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Cesium4种获取鼠标点击位置

Cesium4种获取鼠标点击位置

作者: 一只鱼_d589 | 来源:发表于2021-01-06 10:48 被阅读0次

    转载至 https://blog.csdn.net/weitaming1/article/details/95067688

    一、Cesium4种获取鼠标点击位置

    Cesium获取鼠标点击位置:4种

    1获取鼠标点的对应椭球面位置:世界坐标(Cartesian3)

    通过 viewer.scene.camera.pickEllipsoid(movement.position, ellipsoid)获取,可以获取当前点击视线与椭球面相交处的坐标,其中ellipsoid是当前地球使用的椭球对象:viewer.scene.globe.ellipsoid。

    var viewer = new Cesium.Viewer('cesiumContainer');
     
    var handler = new Cesium.ScreenSpaceEventHandler(viewer.scene.canvas);
    handler.setInputAction(function (movement) {
         var position = viewer.scene.camera.pickEllipsoid(movement.position, viewer.scene.globe.ellipsoid);
         console.log(position);
    }, Cesium.ScreenSpaceEventType.LEFT_CLICK);
    

    2获取加载地形后对应的经纬度和高程:地标坐标

    通过viewer.scene.globe.pick(ray, scene)获取,可以获取点击处地球表面的世界坐标,不包括模型、倾斜摄影表面。其中ray=viewer.camera.getPickRay(movement.position)。

    var viewer = new Cesium.Viewer('cesiumContainer');
     
    var handler = new Cesium.ScreenSpaceEventHandler(viewer.scene.canvas);
    handler.setInputAction(function (movement) {
         var ray=viewer.camera.getPickRay(movement.position);
         var position = viewer.scene.globe.pick(ray, viewer.scene);
         console.log(position);
    }, Cesium.ScreenSpaceEventType.LEFT_CLICK);
    

    3获取倾斜摄影或模型点击处的坐标:场景坐标

    通过viewer.scene.pickPosition(movement.position)获取,根据窗口坐标,从场景的深度缓冲区中拾取相应的位置,返回笛卡尔坐标。

    var viewer = new Cesium.Viewer('cesiumContainer');
     
    var handler = new Cesium.ScreenSpaceEventHandler(viewer.scene.canvas);
    handler.setInputAction(function (movement) {
         var position = viewer.scene.pickPosition(movement.position);
         console.log(position);
    }, Cesium.ScreenSpaceEventType.LEFT_CLICK);
    

    4获取点击处屏幕坐标 :屏幕坐标(鼠标点击位置距离canvas左上角的像素值)

    var viewer = new Cesium.Viewer('cesiumContainer');
     
    var handler= new Cesium.ScreenSpaceEventHandler(viewer.scene.canvas);
    handler.setInputAction(function (movement) {
         console.log(movement.position);
    }, Cesium.ScreenSpaceEventType.LEFT_CLICK);
    

    二、解决viewer.scene.pickPosition(e.position)在没有3dTile模型下的笛卡尔坐标不准问题。

    解决方法:viewer.scene.globe.depthTestAgainstTerrain = true; //默认为false

    参考博客:Cesium的拾取问题总结

    别人的试验结论:
    1. globe.pick的结果相对稳定准确,不论地形深度检测开启与否,不论加载的是默认地形还是别的地形数据;
    2. scene.pickPosition只有在开启地形深度检测,且不使用默认地形时是准确的。
    注意点:
    1. globe.pick只能求交地形; 2. scene.pickPosition不仅可以求交地形,还可以求交除地形以外其他所有写深度的物体。
    所以使用时可以二者结合来使用。

    var viewer = new Cesium.Viewer('cesiumContainer', {
        selectionIndicator : false,
        infoBox : false,
        // 注释时相当于使用默认地形,解开注释相当于使用全球地形
        //terrainProvider: Cesium.createWorldTerrain()
    });
     
    // 深度开启或关闭
    viewer.scene.globe.depthTestAgainstTerrain = true; 
     
    var scene = viewer.scene;
    if (!scene.pickPositionSupported) {
        console.log('This browser does not support pickPosition.');
    }
     
    var handler;
     
    Sandcastle.addToolbarButton('Pick position', function() {
        var modelEntity = viewer.entities.add({
            name : 'milktruck',
            position : Cesium.Cartesian3.fromDegrees(-123.0744619, 44.0503706),
            model : {
                uri : '../../SampleData/models/CesiumMilkTruck/CesiumMilkTruck-kmc.gltf'
            }
        });
        viewer.zoomTo(modelEntity);
     
        var labelEntity = viewer.entities.add({
            label : {
                show : false,
                showBackground : true,
                font : '14px monospace',
                horizontalOrigin : Cesium.HorizontalOrigin.LEFT,
                verticalOrigin : Cesium.VerticalOrigin.TOP,
                pixelOffset : new Cesium.Cartesian2(15, 0)
            }
        });
     
        var tempRay = new Cesium.Ray();
        var tempPos = new Cesium.Cartesian3();
     
        // Mouse over the globe to see the cartographic position
        handler = new Cesium.ScreenSpaceEventHandler(scene.canvas);
        handler.setInputAction(function(movement) {
     
            var foundPosition = false;
     
            var scene = viewer.scene;
            if (scene.mode !== Cesium.SceneMode.MORPHING) {
                //var pickedObject = scene.pick(movement.endPosition);
                if (true) {
                    labelEntity.label.text = '';
     
                    var cartesian = viewer.scene.pickPosition(movement.endPosition);
     
                    if (Cesium.defined(cartesian)) {
                        var cartographic = Cesium.Cartographic.fromCartesian(cartesian);
                        var longitudeString = Cesium.Math.toDegrees(cartographic.longitude).toFixed(2);
                        var latitudeString = Cesium.Math.toDegrees(cartographic.latitude).toFixed(2);
                        var heightString = cartographic.height.toFixed(2);
     
                        labelEntity.label.text +=
                            'Lon: ' + ('   ' + longitudeString).slice(-7) + '\u00B0' +
                            '\nLat: ' + ('   ' + latitudeString).slice(-7) + '\u00B0' +
                            '\nAlt: ' + ('   ' + heightString).slice(-7) + 'm';        
                    }
     
                    var ray = scene.camera.getPickRay(movement.endPosition, tempRay);
                    var cartesian2 = scene.globe.pick(ray, scene, tempPos);
     
                    if (Cesium.defined(cartesian2)) {
                        var cartographic2 = Cesium.Cartographic.fromCartesian(cartesian2);
                        var longitudeString2 = Cesium.Math.toDegrees(cartographic2.longitude).toFixed(2);
                        var latitudeString2 = Cesium.Math.toDegrees(cartographic2.latitude).toFixed(2);
                        var heightString2 = cartographic2.height.toFixed(2);
     
                        labelEntity.label.text += 
                            '\nLon2: ' + ('   ' + longitudeString2).slice(-7) + '\u00B0' +
                            '\nLat2: ' + ('   ' + latitudeString2).slice(-7) + '\u00B0' +
                            '\nAlt2: ' + ('   ' + heightString2).slice(-7) + 'm';           
                    }
     
                    if (cartesian || cartesian2) {
                        labelEntity.position = cartesian || cartesian2;
                        labelEntity.label.show = true;  
     
                        labelEntity.label.eyeOffset = new Cesium.Cartesian3(0.0, 0.0, 0);
                        labelEntity.label.disableDepthTestDistance  = Number.POSITIVE_INFINITY;
     
                        foundPosition = true;            
                    }
                }
            }
     
            if (!foundPosition) {
                labelEntity.label.show = false;
            }
        }, Cesium.ScreenSpaceEventType.MOUSE_MOVE);
    });
     
    Sandcastle.reset = function() {
        viewer.entities.removeAll();
        handler = handler && handler.destroy();
    };
    

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