Android事件分发流程源码分析

作者: 愿天堂没Android | 来源:发表于2022-04-11 21:59 被阅读0次

一、事件分发概述

1.1、什么是事件分发

点击事件MotionEventActivity传递到ViewGroup再分发到View的一整个过程

2.1 MotionEvent

MotionEvent的常用事件类型如下

其中ACTION_POINTER_DOWNACTION_POINTER_UP无法通过MotionEvent.getAction()获取,需要通过MotionEvent.getActionMasked()获取事件类型,在处理多点触控的场景需要使用到

pointer: 在多点触控中引入了一个pointer的概念,MotionEvent中引入了Pointer的概念,一个pointer就代表一个触摸点,每个pointer都有自己的事件类型,也有自己的横轴坐标值。一个MotionEvent对象中可能会存储多个pointer的相关信息,每个pointer都会有一个自己的PointerIdPointerIndex。pointer的id在整个事件流中是不会发生变化的,但是index会发生变化

PointerId: 每根手指从按下、移动到离开屏幕,每个手指都会拥有一个固定PointerId.PointerId的值,一般用它来区分是哪根手指

PointerIndex: 每根手指从按下、移动到离开屏幕,每根手指在每一个事件的Index可能是不固定的,因为受到其它手指的影响

类似MeasureSpec一样,Google工程师使用了一个32位(0x00000000)的int类型表示PointerIndex和事件类型,最低8位(0x000000ff)表示事件类型,再往前的8位(0x0000ff00)表示事件编号

1.2、流程图

二、源码分析

2.1、Activity事件分发

从Activity的dispatchTouchEvent()方法开始事件序列

public boolean dispatchTouchEvent(MotionEvent ev) {
    if (ev.getAction() == MotionEvent.ACTION_DOWN) {
        //down事件发生时触发,默认是空实现
        onUserInteraction();
    }
    //实际调用的是ViewGroup.dispathcTouchEvent()
    if (getWindow().superDispatchTouchEvent(ev)) {
        //如果ViewGroup.dispatchTouchEvent()返回true,表示事件被消费,不会执行Activity.onTuchEvent()
        return true;
    }
    //如果ViewGroup.dispatchTouchEvent()返回true,表示不消费事件,执行Activity.onTouchEvent()
    return onTouchEvent(ev);
}

onUserInteraction(): 默认是空实现的,平常使用场景不多但在特定场景还是有用的, onUserInteraction方法的作用是当触屏点击按home,back,menu键等都会触发此方法。下拉statubar、旋转屏幕、锁屏不会触发此方法,所以可以用在屏保应用上

继续看为什么说getWindow().superDispatchTouchEvent(ev)实际调用的是ViewGroup.dispatchTouchEvent(ev)呢,getWindow()获取ActivityWindow类型的mWindow成员变量,Window是一个抽象类,它有唯一实现类PhoneWindow,所以getWindow().superDispatchTouchEvent(ev)实际调用的是PhoneWindow.superDispatchTouchEvent(ev)

public class PhoneWindow extends Window implements MenuBuilder.Callback {
    @Override
    public boolean superDispatchTouchEvent(MotionEvent event) {
        return mDecor.superDispatchTouchEvent(event);
    }
    ...
}

进而调用DecorView的superDispatchTouchEvent(MotionEvent event)方法,而DecorView继承自FrameLayout,而FrameLayout继承ViewGroup,所以当执行 mDecor.superDispatchTouchEvent(event)

public class DecorView extends FrameLayout implements RootViewSurfaceTaker, WindowCallbacks {
    public boolean superDispatchTouchEvent(MotionEvent event) {
        return super.dispatchTouchEvent(event);
    }
    ...
}

public abstract class ViewGroup extends View implements ViewParent, ViewManager {
    @Override
    public boolean dispatchTouchEvent(MotionEvent event) {
       ...
    }
    ...
}

如上Activity->mWindow->mDecorView->ViewGrop,完成了事件从Activity到ViewGroup的分发

2.2、ViewGroup事件分发

分析ViewGroup.dispatchTouchEvent主要代码

@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
    ...
    boolean handled = false;
    //如果空间没有被其他控件遮挡,且控件不是隐藏的,这里默认true
    if (onFilterTouchEventForSecurity(ev)) {
        final int action = ev.getAction();
        final int actionMasked = action & MotionEvent.ACTION_MASK;

        if (actionMasked == MotionEvent.ACTION_DOWN) {
            //这两个方法的作用是在down时把mFirstTouchTarget设置为null
            cancelAndClearTouchTargets(ev);
            resetTouchState();
        }

        // 判断是否拦截
        final boolean intercepted;
        if (actionMasked == MotionEvent.ACTION_DOW || mFirstTouchTarget != null) {
            //当子View调用了requestDisallowInterceptTouchEvent(true)时disallowIntercept=true
            //默认是false的,在使用内部拦截法处理滑动冲突时会用到这个方法
            final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
            if (!disallowIntercept) {
                //当前ViewGroup是否拦截时间,onInterceptTouchEvent返回true时拦截
                intercepted = onInterceptTouchEvent(ev);
                ev.setAction(action); // restore action in case it was changed
            } else {
                intercepted = false;
            }
        } else {
            intercepted = true;
        }

        if (intercepted || mFirstTouchTarget != null) {
            ev.setTargetAccessibilityFocus(false);
        }

        ...
        boolean alreadyDispatchedToNewTouchTarget = false;
        if (!canceled && !intercepted) {
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                  ...
                final int childrenCount = mChildrenCount;
                if (newTouchTarget == null && childrenCount != 0) {
                    final float x = ev.getX(actionIndex);
                    final float y = ev.getY(actionIndex);
                    
                    final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                    final boolean customOrder = preorderedList == null
                            && isChildrenDrawingOrderEnabled();
                    final View[] children = mChildren;
                    //遍历子View
                    for (int i = childrenCount - 1; i >= 0; i--) {
                        final int childIndex = getAndVerifyPreorderedIndex(
                                childrenCount, i, customOrder);
                        final View child = getAndVerifyPreorderedView(
                                preorderedList, children, childIndex);
                        ...
                        //如果当前子View无法点击则continue到下一个
                        if (!child.canReceivePointerEvents()
                                || !isTransformedTouchPointInView(x, y, child, null)) {
                            ev.setTargetAccessibilityFocus(false);
                            continue;
                        }

                        newTouchTarget = getTouchTarget(child);
                        if (newTouchTarget != null) {
                            newTouchTarget.pointerIdBits |= idBitsToAssign;
                            break;
                        }
                
                        resetCancelNextUpFlag(child);
                        //调用子View的dispatchTouchEvent方法
                        if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                            // Child wants to receive touch within its bounds.
                            mLastTouchDownTime = ev.getDownTime();
                            if (preorderedList != null) {
                                // childIndex points into presorted list, find original index
                                for (int j = 0; j < childrenCount; j++) {
                                    if (children[childIndex] == mChildren[j]) {
                                        mLastTouchDownIndex = j;
                                        break;
                                    }
                                }
                            } else {
                                mLastTouchDownIndex = childIndex;
                            }
                            mLastTouchDownX = ev.getX();
                            mLastTouchDownY = ev.getY();
                            //已有子view处理事件,newTouchTarget赋值
                            newTouchTarget = addTouchTarget(child, idBitsToAssign);
                            alreadyDispatchedToNewTouchTarget = true;
                            //子View的dispatchTouchEvent方法返回true,这里break了,就不会继续遍历剩
                            //下的自view,事件已经传递到子View
                            break;
                        }
                        ev.setTargetAccessibilityFocus(false);
                    }
                    if (preorderedList != null) preorderedList.clear();
                }
                //如果newTouchTarget已赋值则
                if (newTouchTarget == null && mFirstTouchTarget != null) {
                    newTouchTarget = mFirstTouchTarget;
                    while (newTouchTarget.next != null) {
                        newTouchTarget = newTouchTarget.next;
                    }
                    newTouchTarget.pointerIdBits |= idBitsToAssign;
                }
            }
        }

        if (mFirstTouchTarget == null) {
            // 没有子View消费事件,这里最终会调用当前ViewGroup的onTouchEvent方法
            handled = dispatchTransformedTouchEvent(ev, canceled, null,
                    TouchTarget.ALL_POINTER_IDS);
        } else {
           ...
        }
      ...
    return handled;
}

总体的流程是,如果子view没有调用requestDisallowInterceptTouchEvent(true)onInterceptTouchEvent()不拦截,则遍历子view,根据触摸坐标确定子view的dispatchTouchEvent()是否拦截,如果拦截就交给到子View处理,如果子View不拦截则交给当前ViewGroup的onTouchEvent()方法

dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign): 通过这个方法完成了从ViewGroupView的事件分发

private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
        View child, int desiredPointerIdBits) {
    final boolean handled;

    // Canceling motions is a special case.  We don't need to perform any transformations
    // or filtering.  The important part is the action, not the contents.
    final int oldAction = event.getAction();
    if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
        event.setAction(MotionEvent.ACTION_CANCEL);
        if (child == null) {
            handled = super.dispatchTouchEvent(event);
        } else {
            //传递到子view的dispatchTouchEvent(event)
            handled = child.dispatchTouchEvent(event);
        }
        event.setAction(oldAction);
        return handled;
    }
    ...
    return handled;
}

2.3、View事件分发

public boolean dispatchTouchEvent(MotionEvent event) {
    ...
    if (onFilterTouchEventForSecurity(event)) {
        //控件是enable的
        if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
            result = true;
        }
        //这个ListenerInfo包含了设置的一些点击 长按 touch的监听
        ListenerInfo li = mListenerInfo;
        //如果设置了setOnTouchListener并且它的匿名内部类的onTouch(v,event)返回true则直接返回true事件被消费
        if (li != null && li.mOnTouchListener != null
                && (mViewFlags & ENABLED_MASK) == ENABLED
                && li.mOnTouchListener.onTouch(this, event)) {
            result = true;
        }
        //如果没有设置setOnTouchListener或者onTouch(v,event)返回false,则会执行onTouchEvent方法
        if (!result && onTouchEvent(event)) {
            result = true;
        }
    }
    return result;
}

从上面可以知道设置了setOnTouchListener并且它的匿名内部类的onTouch(v,event)返回true则直接返回true消费了事件,后续的onTouchEvent方法不会被执行

如果没有设置setOnTouchListener或者onTouch(v,event)返回false,则会执行onTouchEvent方法

再来看一下onTouchEvent方法和点击事件onClick方法的关系

public boolean onTouchEvent(MotionEvent event) {
    ...
    if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
        switch (action) {
            case MotionEvent.ACTION_UP:
                ...
                boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                    ...
                    if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                        // This is a tap, so remove the longpress check
                        removeLongPressCallback();

                        // Only perform take click actions if we were in the pressed state
                        if (!focusTaken) {
                            // Use a Runnable and post this rather than calling
                            // performClick directly. This lets other visual state
                            // of the view update before click actions start.
                            if (mPerformClick == null) {
                                mPerformClick = new PerformClick();
                            }
                            if (!post(mPerformClick)) {
                                performClickInternal();
                            }
                        }
                    }
                }
                mIgnoreNextUpEvent = false;
                break;
        }
        return true;
    }
    return false;
}

从这里可以看出onClick事件是通过onTouchEventACTION_UP中调用performClickInternal()执行的

所以这三个事件的执行顺序为setOnTouchEventListener.onTouch > onTouchEvent > setOnclickListener.onClick

作者:只玩鲁班
转载来源于:https://juejin.cn/post/7070397183048024071
如有侵权,请联系删除!

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