LinkedList 是一个链式的数据存储结构, 不是线程安全的 , 不支持随机访问,可序列化,
实现的接口
从接口上看,并不支持随机访问的功能,实际上也没有插入的功能
public class LinkedList<E>
extends AbstractSequentialList<E>
implements List<E>, Deque<E>, Cloneable, java.io.Serializable
构造函数
//链式存储的好处就在于,不用在构造时,初始化容量,
public LinkedList() {
}
//构造时,初始化数据
public LinkedList(Collection<? extends E> c) {
this();
addAll(c);
}
Node
//节点结构,双链结构
private static class Node<E> {
E item;
Node<E> next; //上一个节点
Node<E> prev; //下一个节点
Node(Node<E> prev, E element, Node<E> next) {
this.item = element;
this.next = next;
this.prev = prev;
}
}
数据链的操作
//这是一个插入元素的操作,相比ArrayList的拷贝操作,性能高很多
void linkBefore(E e, Node<E> succ) {
// assert succ != null;
final Node<E> pred = succ.prev;
final Node<E> newNode = new Node<>(pred, e, succ);
succ.prev = newNode;
if (pred == null)
first = newNode;
else
pred.next = newNode;
size++;
modCount++;
}
//这种查找优化方式,在链式存储结构中很常见,先判断节点的大概位置,再决定遍历方向
Node<E> node(int index) {
// assert isElementIndex(index);
if (index < (size >> 1)) {
Node<E> x = first;
for (int i = 0; i < index; i++)
x = x.next;
return x;
} else {
Node<E> x = last;
for (int i = size - 1; i > index; i--)
x = x.prev;
return x;
}
}
//释放节点
E unlink(Node<E> x) {
// assert x != null;
final E element = x.item;
final Node<E> next = x.next;
final Node<E> prev = x.prev;
if (prev == null) {
first = next;
} else {
prev.next = next;
x.prev = null;
}
if (next == null) {
last = prev;
} else {
next.prev = prev;
x.next = null;
}
x.item = null;
size--;
modCount++;
return element;
}
add
public boolean addAll(int index, Collection<? extends E> c) {
//检查下标参数
checkPositionIndex(index);
Object[] a = c.toArray();
int numNew = a.length;
if (numNew == 0)
return false;
Node<E> pred, succ;
if (index == size) {
succ = null;
pred = last;
} else {
succ = node(index);
pred = succ.prev;
}
//重点在这里,创建链结构
for (Object o : a) {
@SuppressWarnings("unchecked") E e = (E) o;
Node<E> newNode = new Node<>(pred, e, null);
if (pred == null)
first = newNode;
else
pred.next = newNode;
pred = newNode;
}
if (succ == null) {
last = pred;
} else {
pred.next = succ;
succ.prev = pred;
}
size += numNew;
//记录修改次数
modCount++;
return true;
}
remove
//这两种方式,通过下标移除元素的方式是性能比较高。通过元素引用移除,是直接暴力的便利搞定的
public boolean remove(Object o) {
if (o == null) {
//这里访问实际上,是通过链来遍历的,不支持随机访问
for (Node<E> x = first; x != null; x = x.next) {
if (x.item == null) {
unlink(x);
return true;
}
}
} else {
for (Node<E> x = first; x != null; x = x.next) {
if (o.equals(x.item)) {
unlink(x);
return true;
}
}
}
return false;
}
public E remove(int index) {
checkElementIndex(index);
return unlink(node(index));
}
clear
public void clear() {
// Clearing all of the links between nodes is "unnecessary", but:
// - helps a generational GC if the discarded nodes inhabit
// more than one generation
// - is sure to free memory even if there is a reachable Iterator
//清除操作,也是遍历链
for (Node<E> x = first; x != null; ) {
Node<E> next = x.next;
x.item = null;
x.next = null;
x.prev = null;
x = next;
}
first = last = null;
size = 0;
modCount++;
}
set
//链式结构在替换上性能没有顺序存储的性能高
public E set(int index, E element) {
checkElementIndex(index);
Node<E> x = node(index);
E oldVal = x.item;
x.item = element;
return oldVal;
}
insert
//这是一个插入方法,在性能上会比顺序存储高很多,毕竟没有扩容复制的问题
public void add(int index, E element) {
checkPositionIndex(index);
if (index == size)
linkLast(element);
else
linkBefore(element, node(index));
}
Iterator
//迭代器的便捷使用的类, 看起来很简单, 队列接口中使用的
private class DescendingIterator implements Iterator<E> {
private final ListItr itr = new ListItr(size());
public boolean hasNext() {
return itr.hasPrevious();
}
public E next() {
return itr.previous();
}
public void remove() {
itr.remove();
}
}
//迭代器的操作其实,差不多,通过看构造函数,就能大概知道是如何实现的了
private class ListItr implements ListIterator<E> {
//最后一个被遍历到的节点元素,只有先被迭代器访问到的元素,才能修改
private Node<E> lastReturned;
private Node<E> next;
private int nextIndex;
//同样,也是不支持并发处理数据,这里已经做了修改记录
private int expectedModCount = modCount;
ListItr(int index) {
// assert isPositionIndex(index);
next = (index == size) ? null : node(index);
nextIndex = index;
}
public boolean hasNext() {
return nextIndex < size;
}
public E next() {
checkForComodification();
if (!hasNext())
throw new NoSuchElementException();
lastReturned = next;
next = next.next;
nextIndex++;
return lastReturned.item;
}
public boolean hasPrevious() {
return nextIndex > 0;
}
public E previous() {
checkForComodification();
if (!hasPrevious())
throw new NoSuchElementException();
lastReturned = next = (next == null) ? last : next.prev;
nextIndex--;
return lastReturned.item;
}
public int nextIndex() {
return nextIndex;
}
public int previousIndex() {
return nextIndex - 1;
}
public void remove() {
checkForComodification();
if (lastReturned == null)
throw new IllegalStateException();
Node<E> lastNext = lastReturned.next;
unlink(lastReturned);
if (next == lastReturned)
next = lastNext;
else
nextIndex--;
lastReturned = null;
expectedModCount++;
}
//看这个代码,只有之前被访问到,才能修改
public void set(E e) {
if (lastReturned == null)
throw new IllegalStateException();
checkForComodification();
lastReturned.item = e;
}
public void add(E e) {
checkForComodification();
lastReturned = null;
if (next == null)
linkLast(e);
else
linkBefore(e, next);
nextIndex++;
expectedModCount++;
}
public void forEachRemaining(Consumer<? super E> action) {
Objects.requireNonNull(action);
while (modCount == expectedModCount && nextIndex < size) {
action.accept(next.item);
lastReturned = next;
next = next.next;
nextIndex++;
}
checkForComodification();
}
final void checkForComodification() {
if (modCount != expectedModCount)
throw new ConcurrentModificationException();
}
}
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