using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NewBehaviourScript : MonoBehaviour {
ListnumList=new List ();
int MaxLength;
int index;
int randomNum;
void Start () {
for (int i = 0; i < 10; i++)
{
numList.Add(i);
}
for (int i = 0; i < 5; i++)
{
MaxLength = numList.Count;
index = Random.Range(0, MaxLength);
randomNum = numList[index];
print(randomNum);
numList.RemoveAt(index);
}
}
}
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