背景:AVPlayer播放视频时,可通过seekToTime:方法跳转到视频指定时间,通常会绑定进度条通过拖动来实现。细心的人会发现,当拖动是前进方向时,视频画面是非常流畅的,反之拖动后退时,就会出现卡顿,卡顿的程度与视频质量、长度等或有关系。(卡顿原因有待思考,知道的读者望评论告知)
时间进度条
解决方法:我为AVPlayer写了一个分类(SeekSmoothly),使用ss_seekToTime:替换原本的seekToTime:方法便可。源码如下:
`
AVPlayer+SeekSmoothly.h
#import <AVFoundation/AVFoundation.h>
@interface AVPlayer (SeekSmoothly)
- (void)ss_seekToTime:(CMTime)time;
- (void)ss_seekToTime:(CMTime)time
toleranceBefore:(CMTime)toleranceBefore
toleranceAfter:(CMTime)toleranceAfter
completionHandler:(void (^)(BOOL))completionHandler;
@end
AVPlayer+SeekSmoothly.m
#import "AVPlayer+SeekSmoothly.h"
#import <objc/runtime.h>
@interface AVPlayerSeeker : NSObject
{
CMTime targetTime;
BOOL isSeeking;
}
@property (weak, nonatomic) AVPlayer *player;
@end
@implementation AVPlayerSeeker
- (instancetype)initWithPlayer:(AVPlayer *)player {
self = [super init];
if (self) {
self.player = player;
}
return self;
}
- (void)seekSmoothlyToTime:(CMTime)time toleranceBefore:(CMTime)toleranceBefore toleranceAfter:(CMTime)toleranceAfter completionHandler:(void (^)(BOOL))completionHandler {
targetTime = time;
if (!isSeeking) {
[self trySeekToTargetTimeWithToleranceBefore:toleranceBefore toleranceAfter:toleranceAfter completionHandler:completionHandler];
}
}
- (void)trySeekToTargetTimeWithToleranceBefore:(CMTime)toleranceBefore toleranceAfter:(CMTime)toleranceAfter completionHandler:(void (^)(BOOL))completionHandler {
if (self.player.currentItem.status == AVPlayerItemStatusReadyToPlay) {
[self seekToTargetTimeToleranceBefore:toleranceBefore toleranceAfter:toleranceAfter completionHandler:completionHandler];
}
}
- (void)seekToTargetTimeToleranceBefore:(CMTime)toleranceBefore toleranceAfter:(CMTime)toleranceAfter completionHandler:(void (^)(BOOL))completionHandler {
isSeeking = YES;
CMTime seekingTime = targetTime;
[self.player seekToTime:seekingTime toleranceBefore:toleranceBefore
toleranceAfter:toleranceAfter completionHandler:
^(BOOL isFinished) {
if (CMTIME_COMPARE_INLINE(seekingTime, ==, targetTime)) {
// seek completed
isSeeking = NO;
if (completionHandler) {
completionHandler(isFinished);
}
} else {
// targetTime has changed, seek again
[self trySeekToTargetTimeWithToleranceBefore:toleranceBefore toleranceAfter:toleranceAfter completionHandler:completionHandler];
}
}];
}
@end
static NSString *seekerKey = @"ss_seeker";
@implementation AVPlayer (SeekSmoothly)
- (void)ss_seekToTime:(CMTime)time {
[self ss_seekToTime:time toleranceBefore:kCMTimeZero toleranceAfter:kCMTimeZero completionHandler:nil];
}
- (void)ss_seekToTime:(CMTime)time toleranceBefore:(CMTime)toleranceBefore toleranceAfter:(CMTime)toleranceAfter completionHandler:(void (^)(BOOL))completionHandler {
AVPlayerSeeker *seeker = objc_getAssociatedObject(self, &seekerKey);
if (!seeker) {
seeker = [[AVPlayerSeeker alloc] initWithPlayer:self];
objc_setAssociatedObject(self, &seekerKey, seeker, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
[self pause];
[seeker seekSmoothlyToTime:time toleranceBefore:toleranceBefore toleranceAfter:toleranceAfter completionHandler:completionHandler];
}
@end
`
简析源码:
分类中通过运行时关联AVPlayerSeeker对象,
在AVPlayerSeeker中记录seek状态isSeeking,避免AVPlayer seekToTime:方法同时多次调用,
并记录目标时间targetTime,保证最后视频正确跳转。
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