func roundAnimation() {
let animationRotation = CABasicAnimation.init()
animationRotation.keyPath = "transform.rotation.z"
animationRotation.toValue = NSNumber.init(value: Float(M_PI) * 5)
animationRotation.duration = 2
animationRotation.speed = 2
animationRotation.fillMode = kCAFillModeForwards
animationRotation.timingFunction = CAMediaTimingFunction.init(name: kCAMediaTimingFunctionEaseInEaseOut)
circleIV.layer.add(animationRotation, forKey: nil)
let animationScale = CAKeyframeAnimation.init(keyPath: "transform")
animationScale.duration = 1
var values = [NSValue]()
values.append(NSValue.init(caTransform3D: CATransform3DMakeScale(1.0, 1.0, 1.0)))
values.append(NSValue.init(caTransform3D: CATransform3DMakeScale(0.6, 0.6, 1.0)))
values.append(NSValue.init(caTransform3D: CATransform3DMakeScale(1.0, 1.0, 1.0)))
animationScale.values = values
let animationGroup = CAAnimationGroup.init()
animationGroup.duration = 2
animationGroup.animations = [animationScale, animationRotation]
circleIV.layer.add(animationGroup, forKey: nil)
}
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