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Android数据库源码分析(3)-连接缓存池SQLiteCon

Android数据库源码分析(3)-连接缓存池SQLiteCon

作者: hqzxzwb | 来源:发表于2017-03-12 15:59 被阅读1131次

    本系列主要关注安卓数据库的线程行为,分为四个部分:
    (1)SQLiteOpenHelper的getReadableDatabase和getWritableDatabase
    (2)SQLiteDatabase的实现以及多线程行为
    (3)连接缓存池SQLiteConnectionPool
    (4)SQLiteDatabase多线程实践

    本篇主要关注SQLiteConnectionPool(连接池)在并发下的行为。

    上文提到,SQLiteDatabase会在每个线程中使用一个SQLiteSession,而SQLiteSession会共用一个SQLiteConnectionPool对象,并通过SQLiteConnectionPoolacquireConnectionreleaseConnection方法来获取和释放数据库连接(一个SQLiteConnection对象)。

    public SQLiteConnection acquireConnection(String sql, int connectionFlags,
            CancellationSignal cancellationSignal) {
        return waitForConnection(sql, connectionFlags, cancellationSignal);//看名字是要等待什么锁了
    }
    

    connectionFlags是用SQLiteDatabase.getThreadDefaultConnectionFlags的返回值一路传下来的,这个方法在前文讨论过这个方法,会记录两件事:1.数据库是只读还是可写;2.当前是否主线程。

    waitForConnection方法比较长,我们一段一段地看。

    1 尝试立即获取连接

        //是否可写连接。可写的连接同一时间只能存在一个。
        final boolean wantPrimaryConnection =
                (connectionFlags & CONNECTION_FLAG_PRIMARY_CONNECTION_AFFINITY) != 0;
    
        final ConnectionWaiter waiter;
        final int nonce;
        synchronized (mLock) {//加锁。留意这一段代码中加锁部分并未结束。
            throwIfClosedLocked();
    
            // Abort if canceled.
            if (cancellationSignal != null) {
                cancellationSignal.throwIfCanceled();
            }
    
            // Try to acquire a connection.
            SQLiteConnection connection = null;
            if (!wantPrimaryConnection) {
                //尝试获取只读连接
                connection = tryAcquireNonPrimaryConnectionLocked(
                        sql, connectionFlags); // might throw
            }
            if (connection == null) {
                //尝试获取可写连接
                connection = tryAcquirePrimaryConnectionLocked(connectionFlags); // might throw
            }
            if (connection != null) {
                return connection;
            }
    

    到这里是尝试直接获取连接。尝试的方法有tryAcquireNonPrimaryConnectionLockedtryAcquirePrimaryConnectionLocked。只读时只需要 non primary connection,而需要写时要primary connection。
    先看tryAcquirePrimaryConnectionLocked

    // Might throw.
    private SQLiteConnection tryAcquirePrimaryConnectionLocked(int connectionFlags) {
        // If the primary connection is available, acquire it now.
        SQLiteConnection connection = mAvailablePrimaryConnection;//同时只能存在一个可写连接,用一个成员变量mAvailablePrimaryConnection缓存空闲连接
        if (connection != null) {//有缓存返回即可。finishAcquirePrimaryConnection会把connection放到mAcquiredConnections中。mAcquiredConnections存储正在使用的连接。
            mAvailablePrimaryConnection = null;//不再空闲
            finishAcquireConnectionLocked(connection, connectionFlags); // might throw
            return connection;
        }
    
        // Make sure that the primary connection actually exists and has just been acquired.
        //如果上一个if造成了不再空闲,则mAcquiredConnections中就会有一个primary connection,这里就会返回null。上一层的waitForConnection接到null会进入等待状态,这个后面讨论。
        for (SQLiteConnection acquiredConnection : mAcquiredConnections.keySet()) {
            if (acquiredConnection.isPrimaryConnection()) {
                return null;
            }
        }
    
        //如果没有在上面返回null,那么这一定是第一次请求primary connnection,或者有一个连接泄露了(未recycle的情况下finalize),这时候就需要用openConnectionLocked去新开一个连接。
        // Uhoh.  No primary connection!  Either this is the first time we asked
        // for it, or maybe it leaked?
        connection = openConnectionLocked(mConfiguration,
                true /*primaryConnection*/); // might throw
        finishAcquireConnectionLocked(connection, connectionFlags); // might throw
        return connection;
    }
    

    然后看tryAcquireNonPrimaryConnectionLocked

    // Might throw.
    private SQLiteConnection tryAcquireNonPrimaryConnectionLocked(
            String sql, int connectionFlags) {
        // Try to acquire the next connection in the queue.
        SQLiteConnection connection;
        //只读连接可以有多个,用一个ArrayList缓存了所有空闲连接
        final int availableCount = mAvailableNonPrimaryConnections.size();
        if (availableCount > 1 && sql != null) {
            // If we have a choice, then prefer a connection that has the
            // prepared statement in its cache.
            // 如上面的英文注释说的,如果有不止一个连接可选,那么挑选缓存了相同sql语句的那个。可能SQLiteConnection对此有优化?
            for (int i = 0; i < availableCount; i++) {
                connection = mAvailableNonPrimaryConnections.get(i);
                if (connection.isPreparedStatementInCache(sql)) {//如果有相同sql,返回
                    mAvailableNonPrimaryConnections.remove(i);
                    finishAcquireConnectionLocked(connection, connectionFlags); // might throw
                    return connection;
                }
            }
        }
        if (availableCount > 0) {
            // Otherwise, just grab the next one.
            //没有挑到,随便给一个
            connection = mAvailableNonPrimaryConnections.remove(availableCount - 1);
            finishAcquireConnectionLocked(connection, connectionFlags); // might throw
            return connection;
        }
    
        // 一个空闲连接都没有。
        // Expand the pool if needed.
        int openConnections = mAcquiredConnections.size();
        if (mAvailablePrimaryConnection != null) {
            openConnections += 1;
        }
        // 上面在计算有多少已打开连接(空闲+使用中)。这里肯定没有空闲non primary连接了,而如果有空闲primary连接,则要 += 1。
        if (openConnections >= mMaxConnectionPoolSize) {
            // 超过数据库连接限制,放弃治疗。连接限制与数据库底层实现有关。
            return null;
        }
        // 没超限,还能再开一个连接。所以开连接并返回。
        connection = openConnectionLocked(mConfiguration,
                false /*primaryConnection*/); // might throw
        finishAcquireConnectionLocked(connection, connectionFlags); // might throw
        return connection;
    }
    

    在这一步中,进行了从缓存中取得连接的尝试;而如果无法取得连接,也进行了打开连接的尝试。如果再无法打开的话,就会拿到一个null了。后续就需要进行等待。

    2 等待获取连接

            // 留意这里还在上一个锁mLock中
            // No connections available.  Enqueue a waiter in priority order.
            final int priority = getPriority(connectionFlags);//主线程中的连接优先级更高,记得吗?
            final long startTime = SystemClock.uptimeMillis();
            // waiter是一个ConnectionWaiter对象。它同时也是一个链表,有一个同类的mNext成员变量。
            // obtainConnectionWaiterLocked会去复用(取链表头)或者新建一个对象。
            waiter = obtainConnectionWaiterLocked(Thread.currentThread(), startTime,
                    priority, wantPrimaryConnection, sql, connectionFlags);
            ConnectionWaiter predecessor = null;
            // 按照优先级向mConnectionWaiterQueue添加waitor对象。mConnectionWaiterQueue不是复用池,而是有效的等待队列(也是链表)。
            ConnectionWaiter successor = mConnectionWaiterQueue;
            while (successor != null) {
                if (priority > successor.mPriority) {
                    waiter.mNext = successor;
                    break;
                }
                predecessor = successor;
                successor = successor.mNext;
            }
            if (predecessor != null) {
                predecessor.mNext = waiter;
            } else {
                mConnectionWaiterQueue = waiter;
            }
    
            nonce = waiter.mNonce;//观察recycleConnectionWaiterLocked方法,mNonce在waiter每次被复用完成回收时自增1
        }//锁mLock结束
    

    到这里就是把需要等待的连接信息封装到ConnectionWaiter中,并将ConnectionWaiter对象放到一个链表里。那么什么时候会结束等待并返回呢?继续看代码:

        // Set up the cancellation listener.
        if (cancellationSignal != null) {
            cancellationSignal.setOnCancelListener(new CancellationSignal.OnCancelListener() {
                @Override
                public void onCancel() {
                    synchronized (mLock) {
                        if (waiter.mNonce == nonce) {//nonce的作用在这里体现。防止waiter对象复用造成误取消。
                            cancelConnectionWaiterLocked(waiter);
                        }
                    }
                }
            });
        }
    

    这一段用于额外处理取消信号的。在等待连接过程中取消,就可以把这一个waiter去除了。

    接下来:

        try {
            // Park the thread until a connection is assigned or the pool is closed.
            // Rethrow an exception from the wait, if we got one.
            long busyTimeoutMillis = CONNECTION_POOL_BUSY_MILLIS;
            long nextBusyTimeoutTime = waiter.mStartTime + busyTimeoutMillis;
            for (;;) {//循环开始
                // Detect and recover from connection leaks.
                // 管理泄露连接的。如果一个SQLiteConnection在finalize时还未关闭,则会置泄露状态。
                // mConnectionLeaked是一个AtomicBoolean。
                if (mConnectionLeaked.compareAndSet(true, false)) {
                    synchronized (mLock) {
                        wakeConnectionWaitersLocked();//有泄露连接被关闭的话,最大连接限制下就可能有位置空出来,这时候就可以尝试分配一个连接
                    }
                }
    
                // Wait to be unparked (may already have happened), a timeout, or interruption.
                // 等待。那么unpark在哪里?在wakeConnectionWaitersLocked中。这个方法在上面泄露测试时调用过。
                // 还有cancelConnectionWaiterLocked中,取消等待自然要唤醒线程处理一下。
                LockSupport.parkNanos(this, busyTimeoutMillis * 1000000L);
    
                // Clear the interrupted flag, just in case.
                Thread.interrupted();
    
                // Check whether we are done waiting yet.
                synchronized (mLock) {
                    throwIfClosedLocked();
    
                    //等到了一个Connection。这个mAssignedConnection是何时赋值的呢?
                    //也是在wakeConnectionWaitersLocked中赋值的。
                    final SQLiteConnection connection = waiter.mAssignedConnection;
                    final RuntimeException ex = waiter.mException;
                    if (connection != null || ex != null) {
                        recycleConnectionWaiterLocked(waiter);//回收waiter,会造成mNonce自增1
                        if (connection != null) {
                            return connection;
                        }
                        throw ex; // rethrow!
                    }
    
                    //没拿到连接,继续等。
                    final long now = SystemClock.uptimeMillis();
                    if (now < nextBusyTimeoutTime) {
                        busyTimeoutMillis = now - nextBusyTimeoutTime;
                    } else {
                        logConnectionPoolBusyLocked(now - waiter.mStartTime, connectionFlags);
                        busyTimeoutMillis = CONNECTION_POOL_BUSY_MILLIS;
                        nextBusyTimeoutTime = now + busyTimeoutMillis;
                    }
                }
            }//循环结束
        } finally {
            // Remove the cancellation listener.
            if (cancellationSignal != null) {
                cancellationSignal.setOnCancelListener(null);
            }
        }
    }
    

    在这一步中,用ConnectionWaiter来封装等待中的连接信息,并按优先级放入一个链表,随后进入等待状态。获取到连接后,等待状态结束,返回连接。

    3 连接的释放

    这里我们可以先预估以下:释放连接时需要把被释放的连接放回到空闲连接集合,并进行unpark操作,通知正在等待连接的线程。

    代码如下:

    public void releaseConnection(SQLiteConnection connection) {
        synchronized (mLock) {
            AcquiredConnectionStatus status = mAcquiredConnections.remove(connection);//从活跃连接池中移除
            if (status == null) {
                throw new IllegalStateException("Cannot perform this operation "
                        + "because the specified connection was not acquired "
                        + "from this pool or has already been released.");
            }
    
            if (!mIsOpen) {
                closeConnectionAndLogExceptionsLocked(connection);
            } else if (connection.isPrimaryConnection()) {
                if (recycleConnectionLocked(connection, status)) {
                    assert mAvailablePrimaryConnection == null;
                    mAvailablePrimaryConnection = connection;//放回可写连接mAvailablePrimaryConnection
                }
                wakeConnectionWaitersLocked();//通知其它线程
            } else if (mAvailableNonPrimaryConnections.size() >= mMaxConnectionPoolSize - 1) {
                closeConnectionAndLogExceptionsLocked(connection);
            } else {
                if (recycleConnectionLocked(connection, status)) {
                    mAvailableNonPrimaryConnections.add(connection);//放回空闲只读连接池
                }
                wakeConnectionWaitersLocked();//通知其它线程
            }
        }
    }
    

    4 总结

    综上所述,SQLiteConnectionPool提供数据库连接的流程如下:
    (1)从缓存中获取一个空闲的连接。若有多个空闲连接,优先挑选执行过相同SQL的那个。注意如果是写操作的话,则会返回一个primary connection,并将其它尝试获得primary connection的线程阻塞,直到当前线程结束使用连接。而只读的操作则可以同时存在多个,并可以和写操作的连接共存。
    (2)如果缓存中没有连接,检查底层数据库是否可以容纳更多连接。如果可以,新建一个连接并返回。
    (3)如果底层数据库不再允许增加连接,则进入等待。到超时或者有其它连接被释放结束等待。如果此时可以获取连接,则返回连接。如果不能,进入新一轮等待。

    5 多线程下的transaction

    了解了以上的特性之后,transaction的多线程行为就比较好理解了。
    以下是SQLiteDatabasebeginTransaction方法:

    private void beginTransaction(SQLiteTransactionListener transactionListener,
            boolean exclusive) {
        acquireReference();
        try {
            getThreadSession().beginTransaction(
                    exclusive ? SQLiteSession.TRANSACTION_MODE_EXCLUSIVE :
                            SQLiteSession.TRANSACTION_MODE_IMMEDIATE,
                    transactionListener,
                    getThreadDefaultConnectionFlags(false /*readOnly*/), null);
        } finally {
            releaseReference();
        }
    }
    

    留意flags参数传入的readOnly为false,所以SQLiteSession会从SQLiteConnectionPool中获取一个独占的连接。并且在SQLiteSession执行其它SQL语句的情况下,执行完成会将连接释放回连接池,而beginTransaction操作则不会,而是持有这一个连接直至同一线程内调用endTransaction。这里再贴一遍SQLiteSession.execute源码:

    public void execute(String sql, Object[] bindArgs, int connectionFlags,
            CancellationSignal cancellationSignal) {
        if (sql == null) {
            throw new IllegalArgumentException("sql must not be null.");
        }
    
        if (executeSpecial(sql, bindArgs, connectionFlags, cancellationSignal)) {
            return;
        }
    
        acquireConnection(sql, connectionFlags, cancellationSignal); // might throw
        try {
            mConnection.execute(sql, bindArgs, cancellationSignal); // might throw
        } finally {
            //这里释放了连接(其实是交还给连接池)
            releaseConnection(); // might throw
        }
    }
    

    所以,当有一个线程在transaction过程中时,其它线程的写操作和beginTransaction操作都会被阻塞住,直至当前线程的transaction完成才会按照优先级挑选一个线程继续。

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