JetPack系列:Lifecycle

作者: 肖邦kaka | 来源:发表于2020-05-03 11:36 被阅读0次

    前言

    从本篇开始我将跟大家一起来学习Android JetPack系列。JetPack是谷歌推出的一款非常非常重要且有用的库,它可以极大地提高开发者的开发效率,并且减少代码崩溃率和内存泄漏的问题。因此,学习并掌握JetPack系列是我们所有Android开发者的必修课,本文会跟大家一起学习一下关于Lifecycle的知识。

    什么是Lifecycle

    Lifecycle是一套专门用来感知Activity或Fragment生命周期变化的组件,当Activity或Fragment的生命周期发生的变化的时候,将会通知到Lifecycle的订阅者。这样我们可以把原本需要卸载Activity或Fragment的代码抽出来,使Activity或Fragment更加精简并且易于维护,也可以减少内存泄漏。

    Lifecycle的工作流程

    话不多说,直接开搞。如果我们想要使用JetPack组件,需要在Androidx的环境下,因为Androidx默认导入了JetPack所有的包,关于Androidx的好处我就不多说了,现在几乎各大主流App都迁移Androidx了。


    Lifecycle的工作流程.jpg

    在Androidx下的Actvity或Fragment内部有个Lifecycle对象,需要观察Actvity或Fragment的生命周期的观察者订阅Lifecycle,当Actvity或Fragment的生命周期发生变化时Lifecycle就对通知对所有订阅它的观察者,大体流程就是这样,很好理解。

    Lifecycle的使用

    关于Lifecycle的使用,一般有三种

    实现LifecycleObserver接口

    无论哪种使用方式,都需要跟Actvity或Fragment建立订阅关系,这里以Activity为例
    (注:当前演示项目处于Androidx环境下)

    public class MainActivity extends AppCompatActivity {
    
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.activity_main);
            getLifecycle().addObserver(new MyLifeCycleObserver());//建立订阅关系
        }
    }
    
    public class MyLifeCycleObserver implements LifecycleObserver {
        private static final String TAG = "MyLifeCycleObserver";
    
        @OnLifecycleEvent(Lifecycle.Event.ON_CREATE)
        private void test1() {
            Log.d(TAG, "onCreate");
        }
    
        @OnLifecycleEvent(Lifecycle.Event.ON_START)
        private void test2() {
            Log.d(TAG, "onStart");
        }
    
    
        @OnLifecycleEvent(Lifecycle.Event.ON_RESUME)
        private void test3() {
            Log.d(TAG, "onResume");
        }
    
        @OnLifecycleEvent(Lifecycle.Event.ON_PAUSE)
        private void test4() {
            Log.d(TAG, "onPause");
        }
    
        @OnLifecycleEvent(Lifecycle.Event.ON_STOP)
        private void test5() {
            Log.d(TAG, "onStop");
        }
    
    
        @OnLifecycleEvent(Lifecycle.Event.ON_DESTROY)
        private void test6() {
            Log.d(TAG, "onDestroy");
        }
    
    }
    

    关于@OnLifecycleEvent注解我觉得不必多说,基本看一眼就知道啥意义,当Actvity或Fragment的生命周期发生变化的时候,对应注解标注的方法会得到调用,我们可以在这些方法中实现我们的业务代码。这种使用方式是我们最主流也是最常用的。

    传入Lifecycle对象

    public class MyLifeCycleObserver2 implements LifecycleObserver {
        private Lifecycle lifecycle;
    
        public MyLifeCycleObserver2(Lifecycle lifecycle) {
            this.lifecycle = lifecycle;
        }
    
        /**
         * onStart()或onStart()以后执行
         */
        private void doAfterStart() {
            if (lifecycle != null) {
                if (lifecycle.getCurrentState().isAtLeast(Lifecycle.State.STARTED)) {
                    //do something
                }
            }
        }
    }
    

    一般这种情况是我们当前观察者需要根据Activity或Fragment的当前处于哪个生命周期并执行相应的操作,如代码中的例子所示,当Activity或Fragment处于onStart()以后的生命周期我们执行某些操作,相对来说用的情况比较少

    自定义实现Lifecyele

    这种情况就极少了,而且也不推荐大家使用

    public class MyActivity extends Activity implements LifecycleOwner {
            private LifecycleRegistry lifecycleRegistry;
    
            @Override
            protected void onCreate(Bundle savedInstanceState) {
                super.onCreate(savedInstanceState);
    
                lifecycleRegistry = new LifecycleRegistry(this);
                lifecycleRegistry.markState(Lifecycle.State.CREATED);
                lifecycleRegistry.addObserver(new MyLifeCycleObserver2());
            }
    
            @Override
            public void onStart() {
                super.onStart();
                lifecycleRegistry.markState(Lifecycle.State.STARTED);
            }
    
            @NonNull
            @Override
            public Lifecycle getLifecycle() {
                return lifecycleRegistry;
            }
        }
    

    相当于给自己找麻烦,大家知道这种情况就好

    Lifecycle的源码分析

    知其然更知其所以然,源码分析是必不可少的。
    刚才跟大家提到过Androidx环境下的Activity内部有一个现成的Lifecycle对象,我们直接从MainActivity里面跟到androidx.core.app.ComponentActivity

    @RestrictTo(LIBRARY_GROUP_PREFIX)
    public class ComponentActivity extends Activity implements
            LifecycleOwner,
            KeyEventDispatcher.Component {
        ......................
       private LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);
       .................
        @NonNull
        @Override
        public Lifecycle getLifecycle() {
            return mLifecycleRegistry;
        }
    }
    

    这里我们只看跟Lifecycle相关的代码,ComponentActivity实现了LifecycleOwner重写getLifecycle()方法,这里返回的是LifecycleRegistry对象。LifecycleRegistry继承自Lifecycle,我们先看一下Lifecycle

    public abstract class Lifecycle {
        @MainThread
        public abstract void addObserver(@NonNull LifecycleObserver observer);
        
       @MainThread
        public abstract void removeObserver(@NonNull LifecycleObserver observer);
    
       @MainThread
       @NonNull
       public abstract State getCurrentState();
       
    }
    

    关键的就这三个方法,订阅、取消观察者以及获取当前状态
    我们在看看Lifecycle的实现子类LifecycleRegistry

    public class LifecycleRegistry extends Lifecycle {
    //使用map来存储所有的订阅者以及订阅者的状态
    private FastSafeIterableMap<LifecycleObserver, ObserverWithState> mObserverMap =new FastSafeIterableMap<>();
    
    //当Activity或Fragment的生命周期发生变化时会调用该方法
    public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
            State next = getStateAfter(event);
            moveToState(next);//再跟到这个方法里面,这里会调用 sync()
        }
    }
    
    /**
      * 同步所有订阅者的状态
      */
    private void sync() {
            LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
            if (lifecycleOwner == null) {
                throw new IllegalStateException("LifecycleOwner of this LifecycleRegistry is already"
                        + "garbage collected. It is too late to change lifecycle state.");
            }
            while (!isSynced()) {
                mNewEventOccurred = false;
                // no need to check eldest for nullability, because isSynced does it for us.
                if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
                    backwardPass(lifecycleOwner);
                }
                Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();
                if (!mNewEventOccurred && newest != null
                        && mState.compareTo(newest.getValue().mState) > 0) {
                    forwardPass(lifecycleOwner);//
                }
            }
            mNewEventOccurred = false;
        }
    

    这里再跟到backwardPass()或forwardPass()方法里面,这两个方法都是通知观察者相应生命周期变化,看一个就行

     private void backwardPass(LifecycleOwner lifecycleOwner) {
            Iterator<Entry<LifecycleObserver, ObserverWithState>> descendingIterator =
                    mObserverMap.descendingIterator();
            while (descendingIterator.hasNext() && !mNewEventOccurred) {
                Entry<LifecycleObserver, ObserverWithState> entry = descendingIterator.next();
                ObserverWithState observer = entry.getValue();
                while ((observer.mState.compareTo(mState) > 0 && !mNewEventOccurred
                        && mObserverMap.contains(entry.getKey()))) {
                    Event event = downEvent(observer.mState);
                    pushParentState(getStateAfter(event));
                    observer.dispatchEvent(lifecycleOwner, event);//给订阅发发送生命周期事件,跟进去
                    popParentState();
                }
            }
        }
    
    static class ObserverWithState {
            State mState;
            LifecycleEventObserver mLifecycleObserver;
    
            ObserverWithState(LifecycleObserver observer, State initialState) {
                mLifecycleObserver = Lifecycling.lifecycleEventObserver(observer);
                mState = initialState;
            }
    
            void dispatchEvent(LifecycleOwner owner, Event event) {
                State newState = getStateAfter(event);
                mState = min(mState, newState);
                mLifecycleObserver.onStateChanged(owner, event);//调用观察者的onStateChanged(),整个流程结束
                mState = newState;
            }
        }
    

    以上源码就是Lifecycle的核心内容,再看一张图会更加清晰


    Lifecycle源码调用流程.jpg

    关于Lifecycle内部的源码我们分析得差不多了,我们在看看Activity或者Fragment是如何通知Lifecycle生命周期变化的
    先看Activity的,还是回到androidx.core.app.ComponentActivity中去

    public class ComponentActivity extends Activity implements
            LifecycleOwner,
            KeyEventDispatcher.Component {
    
       @SuppressLint("RestrictedApi")
        @Override
        protected void onCreate(@Nullable Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            ReportFragment.injectIfNeededIn(this);//这里注入了一个ReportFragment,跟进去
        }
    }
    
    public class ReportFragment extends Fragment {
        @Override
        public void onActivityCreated(Bundle savedInstanceState) {
            super.onActivityCreated(savedInstanceState);
            dispatchCreate(mProcessListener);
            dispatch(Lifecycle.Event.ON_CREATE);
        }
    
        @Override
        public void onStart() {
            super.onStart();
            dispatchStart(mProcessListener);
            dispatch(Lifecycle.Event.ON_START);
        }
    
        @Override
        public void onResume() {
            super.onResume();
            dispatchResume(mProcessListener);
            dispatch(Lifecycle.Event.ON_RESUME);
        }
    
        @Override
        public void onPause() {
            super.onPause();
            dispatch(Lifecycle.Event.ON_PAUSE);
        }
    
        @Override
        public void onStop() {
            super.onStop();
            dispatch(Lifecycle.Event.ON_STOP);
        }
    
        @Override
        public void onDestroy() {
            super.onDestroy();
            dispatch(Lifecycle.Event.ON_DESTROY);
            // just want to be sure that we won't leak reference to an activity
            mProcessListener = null;
        }
    
    }
    

    看到这里就非常清晰了,原来是ReportFragment帮助ComponentActivity完成的事件通知,点开dispatch(Lifecycle.Event event)看一下

    private void dispatch(Lifecycle.Event event) {
            Activity activity = getActivity();
            if (activity instanceof LifecycleRegistryOwner) {
                ((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
                return;
            }
    
            if (activity instanceof LifecycleOwner) {
                Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
                if (lifecycle instanceof LifecycleRegistry) {
                    ((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
                }
            }
        }
    

    到这里就跟我们刚才的Lifecycle分析连在一起了,清晰明了
    接着我们看看Fragment,这里点开androidx.fragment.app.Fragment,注意是Androidx下来的哦

    public class Fragment implements ComponentCallbacks, OnCreateContextMenuListener, LifecycleOwner,
            ViewModelStoreOwner {//这里同样实现了LifecycleOwner接口
    
        LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);
    
        void performCreate(Bundle savedInstanceState) {
                 ..................
                 mLifecycleRegistry.handleLifecycleEvent(Lifecycle.Event.ON_CREATE);
        }
    
        void performStart() {
                 ......................
                 mLifecycleRegistry.handleLifecycleEvent(Lifecycle.Event.ON_START);
        }
    ......................
    }
    

    这里源码就不全部放出来,在Fragment就更加简单,直接就是在生命周期被调用的时候调用mLifecycleRegistry.handleLifecycleEvent(Lifecycle.Event event)

    源码分析到这里,你可能还有一个疑问,就是我们订阅者实现LifecycleObserver接口时并没有重写onStateChanged(),那么在最后调用mLifecycleObserver.onStateChanged(owner, event);我们的观察者中的方法是被通知到的呢?答案就在LifecycleRegistry的addObserver()方法中

    public void addObserver(@NonNull LifecycleObserver observer) {
              .......
             ObserverWithState statefulObserver = new ObserverWithState(observer, initialState);//跟进去看一下
            ..........
    
    
    static class ObserverWithState {
            State mState;
            GenericLifecycleObserver mLifecycleObserver;
    
            ObserverWithState(LifecycleObserver observer, State initialState) {
                mLifecycleObserver = Lifecycling.getCallback(observer);//再跟进去
                mState = initialState;
            }       
        }
    }
    
    static GenericLifecycleObserver getCallback(Object object) {
            if (object instanceof FullLifecycleObserver) {
                return new FullLifecycleObserverAdapter((FullLifecycleObserver) object);
            }
    
            if (object instanceof GenericLifecycleObserver) {
                return (GenericLifecycleObserver) object;
            }
    
            final Class<?> klass = object.getClass();
            int type = getObserverConstructorType(klass);
            if (type == GENERATED_CALLBACK) {
                List<Constructor<? extends GeneratedAdapter>> constructors =
                        sClassToAdapters.get(klass);
                if (constructors.size() == 1) {
                    GeneratedAdapter generatedAdapter = createGeneratedAdapter(
                            constructors.get(0), object);
                    return new SingleGeneratedAdapterObserver(generatedAdapter);
                }
                GeneratedAdapter[] adapters = new GeneratedAdapter[constructors.size()];
                for (int i = 0; i < constructors.size(); i++) {
                    adapters[i] = createGeneratedAdapter(constructors.get(i), object);
                }
                return new CompositeGeneratedAdaptersObserver(adapters);
            }
            return new ReflectiveGenericLifecycleObserver(object);
        }
    

    我们传入的Observer对象会在Lifecycling的getCallback()方法中一顿加工操作一个GenericLifecycleObserver对象,而我们点开GenericLifecycleObserver会发现它定义了 void onStateChanged(LifecycleOwner source, Lifecycle.Event event)方法,也就是虽然我们自定义的LifeObserver没有实现onStateChanged(),但是Lifecycling最终帮我们实现了,至此,整个Lifecycle的工作流程串联完毕。

    总结

    本文给大家介绍了Lifecycle使用以及源码分析,相对来说Lifecycle是Jetpack推出的组件中比较简单,大家只要认真读一遍就能把知识完全掌握,在下一篇文章中我将给大家带来关于ViewModel的介绍。如果您觉得本文还不错,记得给个赞,谢谢~

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