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Head First设计模式(12):状态模式

Head First设计模式(12):状态模式

作者: Superbsco | 来源:发表于2017-12-02 11:10 被阅读41次

    更多的可以参考我的博客,也在陆续更新ing
    http://www.hspweb.cn/

    状态模式允许对象在内部状态改变时改变它的行为,对象看起来好像修改了它的类。

    状态模式:封装基于状态的行为,并将行为委托到当前状态。
    策略模式:将可以互换的行为封装起来,然后使用委托的方法,决定使用哪一个行为。
    模板方法模式:由子类决定如何实现算法中的某些步骤。

    例子是:售货机出售糖果,有10%的概率得到两颗糖果。

    1.目录
    image
    2.package machine

    ①GumballMachine.java

    package machine;
    import state.HasQuarterState;
    import state.NoQuarterState;
    import state.SoldOutState;
    import state.SoldState;
    import state.State;
    import state.WinnerState;
    
    public class GumballMachine {
    
        State soldOutState;
        State noQuarterState;
        State hasQuarterState;
        State soldState;
        State winnerState;
    
        State state = soldOutState;
        int count = 0;
    
        public GumballMachine(int numberGumballs) {
            soldOutState = new SoldOutState(this);
            noQuarterState = new NoQuarterState(this);
            hasQuarterState = new HasQuarterState(this);
            soldState = new SoldState(this);
            winnerState = new WinnerState(this);
    
            this.count = numberGumballs;
            if (numberGumballs > 0) {
                state = noQuarterState;
            } 
        }
    
        public void insertQuarter() {
            state.insertQuarter();
        }
    
        public void ejectQuarter() {
            state.ejectQuarter();
        }
    
        public void turnCrank() {
            state.turnCrank();
            state.dispense();
        }
    
        public void setState(State state) {
            this.state = state;
        }
    
        public void releaseBall() {
            System.out.println("糖果正在出货...");
            if (count != 0) {
                count = count - 1;
            }
        }
    
        public int getCount() {
            return count;
        }
    
        void refill(int count) {
            this.count = count;
            state = noQuarterState;
        }
    
        public State getState() {
            return state;
        }
    
        public State getSoldOutState() {
            return soldOutState;
        }
    
        public State getNoQuarterState() {
            return noQuarterState;
        }
    
        public State getHasQuarterState() {
            return hasQuarterState;
        }
    
        public State getSoldState() {
            return soldState;
        }
    
        public State getWinnerState() {
            return winnerState;
        }
    
        public String toString() {
            StringBuffer result = new StringBuffer();
            result.append("\n小明糖果公司, Inc.");
            result.append("\njava糖果状态模式 #2017");
            result.append("\n剩余: " + count + " 颗糖果");
    //      if (count != 1) {
    //          result.append("s");
    //      }
            result.append("\n");
            result.append("机器正在处于  " + state + "\n");
            return result.toString();
        }
    }
    
    
    3.package state

    ①HasQuarterState.java

    package state;
    
    import java.util.Random;
    
    import machine.GumballMachine;
    
    public class HasQuarterState implements State {
        Random randomWinner = new Random(System.currentTimeMillis());
        GumballMachine gumballMachine;
    
        public HasQuarterState(GumballMachine gumballMachine) {
            this.gumballMachine = gumballMachine;
        }
    
        public void insertQuarter() {
            System.out.println("你不能再投硬币了");
        }
    
        public void ejectQuarter() {
            System.out.println("硬币已返回");
            gumballMachine.setState(gumballMachine.getNoQuarterState());
        }
    
        public void turnCrank() {
            System.out.println("你转下曲柄...");
            int winner = randomWinner.nextInt(10);
            if ((winner == 0) && (gumballMachine.getCount() > 1)) {
                gumballMachine.setState(gumballMachine.getWinnerState());
            } else {
                gumballMachine.setState(gumballMachine.getSoldState());
            }
        }
    
        public void dispense() {
            System.out.println("已经没有糖果了");
        }
    
        public String toString() {
            return "正在等待转曲柄...";
        }
    }
    
    

    ②NoQuarterState.java

    package state;
    import machine.GumballMachine;
    
    public class NoQuarterState implements State {
        GumballMachine gumballMachine;
    
        public NoQuarterState(GumballMachine gumballMachine) {
            this.gumballMachine = gumballMachine;
        }
    
        public void insertQuarter() {
            System.out.println("你已经投入硬币");
            gumballMachine.setState(gumballMachine.getHasQuarterState());
        }
    
        public void ejectQuarter() {
            System.out.println("你不能重复投入硬币");
        }
    
        public void turnCrank() {
            System.out.println("你转下曲柄,但是没有硬币");
         }
    
        public void dispense() {
            System.out.println("你需要先投入硬币");
        } 
    
        public String toString() {
            return "等待投入硬币状态";
        }
    }
    
    

    ③SoldOutState.java

    package state;
    import machine.GumballMachine;
    
    public class SoldOutState implements State {
        GumballMachine gumballMachine;
    
        public SoldOutState(GumballMachine gumballMachine) {
            this.gumballMachine = gumballMachine;
        }
    
        public void insertQuarter() {
            System.out.println("你不能再投入硬币了,糖果已经卖完了。");
        }
    
        public void ejectQuarter() {
            System.out.println("无法退回硬币,因为没有硬币投入");
        }
    
        public void turnCrank() {
            System.out.println("你转下曲柄,但是已经没有糖果了");
        }
    
        public void dispense() {
            System.out.println("已经没有糖果了");
        }
    
        public String toString() {
            return "糖果卖完了状态";
        }
    }
    
    

    ④SoldState.java

    package state;
    import machine.GumballMachine;
    
    public class SoldState implements State {
        GumballMachine gumballMachine;
    
        public SoldState(GumballMachine gumballMachine) {
            this.gumballMachine = gumballMachine;
        }
    
        public void insertQuarter() {
            System.out.println("请等待,糖果正在出货...");
        }
    
        public void ejectQuarter() {
            System.out.println("对不起,你已经转过曲柄了");
        }
    
        public void turnCrank() {
            System.out.println("转两次曲柄不会给你两颗糖果");
        }
    
        public void dispense() {
            gumballMachine.releaseBall();
            if (gumballMachine.getCount() > 0) {
                gumballMachine.setState(gumballMachine.getNoQuarterState());
            } else {
                System.out.println("oh!糖果已经卖完了");
                gumballMachine.setState(gumballMachine.getSoldOutState());
            }
        }
    
        public String toString() {
            return "分配糖果状态";
        }
    }
    
    

    ⑤State.java

    package state;
    
    public interface State {
    
        public void insertQuarter();
        public void ejectQuarter();
        public void turnCrank();
        public void dispense();
    }
    
    

    ⑥WinnerState.java

    package state;
    import machine.GumballMachine;
    
    public class WinnerState implements State {
        GumballMachine gumballMachine;
    
        public WinnerState(GumballMachine gumballMachine) {
            this.gumballMachine = gumballMachine;
        }
    
        public void insertQuarter() {
            System.out.println("请等待,糖果正在出货...");
        }
    
        public void ejectQuarter() {
            System.out.println("请等待,糖果正在出货...");
        }
    
        public void turnCrank() {
            System.out.println("再次转曲柄不会得到糖果");
        }
    
        public void dispense() {
            System.out.println("恭喜你!中奖了!你获得两颗糖果");
            gumballMachine.releaseBall();
            if (gumballMachine.getCount() == 0) {
                gumballMachine.setState(gumballMachine.getSoldOutState());
            } else {
                gumballMachine.releaseBall();
                if (gumballMachine.getCount() > 0) {
                    gumballMachine.setState(gumballMachine.getNoQuarterState());
                } else {
                    System.out.println("Oops, out of gumballs!");
                    gumballMachine.setState(gumballMachine.getSoldOutState());
                }
            }
        }
    
        public String toString() {
            return "奖励你两颗糖果,因为你中奖了";
        }
    }
    
    
    4.package test

    ①test.java

    package test;
    import machine.GumballMachine;
    
    public class test {
    
        public static void main(String[] args) {
            GumballMachine gumballMachine = 
                new GumballMachine(10);
    
            System.out.println(gumballMachine);
    
            gumballMachine.insertQuarter();
            gumballMachine.turnCrank();
            gumballMachine.insertQuarter();
            gumballMachine.turnCrank();
    
            System.out.println(gumballMachine);
    
            gumballMachine.insertQuarter();
            gumballMachine.turnCrank();
            gumballMachine.insertQuarter();
            gumballMachine.turnCrank();
    
            System.out.println(gumballMachine);
    
            gumballMachine.insertQuarter();
            gumballMachine.turnCrank();
            gumballMachine.insertQuarter();
            gumballMachine.turnCrank();
    
            System.out.println(gumballMachine);
    
            gumballMachine.insertQuarter();
            gumballMachine.turnCrank();
            gumballMachine.insertQuarter();
            gumballMachine.turnCrank();
    
            System.out.println(gumballMachine);
    
            gumballMachine.insertQuarter();
            gumballMachine.turnCrank();
            gumballMachine.insertQuarter();
            gumballMachine.turnCrank();
    
            System.out.println(gumballMachine);
        }
    }
    

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