Blueprint 类型详解
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Actor: An actor is an object that can be placed or spawned in the world. (能够被放到世界)
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Pawn: A pawn is an actor that can be possessed and receive input from a controller.(能被控制的Actor)
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Character: A character is a type of Pawn that includes the ability to walk around.(能够走动的Pawn)
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PlayerController: A Player controller is an actor responsible for controlling a Pawn used by the player.(用来控制Pawn)
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AIController
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GameModeBase: Game mode base defines the game being played, its rules, scoring, and other facets of the game type.(定义游戏,得分,以及其他方面)
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ActorComponent: An actor component is a reusable component that can be added to any actor.(能够添加到Actor的可重用构件)
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SceneComponent: A scene component is a component that has a scene transform and can be attached to other scene components. (可以附加到其他场景组件)
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Game Instance:
Representing Players, Friends, and Foes in the world
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Pawn: not assumed to be humanoid.
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Character: humanoid-style Pawn.
Display Information to Players
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HUD: A HUD is a heads-up display, or the 2D on-screen display that is comon in many games. Think health, ammo, gun reticle, etc. Each PlayerController typically has one of these.
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Camera: The PlayerCameraManager is the eyeball for a player and manages how it hebaviors. Each PlayerController typically has one of these as well.
Setting and Tracking the Rules of the Game
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GameMode
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GameState
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PlayerState
https://docs.unrealengine.com/Images/Gameplay/Framework/QuickReference/GameFramework.jpg
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