(因为一旦增加就需要修改原有代码,不符合开闭原则)
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