运行效果:
image.pngimage.png
思路:全代码实现:
1.代码创建TextView实例
2.构造布局
3.设置TextView实例参数信息
4.编辑布局环境
5.设置点击事件监听器,添加点击事件
public class MainActivity extends AppCompatActivity {
public TextView text1;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//setContentView(R.layout.activity_main);
FrameLayout frameLayout = new FrameLayout(this);
frameLayout.setBackgroundResource(R.mipmap.bg);
setContentView(frameLayout);
text1 = new TextView(this);
text1.setText("开始游戏");
text1.setTextSize(TypedValue.COMPLEX_UNIT_SP,25);
text1.setTextColor(Color.rgb(0,85,150));
FrameLayout.LayoutParams params = new FrameLayout.LayoutParams(ViewGroup.LayoutParams.WRAP_CONTENT,
ViewGroup.LayoutParams.WRAP_CONTENT);
params.gravity = Gravity.CENTER;
text1.setLayoutParams(params);
frameLayout.addView(text1);
text1.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
new AlertDialog.Builder(MainActivity.this).setTitle("系统提示")
.setMessage("游戏有风险,谨慎入内,真的要进入吗?").setPositiveButton("确定", new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialogInterface, int i) {
Log.i("桌面台球","进入游戏");
}
}).setNegativeButton("退出",
new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialogInterface, int i) {
Log.i("桌面台球","退出游戏");
finish();
}
}).show();
}
});
}
}
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