window.requestAnimFrame = (function() {
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame ||
function( /* function FrameRequestCallback */ callback, /* DOMElement Element */ element) {
return window.setTimeout(callback, 1000 / 60);
};
})();
function calLength2(x1, y1, x2, y2) {
return Math.pow(x1 - x2, 2) + Math.pow(y1 - y2, 2);
}
function randomColor() {
var col = [0, 1, 2];
col[0] = Math.random() * 100 + 155;
col[0] = col[0].toFixed();
col[1] = Math.random() * 100 + 155;
col[1] = col[1].toFixed();
col[2] = Math.random() * 100 + 155;
col[2] = col[2].toFixed();
var num = Math.floor(Math.random() * 3);
col[num] = 0;
return "rgba(" + col[0] + "," + col[1] + "," + col[2] + ",";
}
function lerpAngle(a, b, t) {
var d = b - a;
if (d > Math.PI) d = d - 2 * Math.PI;
if (d < -Math.PI) d = d + 2 * Math.PI;
return a + d * t;
}
function inOboundary(arrX, arrY, l, r, t, b) { //在l r t b范围内的检测
return arrX > l && arrX < r && arrY > t && arrY < b;
}
function rgbColor(r, g, b) {
r = Math.round(r * 256);
g = Math.round(g * 256);
b = Math.round(b * 256);
return "rgba(" + r + "," + g + "," + b + ",1)";
}
function rgbNum(r, g, b) {
r = Math.round(r * 256);
g = Math.round(g * 256);
b = Math.round(b * 256);
return "rgba(" + r + "," + g + "," + b;
}
function rnd(m) {
var n = m || 1;
return Math.random() * n;
}
function rateRandom(m, n) {
var sum = 0;
for (var i = 1; i < (n - m); i++) {
sum += i;
}
var ran = Math.random() * sum;
for (var i = 1; i < (n - m); i++) {
ran -= i;
if (ran < 0) {
return i - 1 + m;
}
}
}
function distance(x1, y1, x2, y2, l) {
var x = Math.abs(x1 - x2);
var y = Math.abs(y1 - y2);
if (x < l && y < l) {
return true;
}
return false;
}
function AABBbox(object1, w1, h1, object2, w2, h2, overlap) {
A1 = object1.x + overlap;
B1 = object1.x + w1 - overlap;
C1 = object1.y + overlap;
D1 = object1.y + h1 - overlap;
A2 = object2.x + overlap;
B2 = object2.x + w2 - overlap;
C2 = object2.y + overlap;
D2 = object2.y + h2 - overlap;
if (A1 > B2 || B1 < A2 || C1 > D2 || D1 < C2) return false;
else return true;
}
function dis2(x, y, x0, y0) {
var dx = x - x0;
var dy = y - y0;
return dx * dx + dy * dy;
}
function rndi2(m, n) {
var a = Math.random() * (n - m) + m;
return Math.floor(a);
}
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