Yasha (夜叉)
Read this in other languages: 中文, English
一个快速渲染RecyclerView的轻量级库.
物品介绍:
夜叉可以称得上有史以来最轻巧的武器。
增加16点的敏捷。
增加12点的攻击力。
增加20点的移动速度。
夜叉和散华是好朋友, 它们可以合成更高级的武器 -- 散夜对剑
image + image = image
Prepare
- 添加jitpack到build.gradle
allprojects {
repositories {
...
maven { url 'https://jitpack.io' }
}
}
- 添加依赖
dependencies {
// 替换 xyz 为具体的版本号, 例如 1.0.0
implementation 'com.github.ssseasonnn:Yasha:xyz'
}
Start
夜叉是在散华的基础上打造而成, 夜叉核心的功能同样是散华中的DataSource,因此,你需要对散华进行一定的了解.
First Blood
-
同样的,我们得先定义好我们的数据类型, 这次要实现YashaItem接口, 例如
class NormalItem(val number: Int): YashaItem class HeaderItem(val text:String): YashaItem class FooterItem(val text:String): YashaItem
如你所见, 我们不再需要重写 viewType() 方法来指定item类型了! 夜叉会自动判断每种item的类型!
-
接下来创建你自己的DataSource.
如下所示,我们继承了YashaDataSource
class DemoDataSource : YashaDataSource() { override fun loadInitial(loadCallback: LoadCallback<YashaItem>) { //loadInitial 将会在子线程中调用, 因此无需担心任何耗时操作 Thread.sleep(2000) // 加载数据 val items = mutableListOf<YashaItem>() for (i in 0 until 10) { items.add(NormalItem(i)) } //将加载之后的数据传递给 LoadCallback, 即可轻松更新RecyclerView loadCallback.setResult(items) } override fun loadAfter(loadCallback: LoadCallback<YashaItem>) { //loadAfter 将会在子线程中调用, 因此无需担心任何耗时操作 Thread.sleep(2000) val items = mutableListOf<YashaItem>() for (i in page * 10 until (page + 1) * 10) { items.add(NormalItem(i)) } loadCallback.setResult(items) } }
-
然后, 开始渲染吧!
recycler_view.linear(dataSource) { renderItem<NormalItem> { res(R.layout.view_holder_normal) onBind { tv_normal_content.text = data.toString() } } renderItem<HeaderItem> { res(R.layout.view_holder_header) onBind { tv_header_content.text = data.toString() } } renderItem<FooterItem> { res(R.layout.view_holder_footer) onBind { tv_footer_content.text = data.toString() } } }
如你所见, 我们没有Adapter, 没有ViewHolder! 是的,这就是夜叉的强大威力!
Double Kill
默认情况下, 夜叉会为我们显示一个内置的加载状态, 如果你想更改它,也很方便,来看一下吧.
-
我们先创建一个表示状态的数据类型:
class StateItem(val state: Int, val retry: () -> Unit) : YashaItem
-
同样的在DataSource中添加我们的状态Item:
class DemoDataSource : YashaDataSource() { override fun loadInitial(loadCallback: LoadCallback<YashaItem>) { //... } override fun loadAfter(loadCallback: LoadCallback<YashaItem>) { //... } override fun onStateChanged(newState: Int) { //利用DataSource的setState方法, 添加一个额外的状态Item setState(StateItem(state = newState, retry = ::retry)) } }
-
最后, 渲染它吧! 记住, 我们不再需要Adapter,不再需要ViewHolder!
recycler_view.linear(dataSource) { renderItem<StateItem> { res(R.layout.view_holder_state) onBind { tv_state_content.setOnClickListener { data.retry() } when { data.state == FetchingState.FETCHING -> { state_loading.visibility = View.VISIBLE tv_state_content.visibility = View.GONE } data.state == FetchingState.FETCHING_ERROR -> { state_loading.visibility = View.GONE tv_state_content.visibility = View.VISIBLE } data.state == FetchingState.DONE_FETCHING -> { state_loading.visibility = View.GONE tv_state_content.visibility = View.GONE } else -> { state_loading.visibility = View.GONE tv_state_content.visibility = View.GONE } } } } }
Triple Kill
-
刷新与重试
由于夜叉使用了散华的DataSource, 因此同样的, 当需要刷新数据时, 调用 invalidate() 方法即可,
当加载失败需要重试时, 调用 retry() 方法即可 -
定制DiffCallback
和散华一样, 你可以根据你的实际情况来改变比较逻辑:
class NormalItem(val i: Int) : YashaItem { override fun areContentsTheSame(other: Differ): Boolean { //use your own diff logic //... } override fun areItemsTheSame(other: Differ): Boolean { //use your own diff logic //... } override fun getChangePayload(other: Differ): Any? { //... } }
END
imageLicense
Copyright 2019 Season.Zlc Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
网友评论