美文网首页iOS学习专题iOS开发iOS学习笔记
iOS 一键哀悼模式(灰度色盲模式)

iOS 一键哀悼模式(灰度色盲模式)

作者: 码农淏 | 来源:发表于2020-04-25 10:49 被阅读0次

    前阵子清明节为哀悼疫情中去世去的同胞和战士们,全国娱乐设施停业一天,各大厂商的 app 也都启动了灰度色盲模式的

    类似效果


    QQ20200425-102153-HD.gif

    下面是本文要实现的效果


    QQ20200425-102526.gif

    因此方案并不完全成熟,本文只讲思路不提供demo

    类似效果在安卓里有多种实现方案
    第一种是拿系统色盲模式(iOS 拿不到)
    第二种就是遍历 view 了,此文方案是这种思路

    一、一个全局控制的单例
    单利需要的内容有:是否置灰的状态、开启灰色配置的方法、 多个weakMemory 的NSHashTable保存要处理的 view 们

    // 启动方法,要处理所有视图交换方法
    public func lauch() {
            isGray = true
            UIImageView.ZHGrayStyleImageViewSwizzleMethord
            UIView.ZHGrayStyleUIViewswizzleMethord
            CALayer.ZHGrayStyleUIViewswizzleMethord
            UIImage.ZHGrayStyleImageSwizzleMethord
            UITabBar.ZHGrayStyleTabbarSwizzleMethord
            UILabel.ZHGrayStyleLabelSwizzleMethord
    }
    

    交换方法代码

    extension NSObject {
        
        @objc dynamic func zh_setAssociatedObject(key: UnsafeRawPointer, value: Any?) {
            
            objc_setAssociatedObject(self, key, value, .OBJC_ASSOCIATION_RETAIN)
        }
        
        @objc dynamic func zh_getAssociatedObject(key: UnsafeRawPointer) -> Any? {
            
            return objc_getAssociatedObject(self, key)
        }
        
        static func zh_swizzle(originalSelector: Selector, swizzledSelector: Selector) {
            
            let originalMethod = class_getInstanceMethod(self, originalSelector)
            let swizzledMethod = class_getInstanceMethod(self, swizzledSelector)
            guard (originalMethod != nil && swizzledMethod != nil) else {
                return
            }
            if class_addMethod(self, originalSelector, method_getImplementation(swizzledMethod!), method_getTypeEncoding(swizzledMethod!)) {
                class_replaceMethod(self, swizzledSelector, method_getImplementation(originalMethod!), method_getTypeEncoding(originalMethod!))
            } else {
                method_exchangeImplementations(originalMethod!, swizzledMethod!)
            }
        }
    }
    

    二、交换方法,只展示一个例子(要处理的有 View的 backgroundColor、layer 的 backgroundColor 和 shadowColor、label 的 textColor、tabBar 的 tintColor 等)

    // static let xxx: Void = {}()保证只执行一次
    static let ZHGrayStyleUIViewswizzleMethord: Void = {
            
            zh_swizzle(originalSelector: #selector(getter: UIView.backgroundColor), swizzledSelector: #selector(getter: UIView.myBackgroundColor))
            zh_swizzle(originalSelector: #selector(setter: UIView.backgroundColor), swizzledSelector: #selector(setter: UIView.myBackgroundColor))
        }()
    
    var cacheBackgroundColor: UIColor? {
            set {
                zh_setAssociatedObject(key: &ZHGrayStlyeBackgroundColorKey, value: newValue)
            }
            get {
                return zh_getAssociatedObject(key: &ZHGrayStlyeBackgroundColorKey) as? UIColor
            }
        }
    
        @objc
        open var myBackgroundColor: UIColor? {
            set {
                ZHGrayStyle.instance.append(self)
                if ZHGrayStyle.instance.isGray, let newValue = newValue {
                    cacheBackgroundColor = newValue
                    self.myBackgroundColor = newValue.getGrayColor()
                } else {
                    cacheBackgroundColor = newValue?.getGrayColor() ?? nil
                    self.myBackgroundColor = newValue
                }
            }
            get {
                return self.myBackgroundColor
            }
        }
    

    三、Color 的 grayColor 算法(CGColor 类似)

    public func getGrayColor() -> UIColor {
            let rgb = getRGB()
            guard rgb.r != rgb.g && rgb.r != rgb.b else { return self }
            let rColor = rgb.r * 0.299
            let gColor = rgb.g * 0.587
            let bColor = rgb.b * 0.114
            
            let gray = rColor + gColor + bColor
            return .init(red: gray, green: gray, blue: gray, alpha: 1)
        }
        
        public func getGrayColor(r: CGFloat, g: CGFloat, b: CGFloat) -> UIColor {
            // 不处理浮点数也可以*299,最后 gray 的和 / 1000这样算
            let rColor = r * 0.299
            let gColor = g * 0.587
            let bColor = b * 0.114
            
            let gray = rColor + gColor + bColor
            return .init(red: gray, green: gray, blue: gray, alpha: 1)
        }
        
        public func getRGB() -> (r: CGFloat, g: CGFloat, b: CGFloat) {
            var RColor: CGFloat = 0
            var GColor: CGFloat = 0
            var BColor: CGFloat = 0
            if let components = self.cgColor.components, components.count == 4 {
                RColor = components[0]
                GColor = components[1]
                BColor = components[2]
            }
            return (RColor, GColor, BColor)
        }
    

    四、到此,我们已经完成了大部分工作,剩下的也是最难啃的骨头--UIImage
    4.1、要处理 UIImage,首先需要了解位图的格式,在此不做阐述,推荐地址:
    https://www.jianshu.com/p/362c2f03d378
    4.2、在了解了位图之后,我们可以处理位图

    public func grayImage() -> UIImage? {
            
            //        获得宽度和高度数值
            let width = Int(size.width)
            let height = Int(size.height)
            
            //        创建灰度色彩空间对象,各种设备对待颜色的方式都不一样,颜色必须有一个相关的色彩空间
            let spaceRef = CGColorSpaceCreateDeviceGray()
            //        参数data指向渲染的绘制内存的地址,bitsOerComponent表示内存中像素的每个组件的位数,bytesPerRow表示每一行在内存中占的比特数,space表示使用的颜色空间,bitmapInfo表示是否包含alpha通道
            //        CGBitmapInfo().rawValue
            guard let context = CGContext(data: nil, width: width, height: height, bitsPerComponent: 8, bytesPerRow: 0, space: spaceRef, bitmapInfo: CGBitmapInfo().rawValue) else {
                return nil
            }
            //        然后创建一个和原视图同样尺寸的空间
            let rect = CGRect(x: 0, y: 0, width: width, height: height)
            //        在灰度上下文中画入图片
            //        context.alpha
            guard let cgImage = cgImage else {
                return nil
            }
            context.draw(cgImage, in: rect)
            //        从上下文中获取并生成专为灰度的图片
            
            if let cgImage = context.makeImage() {
                let grayImage = UIImage.init(cgImage: cgImage)
                return grayImage
            }
            return nil
        }
    

    4.3、图片灰度处理后会发现png的透明底会变成黑色,如图


    image.png

    时间原因,在此只提供 oc 处理方法,把黑底转为透明:

    + (UIImage*)imageToTransparent:(UIImage*) image
    {
        // 分配内存
        const int imageWidth = image.size.width;
        const int imageHeight = image.size.height;
        size_t bytesPerRow = imageWidth * 4;
        uint32_t* rgbImageBuf = (uint32_t*)malloc(bytesPerRow * imageHeight);
    
        // 创建context
        CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
        CGContextRef context = CGBitmapContextCreate(rgbImageBuf, imageWidth, imageHeight, 8, bytesPerRow, colorSpace,
                                                     kCGBitmapByteOrder32Little | kCGImageAlphaNoneSkipLast);
        CGContextDrawImage(context, CGRectMake(0, 0, imageWidth, imageHeight), image.CGImage);
    
        // 遍历像素
        int pixelNum = imageWidth * imageHeight;
        uint32_t* pCurPtr = rgbImageBuf;
        for (int i = 0; i < pixelNum; i++, pCurPtr++)
        {
            uint8_t* ptr = (uint8_t*)pCurPtr;
            if (ptr[3] < 50 && ptr[3] < 50 && ptr[1] < 50) {
                ptr[0] = 0;
            } else {
    // 灰度算法
                uint8_t gray = ptr[3] * 0.299 + ptr[2] * 0.587 + ptr[1] * 0.114;
                ptr[3] = gray; //0~255
                ptr[2] = gray;
                ptr[1] = gray;
            }
        }
    
        // 将内存转成image
        CGDataProviderRef dataProvider =CGDataProviderCreateWithData(NULL, rgbImageBuf, bytesPerRow * imageHeight, ProviderReleaseData);
    
        CGImageRef imageRef = CGImageCreate(imageWidth, imageHeight,8, 32, bytesPerRow, colorSpace,
                                            kCGImageAlphaLast |kCGBitmapByteOrder32Little, dataProvider,
                                            NULL, true,kCGRenderingIntentDefault);
        CGDataProviderRelease(dataProvider);
    
        UIImage* resultUIImage = [UIImage imageWithCGImage:imageRef];
    
        // 释放
        CGImageRelease(imageRef);
        CGContextRelease(context);
        CGColorSpaceRelease(colorSpace);
    
        return resultUIImage;
    }
    
    void ProviderReleaseData (void *info, const void *data, size_t size)
    {
        free((void*)data);
    }
    

    五、总结
    本文主要是运用了 runtime 去 hook 各种要处理的视图的相关方法,例如 init,例如 backgroundColor,去进行灰度处理操作,还要对 bitmap 位图有一定的了解去处理图片(大多数是图片置灰)

    相关文章

      网友评论

        本文标题:iOS 一键哀悼模式(灰度色盲模式)

        本文链接:https://www.haomeiwen.com/subject/biehwhtx.html