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iOS自定义实现星级评分功能控件

iOS自定义实现星级评分功能控件

作者: SAW_ | 来源:发表于2017-04-16 11:07 被阅读219次

    最近项目需要实现X宝,X东上面的的收货物品的星级评价功能,首先当然是搜索大法了,找了两三个初看还可以的,体验了下,结果就是用是能用,但是有些细节上还是不太符合自己的需求。我这要达到的功能是:
    1、能实现整颗星、半颗星的显示。需求要求点评的时候是只能选择整颗星,展示的时候可以显示到半颗星。
    2、能拖动、能点击显示。
    3、其他细节。
    最终还是在WTKStarView的参考上自己实现了一个星级评分。



    这里说下本控件的功能:
    1、支持整颗星、半颗星的显示,包括2.3、3.6这样的。
    2、支持拖动、点击。
    3、支持设置一颗星星的Size,星星之间的间距。
    4、支持先初始化,在传Frame布局。

    下面上代码示范:
    先看看整体的代码.h

    #import <UIKit/UIKit.h>
    
    @class ABStarLevelView;
    
    typedef NS_ENUM(NSInteger, ABStarLevelType) {
        ABStarLevelTypeFull = 0, //满星
        ABStarLevelTypeHalf, //半星
    };
    
    @interface ABStarLevelStyle : NSObject
    /**
     类型(默认是满星)
     */
    @property (nonatomic, assign) ABStarLevelType starType;
    /**
     亮起的星星图片名字
     */
    @property (nonatomic, copy) NSString *highlightStarImageName;
    /**
     暗的星星图片名字
     */
    @property (nonatomic, copy) NSString *normalStarImageName;
    /**
     星星大小(默认CGSizeZero)
     */
    @property (nonatomic, assign) CGSize starSize;
    /**
     星星间距(默认0,即根据给的宽度来划分)
     */
    @property (nonatomic, assign) CGFloat starInterval;
    
    @end
    
    @protocol ABStarLevelViewDelegate <NSObject>
    @optional
    - (void)starLevelView:(ABStarLevelView *)starLevelView currentStarLevel:(CGFloat)currentStarLevel;
    @end
    
    @interface ABStarLevelView : UIView
    
    /**
     星级 0-5(默认0星)
     */
    @property (nonatomic, assign) CGFloat starLevel;
    /**
     是否允许交互(拖动、点击)
     */
    @property (nonatomic, assign) BOOL touchEnabled;
    /**
     当前设置的星级
     */
    @property (nonatomic, assign, readonly) CGFloat currentSatrLevel;
    
    @property (nonatomic, weak) id<ABStarLevelViewDelegate>delegate;
    
    /**
     初始化StarLevel
    
     @param style 允许传nil(传nil,内部默认初始化一个ABStarLevelStyle)
     @return ABStarLevelView
     */
    - (instancetype)initWithStyle:(ABStarLevelStyle *)style;
    
    /**
     初始化StarLevel
    
     @param frame 设置大小
     @param style 允许传nil(传nil,内部默认初始化一个ABStarLevelStyle)
     @return ABStarLevelView
     */
    - (instancetype)initWithFrame:(CGRect)frame style:(ABStarLevelStyle *)style;
    
    @end
    

    再来看看使用例子

        //默认样式
        ABStarLevelStyle *style = [[ABStarLevelStyle alloc]init];
        
        ABStarLevelView *starLevelView = [[ABStarLevelView alloc]initWithFrame:CGRectMake(30, 250, 210, 30) style:style];
        starLevelView.delegate = self;
        starLevelView.backgroundColor = [UIColor greenColor];
        starLevelView.touchEnabled = YES;
        [self.view addSubview:starLevelView];
        self.starLevelView = starLevelView;
        
        //设置星星大小,间距
        ABStarLevelStyle *style2 = [[ABStarLevelStyle alloc]init];
        style2.starType = ABStarLevelTypeFull;//ABStarLevelTypeHalf(半星)
        style2.starSize = CGSizeMake(30, 30);
        style2.starInterval = 15;
        
        ABStarLevelView *starLevelView2 = [[ABStarLevelView alloc]initWithFrame:CGRectMake(30, 350, 210, 30) style:style2];
        starLevelView2.delegate = self;
        starLevelView2.backgroundColor = [UIColor greenColor];
        starLevelView2.touchEnabled = YES;
        [self.view addSubview:starLevelView2];
    
    -(void)starLevelView:(ABStarLevelView *)starLevelView currentStarLevel:(CGFloat)currentStarLevel
    {
        NSLog(@"FFFFF === %f",currentStarLevel);
    }
    
    -(void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
    {
        NSLog(@"currentSatrLevel == %f",self.starLevelView.currentSatrLevel);
    }
    

    最后贴上.m文件

    #import "ABStarLevelView.h"
    
    #define STAR_NUM 5
    
    @implementation ABStarLevelStyle
    
    - (instancetype)init
    {
        self = [super init];
        if (self) {
            self.starType = ABStarLevelTypeFull;
            self.starInterval = 0;
            self.starSize = CGSizeZero;
            self.normalStarImageName = @"start_normal";
            self.highlightStarImageName = @"start_highlight";
        }
        return self;
    }
    
    @end
    
    
    @interface ABStarLevelView ()
    
    @property (nonatomic, strong) ABStarLevelStyle *style;
    
    @property (nonatomic, strong) NSMutableArray *frontStars;
    
    @property (nonatomic, strong) NSMutableArray *backStars;
    
    @property (nonatomic, strong) UIView *frontView;
    
    @property (nonatomic, strong) UIView *backView;
    
    @property (nonatomic, assign) CGFloat starWidth;
    
    @property (nonatomic, assign) CGFloat starHeight;
    
    @end
    
    @implementation ABStarLevelView
    
    -(NSMutableArray *)frontStars
    {
        if (_frontStars == nil) {
            _frontStars = [NSMutableArray arrayWithCapacity:STAR_NUM];
        }
        return _frontStars;
    }
    
    -(NSMutableArray *)backStars
    {
        if (_backStars == nil) {
            _backStars = [NSMutableArray arrayWithCapacity:STAR_NUM];
        }
        return _backStars;
    }
    
    - (instancetype)initWithStyle:(ABStarLevelStyle *)style
    {
        self = [super init];
        if (self) {
            if (style == nil) {
                style = [[ABStarLevelStyle alloc]init];
            }
            self.style = style;
            [self addTheView];
        }
        return self;
    }
    
    - (instancetype)initWithFrame:(CGRect)frame style:(ABStarLevelStyle *)style
    {
        self = [super initWithFrame:frame];
        if (self) {
            if (style == nil) {
                style = [[ABStarLevelStyle alloc]init];
            }
            self.style = style;
            [self addTheView];
        }
        return self;
    }
    
    - (void)addTheView
    {
        self.touchEnabled = NO;
        if (self.style.starType == ABStarLevelTypeFull) {
            for (NSInteger i = 0; i < STAR_NUM; i ++) {
                UIImageView *imageView = [[UIImageView alloc]initWithImage:[UIImage imageNamed:self.style.highlightStarImageName]];
                [self addSubview:imageView];
                [self.frontStars addObject:imageView];
            }
        }
        else {
            self.backView = [self creatViewWithImageName:self.style.normalStarImageName front:NO];
            [self addSubview:self.backView];
            self.frontView = [self creatViewWithImageName:self.style.highlightStarImageName front:YES];
            [self addSubview:self.frontView];
        }
    }
    
    - (UIView *)creatViewWithImageName:(NSString *)imageName front:(BOOL)front
    {
        UIView *view = [[UIView alloc]init];
        view.layer.masksToBounds = YES;
        view.backgroundColor = [UIColor clearColor];
        for (NSInteger i = 0; i < STAR_NUM; i ++) {
            UIImageView *imageView = [[UIImageView alloc]initWithImage:[UIImage imageNamed:imageName]];
            imageView.contentMode = UIViewContentModeScaleAspectFit;
            [view addSubview:imageView];
            front ? [self.frontStars addObject:imageView] : [self.backStars addObject:imageView];
        }
        return view;
    }
    
    -(void)layoutSubviews
    {
        [super layoutSubviews];
    
        CGFloat starWidth = 0;
        CGFloat starHeight = 0;
        
        CGFloat parentViewWidth = self.frame.size.width;
        CGFloat parentViewHeight = self.frame.size.height;
        
        if (self.style.starSize.width == 0 || self.style.starSize.width > parentViewWidth / 5.0) {
            starWidth = parentViewWidth / 8.0;
            if (starWidth > parentViewHeight) {
                starWidth = parentViewHeight;
            }
            starHeight = starWidth;
        }
        else {
            starWidth = self.style.starSize.width;
            if (starWidth > parentViewHeight) {
                starWidth = parentViewHeight;
            }
            starHeight = self.style.starSize.height > parentViewHeight ? starWidth : self.style.starSize.height;
        }
        
        if (self.style.starInterval <= 0) {
            self.style.starInterval = (parentViewWidth - starWidth * 5.0) / 4.0;
        }
        
        CGFloat starViewY = (parentViewHeight - starHeight) / 2;
        
        self.starWidth = starWidth;
        self.starHeight = starHeight;
        
        if (self.style.starType == ABStarLevelTypeFull) {
            for (NSInteger i = 0; i < STAR_NUM; i ++) {
                UIImageView *imageView = self.frontStars[i];
                imageView.frame = CGRectMake(i * (starWidth + self.style.starInterval), starViewY, starWidth, starHeight);
            }
        }
        else {
            self.frontView.frame = self.bounds;
            self.backView.frame = self.bounds;
            for (NSInteger i = 0; i < STAR_NUM; i ++) {
                CGRect frame = CGRectMake(i * (starWidth + self.style.starInterval), starViewY, starWidth, starHeight);
                
                UIImageView *fontImageView = self.frontStars[i];
                fontImageView.frame = frame;
                
                UIImageView *backImageView = self.backStars[i];
                backImageView.frame = frame;
            }
        }
        
        //给个初始值
        self.starLevel = self.starLevel;
    }
    
    -(void)setStarLevel:(CGFloat)starLevel
    {
        starLevel = MAX(0, MIN(5.0, starLevel));
        _starLevel = starLevel;
        
        if (self.style.starType == ABStarLevelTypeFull) {
            [self.frontStars enumerateObjectsUsingBlock:^(id  _Nonnull obj, NSUInteger idx, BOOL * _Nonnull stop) {
                UIImageView *imageView = obj;
                if (idx + 1 <= starLevel) {
                    imageView.image = [UIImage imageNamed:self.style.highlightStarImageName];
                }
                else {
                    imageView.image = [UIImage imageNamed:self.style.normalStarImageName];
                }
            }];
        }
        else {
            int value = starLevel;
            CGFloat width = (value) * (self.starWidth + self.style.starInterval) + (starLevel - value) * self.starWidth;
            self.frontView.frame = CGRectMake(0, 0, width, self.frame.size.height);
        }
        
        _currentSatrLevel = starLevel;
    }
    
    #pragma mark - touch
    -(void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
    {
        if (!self.touchEnabled) {
            return;
        }
        
        if (self.style.starType == ABStarLevelTypeFull) {
            [self resetFullStar:touches];
        }
        else {
            [self resetHalfStar:touches];
        }
    }
    
    -(void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
    {
        if (!self.touchEnabled) {
            return;
        }
        
        if (self.style.starType == ABStarLevelTypeFull) {
            [self resetFullStar:touches];
        }
        else {
            [self resetHalfStar:touches];
        }
    }
    
    - (void)resetFullStar:(NSSet<UITouch *> *)touches
    {
        UITouch *touch = [touches anyObject];
        CGPoint touchPoint = [touch locationInView:self];
        
        CGFloat starLevel = 0;
        
        for (NSInteger i = 0; i < STAR_NUM; i++) {
            UIImageView *imageView = self.frontStars[i];
            if (touchPoint.x >= 0 && touchPoint.x < self.frame.size.width && touchPoint.y >= 0 && touchPoint.y < self.frame.size.height) { //触摸点在星星上
                if (imageView.frame.origin.x > touchPoint.x) {
                    imageView.image = [UIImage imageNamed:self.style.normalStarImageName];
                }
                else {
                    imageView.image = [UIImage imageNamed:self.style.highlightStarImageName];
                    starLevel ++;
                }
            }
        }
        
        _currentSatrLevel = starLevel;
        if (self.delegate && [self.delegate respondsToSelector:@selector(starLevelView:currentStarLevel:)]) {
            [self.delegate starLevelView:self currentStarLevel:starLevel];
        }
    }
    
    - (void)resetHalfStar:(NSSet<UITouch *> *)touches
    {
        UITouch *touch = [touches anyObject];
        CGPoint touchPoint = [touch locationInView:self];
        
        CGPoint starPoint;
        CGFloat starLevel = 0;
        int flag = 0;//判断是否已经调用delegate
        
        if (touchPoint.x >= 0 && touchPoint.x < self.frame.size.width && touchPoint.y >= 0 && touchPoint.y < self.frame.size.height) {
            for (NSInteger i = 0; i < STAR_NUM; i ++) {
                UIImageView *imageView = self.frontStars[i];
                starPoint = [touch locationInView:imageView];
                if (starPoint.x >= 0 && starPoint.x <= self.starWidth) { //触摸点在星星上
                    CGFloat value = starPoint.x / self.starWidth;
                    self.frontView.frame = CGRectMake(0, 0, imageView.frame.origin.x + value * self.starWidth, self.frame.size.height);
                    
                    _currentSatrLevel = i + value;
                    if (flag == 0 && self.delegate && [self.delegate respondsToSelector:@selector(starLevelView:currentStarLevel:)]) {
                        [self.delegate starLevelView:self currentStarLevel:i + value];
                    }
                    flag ++;
                }
                else {
                    self.frontView.frame = CGRectMake(0, 0, touchPoint.x, self.frame.size.height);
                    if (touchPoint.x > imageView.frame.origin.x) {
                        starLevel = i + 1;
                        _currentSatrLevel = starLevel;
                    }
                }
            }
            if (flag == 0 && self.delegate && [self.delegate respondsToSelector:@selector(starLevelView:currentStarLevel:)]) {
                [self.delegate starLevelView:self currentStarLevel:starLevel];
            }
        }
    }
    
    @end
    

    基本上就这样,感觉还有很多细节可以优化!

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        本文标题:iOS自定义实现星级评分功能控件

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