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Konva的使用

Konva的使用

作者: 郭钰涛 | 来源:发表于2017-06-06 20:59 被阅读0次

Konva

Konva特点

面向对象方式

  • 一切皆对象
  • 如何定义对象 ①Object构造函数 ②直接量 {} ③自定义构造函数 再new
  • 构造函数 new一个构造函数就可以得到对象(实例)
  • this
  • 原型 prototype / 原型链

konva概念

  • 舞台 stage
  • 层 layer
  • 组 group
  • 图形

基本操作

  • 创建舞台
    new Konva.Stage({
    width:
    height
    })
  • 创建层
    new Konval.Layer({})
    stage.add(layer)
  • 图形或组添加到 层
  • 图形添加到组
  • 绘制 layer.draw()

基本图形

  • Konva.Rect() 矩形
  • Konva.Circle() 圆形
  • Konva.Ellipse() 椭圆
  • Konva.Text() 文字
  • Konva.Image() 图片
  • Konva.Line() 划线
  • Konva.star() 星星
  • ....

事件

类似于jquery

动画

  • tween对象 指定动画持续时间 指定变化的样式 tween.play()
  • 简写 图形.to()
  • Animation对象

动画缓动效果实例

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
    <title>29 缓动效果演示</title>
    
    <script src="bower_components/konva/konva.min.js"></script>
    <style>
        body {
          margin: 0;
          padding: 0;
          overflow: hidden;
          background-color: #F0F0F0;
        }
        #buttons {
            position: absolute;
            top: 10px;
            left: 10px;
        }
        #buttons > input {
            padding: 10px;
        }
      </style>
</head>
<body>
  <div id="container"></div>
  <div id="buttons">
      <input type="button" id="play" value="Play">
      <input type="button" id="pause" value="Pause">
      <input type="button" id="reverse" value="Reverse">
  </div>
  <script>
    var width = window.innerWidth;
    var height = 707;
    
    var stage = new Konva.Stage({
      container: 'container',
      width: width,
      height: height
    });

    var layer = new Konva.Layer();

    var easings = [
        {name: 'Linear', color:'blue'},
        {name: 'EaseIn', color:'green'},
        {name: 'EaseOut', color:'green'},
        {name: 'EaseInOut', color:'green'},
        {name: 'BackEaseIn', color:'blue'},
        {name: 'BackEaseOut', color:'blue'},
        {name: 'BackEaseInOut', color:'blue'},
        {name: 'ElasticEaseIn', color:'green'},
        {name: 'ElasticEaseOut', color:'green'},
        {name: 'ElasticEaseInOut', color:'green'},
        {name: 'BounceEaseIn', color:'blue'},
        {name: 'BounceEaseOut', color:'blue'},
        {name: 'BounceEaseInOut', color:'blue'},
        {name: 'StrongEaseIn', color:'green'},
        {name: 'StrongEaseOut', color:'green'},
        {name: 'StrongEaseInOut', color:'green'}
    ];

    var tweens = [];

    for(var n = 0; n < easings.length; n++) {
        var num = n + 1;
        var ease = easings[n];
        var text = new Konva.Text({
            x: 10,
            y: 60 + (n * 400 / easings.length),
            padding: 4,
            text: num + ') ' + ease.name,
            fontSize: 18,
            fontFamily: 'Calibri',
            fill: ease.color
        });

        layer.add(text);

        // the tween has to be created after the node has been added to the layer
        var tween = new Konva.Tween({
            node: text,
            x: 280,
            easing: Konva.Easings[ease.name],
            duration: 2
        });

        // add tween to tweens array
        tweens.push(tween);
    }

    stage.add(layer);

    // play
    document.getElementById('play').addEventListener('click', function() {
        for (var n=0; n<tweens.length; n++) {
            tweens[n].play();
        }
    }, false);

    // pause
    document.getElementById('pause').addEventListener('click', function() {
        for (var n=0; n<tweens.length; n++) {
            tweens[n].pause();
        }
    }, false);

    // reverse
    document.getElementById('reverse').addEventListener('click', function() {
        for (var n=0; n<tweens.length; n++) {
            tweens[n].reverse();
        }
    }, false);
  </script>

</body>
</html>

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