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python植物大战僵尸十九之僵尸吃坚果

python植物大战僵尸十九之僵尸吃坚果

作者: __豆约翰__ | 来源:发表于2019-01-20 10:45 被阅读25次
    import pygame
    from pygame.locals import *
    import sys
    import time
    import random
    
    from Bullet import Bullet
    from FlagZombie import FlagZombie
    from Peashooter import Peashooter
    from Sun import Sun
    from SunFlower import SunFlower
    from WallNut import WallNut
    
    # 初始化pygame
    from Zombie import Zombie
    
    pygame.init()
    
    # for font in pygame.font.get_fonts():
    #     print(font)
    
    size = (1200, 600)
    
    # 设置屏幕宽高
    screen = pygame.display.set_mode(size)
    # 设置屏幕标题
    pygame.display.set_caption("植物大战僵尸")
    
    # logo = pygame.image.load('material/images/logo.jpg').convert_alpha()
    # pygame.display.set_icon(logo)
    
    backgroundImg = pygame.image.load('material/images/background1.jpg').convert_alpha()
    sunbackImg = pygame.image.load('material/images/SeedBank.png').convert_alpha()
    flower_seed = pygame.image.load("material/images/Sunflower.gif")
    wallNut_seed = pygame.image.load("material/images/WallNut.gif")
    peashooter_seed = pygame.image.load("material/images/Peashooter.gif")
    sunFlowerImg = pygame.image.load('material/images/SunFlower_00.png').convert_alpha()
    wallNutImg = pygame.image.load('material/images/WallNut_00.png').convert_alpha()
    peashooterImg = pygame.image.load('material/images/Peashooter_00.png').convert_alpha()
    
    score = '500'
    myfont = pygame.font.SysFont('arial', 20)
    txtImg = myfont.render(score, True, (0, 0, 0))
    
    nameList = ['刘无敌 ', '刘国臣 ', '邸家兴 ', '陶倩', '大汉 ', '张新杰', '李彪 ', '纪勇博', ' 张榕', '楠姐 ', '天昊 ']
    
    peashooterList = pygame.sprite.Group()
    sunFlowerList = pygame.sprite.Group()
    wallNutList = pygame.sprite.Group()
    bulletList = pygame.sprite.Group()
    
    sunList = pygame.sprite.Group()
    zombieList = pygame.sprite.Group()
    flagZombieList = pygame.sprite.Group()
    
    index = 0
    clock = pygame.time.Clock()
    
    GENERATOR_SUN_EVENT = pygame.USEREVENT + 1
    pygame.time.set_timer(GENERATOR_SUN_EVENT, 100)
    
    GENERATOR_ZOMBIE_EVENT = pygame.USEREVENT + 2
    pygame.time.set_timer(GENERATOR_ZOMBIE_EVENT, 5000)
    
    GENERATOR_PEASHOOTER_EVENT = pygame.USEREVENT + 3
    pygame.time.set_timer(GENERATOR_PEASHOOTER_EVENT, 2000)
    
    GENERATOR_FLAGZOMBIE_EVENT = pygame.USEREVENT + 4
    pygame.time.set_timer(GENERATOR_FLAGZOMBIE_EVENT, 10000)
    
    choose = 0
    
    while True:
    
        # print(time.time())
        clock.tick(15)
        # 启动消息队列,获取消息并处理
        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
    
            if event.type == GENERATOR_SUN_EVENT:
                # 当前是否有太阳花对象,有几个太阳花对象,就生成几个太阳
                if len(sunFlowerList) > 0:
                    timeNow = time.time()
                    for sunFlower in sunFlowerList:
                        if timeNow - sunFlower.lasttime >= 5:
                            sunFlower.lasttime = timeNow
                            sun = Sun(sunFlower.rect)
                            sunList.add(sun)
    
            if event.type == GENERATOR_PEASHOOTER_EVENT:
                # 当前是否有太阳花对象,有几个太阳花对象,就生成几个太阳
                if len(peashooterList) > 0:
                    for peashooter in peashooterList:
                        bullet = Bullet(peashooter.rect, size)
                        bulletList.add(bullet)
    
            if event.type == GENERATOR_ZOMBIE_EVENT:
                randomIndex = random.randrange(0, len(nameList))
                nameOfZombie = nameList[randomIndex]
                zombie = Zombie(nameOfZombie)
                zombieList.add(zombie)
    
            if event.type == GENERATOR_FLAGZOMBIE_EVENT:
                flagZombie = FlagZombie()
                flagZombieList.add(flagZombie)
    
            if event.type == MOUSEBUTTONDOWN:
                mouse_pressed = pygame.mouse.get_pressed()
                # 判断是否按下的事鼠标左键
                if mouse_pressed[0]:
                    (x, y) = pygame.mouse.get_pos()
                    # print(x, y)
    
                    # 判断鼠标是否点中了某个卡片
                    if 330 <= x <= 380 and 10 <= y <= 80 and int(score) >= 50:
                        choose = 1
                    elif 380 < x <= 430 and 10 <= y <= 80 and int(score) >= 50:
                        choose = 2
                    elif 430 < x <= 480 and 10 <= y <= 80 and int(score) >= 100:
                        choose = 3
                    elif 250 < x < 1200 and 70 < y < 600:
                        if choose == 1:
                            sunFlower = SunFlower(time.time())
                            sunFlower.rect.top = y
                            sunFlower.rect.left = x
                            sunFlowerList.add(sunFlower)
                            choose = 0
    
                            # 扣去太阳花相应的分数
                            score = int(score)
                            score -= 50
                            myfont = pygame.font.SysFont('arial', 20)
                            txtImg = myfont.render(str(score), True, (0, 0, 0))
                        if choose == 2:
                            wallNut = WallNut()
                            wallNut.rect.top = y
                            wallNut.rect.left = x
                            wallNutList.add(wallNut)
                            choose = 0
    
                            # 扣去太阳花相应的分数
                            score = int(score)
                            score -= 50
                            myfont = pygame.font.SysFont('arial', 20)
                            txtImg = myfont.render(str(score), True, (0, 0, 0))
                        if choose == 3:
                            peashooter = Peashooter()
                            peashooter.rect.top = y
                            peashooter.rect.left = x
                            peashooterList.add(peashooter)
                            choose = 0
    
                            # 扣去太阳花相应的分数
                            score = int(score)
                            score -= 100
                            myfont = pygame.font.SysFont('arial', 20)
                            txtImg = myfont.render(str(score), True, (0, 0, 0))
    
                    for sun in sunList:
                        if sun.rect.collidepoint((x, y)):
                            # sunList.remove(sun)
                            sun.is_click = True
                            score = int(score) + 50
                            myfont = pygame.font.SysFont('arial', 20)
                            txtImg = myfont.render(str(score), True, (0, 0, 0))
    
        # 如果坚果和僵尸冲突:
        # 1.僵尸要停住,动画要变成吃坚果
        # 2.坚果要掉血(n个僵尸同时吃,要掉n个血)
        # 3.坚果血没后,要kill掉自己
        # 4.坚果吃完后,僵尸要继续向前走
        # 5.僵尸死后,坚果的僵尸集合中要移除该僵尸
        for zombie in zombieList:
            for wallNut in wallNutList:
                if pygame.sprite.collide_mask(zombie, wallNut):
                    zombie.isMeetWallNut = True
                    wallNut.zombies.add(zombie)
    
        for zombie in flagZombieList:
            for wallNut in wallNutList:
                if pygame.sprite.collide_mask(zombie, wallNut):
                    zombie.isMeetWallNut = True
                    wallNut.zombies.add(zombie)
    
    
        for bullet in bulletList:
            for zombie in zombieList:
                if pygame.sprite.collide_mask(bullet, zombie):
                    zombie.energy -= 1
                    bulletList.remove(bullet)
    
        for bullet in bulletList:
            for flagZombie in flagZombieList:
                if pygame.sprite.collide_mask(bullet, flagZombie):
                    flagZombie.energy -= 1
                    bulletList.remove(bullet)
    
    
        screen.blit(backgroundImg, (0, 0))
        screen.blit(sunbackImg, (250, 0))
        screen.blit(txtImg, (270, 60))
    
        screen.blit(flower_seed, (330, 10))
        screen.blit(wallNut_seed, (380, 10))
        screen.blit(peashooter_seed, (430, 10))
    
        # 根据选中的卡片,将对应的植物图片,显示在当前鼠标的右下角,跟随鼠标移动
        (x, y) = pygame.mouse.get_pos()
    
        if choose == 1:
            screen.blit(sunFlowerImg, (x, y))
        if choose == 2:
            screen.blit(wallNutImg, (x, y))
        if choose == 3:
            screen.blit(peashooterImg, (x, y))
    
        # if index % 10 == 0:
        #     bullet = Bullet(peashooter.rect, size)
        #     spriteList.add(bullet)
    
        sunFlowerList.update(index)
        sunFlowerList.draw(screen)
        sunList.update(index)
        sunList.draw(screen)
        zombieList.update(index)
        zombieList.draw(screen)
        wallNutList.update(index)
        wallNutList.draw(screen)
        peashooterList.update(index)
        peashooterList.draw(screen)
        bulletList.update(index)
        bulletList.draw(screen)
        flagZombieList.update(index)
        flagZombieList.draw(screen)
    
        for zombie in zombieList:
            yourfont = pygame.font.SysFont('simsunnsimsun', 30)
            headpic = yourfont.render(zombie.name, True, (255, 0, 0))
            screen.blit(headpic, (zombie.rect.left + 60, zombie.rect.top - 20))
    
        index += 1
    
        pygame.display.update()
    
    
    '''坚果'''
    import pygame
    
    
    class WallNut(pygame.sprite.Sprite):
        def __init__(self):
            super(WallNut, self).__init__()
            self.image = pygame.image.load('material/images/WallNut_00.png').convert_alpha()
            self.images = [pygame.image.load('material/images/WallNut_{:02d}.png'.format(i)).convert_alpha() for i in
                           range(0, 13)]
            self.crackedImgs = [pygame.transform.smoothscale(pygame.image.load("material/images/Wallnut_body.png").convert_alpha(),
                                                             (self.image.get_rect().width, self.image.get_rect().height)),
                                pygame.transform.smoothscale(
                                    pygame.image.load("material/images/Wallnut_cracked1.png").convert_alpha(),
                                    (self.image.get_rect().width, self.image.get_rect().height)),
                                pygame.transform.smoothscale(
                                    pygame.image.load("material/images/Wallnut_cracked2.png").convert_alpha(),
                                    (self.image.get_rect().width, self.image.get_rect().height))]
            self.rect = self.images[0].get_rect()
    
            self.zombies = set()
            self.energy = 8 * 15
            # self.rect.top = 280
            # self.rect.left = 250
    
        def update(self, *args):
            for zoobie in self.zombies:
                if not zoobie.isAlive:
                    continue
                self.energy -= 1
                if self.energy <= 0:
                    for zoobie in self.zombies:
                        zoobie.isMeetWallNut = False
                    self.kill()
    
            if self.energy == 8 * 15:
                self.image = self.images[args[0] % len(self.images)]
            elif 6*15 <= self.energy < 8 * 15:
                self.image = self.crackedImgs[0]
            elif 3 * 15 <= self.energy < 6 * 15:
                self.image = self.crackedImgs[1]
            else:
                self.image = self.crackedImgs[2]
    
    '''僵尸'''
    import pygame
    import random
    
    
    class Zombie(pygame.sprite.Sprite):
        def __init__(self, name):
            super(Zombie, self).__init__()
            self.image = pygame.image.load('material/images/Zombie_0.png').convert_alpha()
            self.images = [pygame.image.load('material/images/Zombie_{}.png'.format(i)).convert_alpha() for i in
                           range(0, 22)]
            self.dieimages = [pygame.image.load('material/images/ZombieDie_{}.png'.format(i)).convert_alpha() for i in
                              range(0, 10)]
            self.attackimages = [pygame.image.load('material/images/ZombieAttack_{}.png'.format(i)).convert_alpha() for i in
                              range(0, 21)]
            self.rect = self.images[0].get_rect()
            self.rect.top = 25 + random.randrange(0, 4) * 125
            # print(self.rect.top)
            self.rect.left = 1000
            self.speed = 2
            self.name = name
            self.energy = 6
            self.dietimes = 0
            self.isMeetWallNut = False #僵尸是否遇到了坚果
            self.isAlive = True
    
        def update(self, *args):
            if self.energy > 0:
                if self.isMeetWallNut:
                    self.image = self.attackimages[args[0] % len(self.attackimages)]
                else:
                    self.image = self.images[args[0] % len(self.images)]
    
                if self.rect.left > 250 and not self.isMeetWallNut:
                    self.rect.left -= self.speed
            else:
                if self.dietimes > 9:
                    if self.dietimes > 24:
                        self.kill()
                    else:
                        self.isAlive = False
                        self.dietimes += 1
                else:
                    self.image = self.dieimages[self.dietimes]
                    self.dietimes += 1
    
    
    
    '''旗帜僵尸'''
    import pygame
    import random
    
    class FlagZombie(pygame.sprite.Sprite):
        def __init__(self):
            super(FlagZombie, self).__init__()
            self.image = pygame.image.load('material/images/FlagZombie_0.png').convert_alpha()
            self.images = [pygame.image.load('material/images/FlagZombie_{}.png'.format(i)).convert_alpha() for i in
                           range(0, 12)]
            self.dieimages = [pygame.image.load('material/images/ZombieDie_{}.png'.format(i)).convert_alpha() for i in
                              range(0, 10)]
            self.attackimages = [pygame.image.load('material/images/FlagZombieAttack_{}.png'.format(i)).convert_alpha() for i in
                                 range(0, 11)]
            self.rect = self.images[0].get_rect()
            self.rect.top = 25 + random.randrange(0, 4) * 125
            self.rect.left = 1000
            self.speed = 4
            self.energy = 6
            self.dietimes = 0
            self.isMeetWallNut = False  # 僵尸是否遇到了坚果
            self.isAlive = True
    
        def update(self, *args):
            if self.energy > 0:
                if self.isMeetWallNut:
                    self.image = self.attackimages[args[0] % len(self.attackimages)]
                else:
                    self.image = self.images[args[0] % len(self.images)]
    
                if self.rect.left > 250 and not self.isMeetWallNut:
                    self.rect.left -= self.speed
            else:
                if self.dietimes > 9:
                    if self.dietimes > 24:
                        self.kill()
                    else:
                        self.isAlive = False
                        self.dietimes += 1
                else:
                    self.image = self.dieimages[self.dietimes]
                    self.dietimes += 1
    
    
    
    

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