Android实现水波进度加载

作者: 奔跑吧李博 | 来源:发表于2020-07-29 10:54 被阅读0次

之前写过一些比这个复杂的的自定义view,刚打算做这个的时候想,这个界面元素少,很快就画完了吧,那就预算3个小时搞定吧。结果有点小看了,花了我半天时间才做完,主要就是卡在了波浪平移的理解上,背景移动一定周期以后,恢复原位但要与当前背景重合,以达到连续移动的效果,这是做2D游戏常用的做法。

国际惯例,先上效果先上效果

戳这里Github代码地址

实现思路

1.用path绘制一个封闭的水池以及水面的曲线波浪
2.用属性动画修改水池高度让水涨起来
3.让波,浪起来:画2倍view宽的波浪,实时改变path起始点,让波浪向右平移,动画结束回到原起点无限循环
4.绘制中心文字和滚动数字
6.绘制前景圆形,设置重叠显示模式,将外形呈圆形

代码实现过程

先过目一下总共要声明哪些变量常量。

/**
     * 波浪paint
     */
    private Paint wavePaint;
    /**
     * 圆环paint
     */
    private Paint circlePaint;
    /**
     * 圆环paint
     */
    private Paint ringPaint;
    /**
     * 文本paint
     */
    private Paint textPaint;
    private Path wavePath;
    private int waveWidth;
    /**
     * 波浪幅度
     */
    private float waveHeight;
    /**
     * 水面波浪数,在为偶数的情况下,波浪才会按周期平移
     */
    private final int waveCount = 2;
    /**
     * 当前数值
     */
    private int curNum;
    /**
     * 总数值
     */
    private int totalNum;
    /**
     * 最终进度比例
     */
    private float percent;
    /**
     * 当前轮水波移动比例
     */
    private int movePercent;
    /**
     * 该view尺寸大小
     */
    private int rectSize;
    /** 动画时长 */
    private final int ANIM_DURATION = 2000;
    private float moveDistance;
    /**
     * 缓存bitmap
     */
    private Bitmap bitmap;
    private Canvas bitmapCanvas;
    private int ringWidth;
    /**
     * 当前量
     */
    private int num;

从-rectWidth位置开始为path起点,绘制一个波浪曲线加水池的一个梯形。

    private Path setWavePath() {
        wavePath.reset();

        wavePath.moveTo(-moveDistance, rectSize * (1 - percent));  //起始点,y值为水流的高度

        //绘制多段波浪
        for (int i = 0; i < waveCount * 2; i++) {
            wavePath.rQuadTo(waveWidth / 2, waveHeight, waveWidth, 0);
            wavePath.rQuadTo(waveWidth / 2, -waveHeight, waveWidth, 0);
        }

        wavePath.lineTo(rectSize, rectSize);
        wavePath.lineTo(0, rectSize);
        wavePath.close();

        return wavePath;
    }

所以实现波浪平移,实际方式是这样的:


实现水面上涨效果,就是属性动画实时修改起点的高度。

    public void setProgressAnim(int num) {
        ValueAnimator valueAnimator = ValueAnimator.ofInt(0, num);
        valueAnimator.setDuration(ANIM_DURATION);
        valueAnimator.setInterpolator(new DecelerateInterpolator());
        valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                curNum = (int) animation.getAnimatedValue();
                percent = (float) curNum / totalNum;  //实时更新进度状态
            }
        });
        valueAnimator.start();
    }

实现平移动画,用属性动画实时修改起点的水平位置,从-rectSize到0周期循环,rectSize为view的宽度。

    private void setWaveMoveAnim() {
        ValueAnimator valueAnimator = ValueAnimator.ofInt(100, 0);
        valueAnimator.setDuration(ANIM_DURATION);
        valueAnimator.setInterpolator(new LinearInterpolator());
        valueAnimator.setRepeatCount(ValueAnimator.INFINITE); //无限循环
        valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                movePercent = (int) animation.getAnimatedValue();

                moveDistance = (float) movePercent / 100 * rectSize;

                postInvalidate();
            }
        });
        valueAnimator.start();
    }

绘制圆内文字以及设置到准确位置。

    private void drawContentText(Canvas canvas) {
        Rect rect = new Rect();
        String content;

        textPaint.setTextSize(160);
        content = num + "M";
        textPaint.getTextBounds(content, 0, content.length(), rect);
        int numHeight = rect.height();
        canvas.drawText(content, getWidth() / 2 - rect.width() / 2, getHeight() / 2 + numHeight / 2, textPaint);

        textPaint.setTextSize(60);
        content = "剩余流量";
        textPaint.getTextBounds(content, 0, content.length(), rect);
        canvas.drawText(content, getWidth() / 2 - rect.width() / 2, getHeight() / 2 - numHeight, textPaint);

        textPaint.setTextSize(55);
        content = "共" + (float) totalNum / 1024 + "GB";
        textPaint.getTextBounds(content, 0, content.length(), rect);
        canvas.drawText(content, getWidth() / 2 - rect.width() / 2, getHeight() / 2 + numHeight + dp2px(getContext(), 25), textPaint);
    }

缓存bitmap,将两个canvas重叠,选取显示前景形状,背景颜色的模式。这里使用paint设置PorterDuffXfermode的Mode.SRC_IN模式。

    private void drawBitmap(Canvas canvas) {
        bitmap = Bitmap.createBitmap(rectSize, rectSize, Bitmap.Config.ARGB_8888);
        bitmapCanvas = new Canvas(bitmap);
        bitmapCanvas.drawCircle(rectSize / 2, rectSize / 2, rectSize / 2 - ringWidth, circlePaint);
        bitmapCanvas.drawPath(setWavePath(), wavePaint);

        canvas.drawBitmap(bitmap, 0, 0, null);
    }

总共16中重叠显示模式设置,更详细的用法,可搜索"setXfermode"。


WaveProgressView类完整代码:
/**
 * create by libo
 * create on 2020/7/28
 * description
 */
public class WaveProgressView extends View {
    /**
     * 波浪paint
     */
    private Paint wavePaint;
    /**
     * 圆环paint
     */
    private Paint circlePaint;
    /**
     * 圆环paint
     */
    private Paint ringPaint;
    /**
     * 文本paint
     */
    private Paint textPaint;
    private Path wavePath;
    private int waveWidth;
    /**
     * 波浪幅度
     */
    private float waveHeight;
    /**
     * 水面波浪数,在为偶数的情况下,波浪才会按周期平移
     */
    private final int waveCount = 2;
    /**
     * 当前数值
     */
    private int curNum;
    /**
     * 总数值
     */
    private int totalNum;
    /**
     * 最终进度比例
     */
    private float percent;
    /**
     * 当前轮水波移动比例
     */
    private int movePercent;
    /**
     * 该view尺寸大小
     */
    private int rectSize;
    /** 动画时长 */
    private final int ANIM_DURATION = 2000;
    private float moveDistance;
    /**
     * 缓存bitmap
     */
    private Bitmap bitmap;
    private Canvas bitmapCanvas;
    private int ringWidth;
    /**
     * 当前量
     */
    private int num;

    public WaveProgressView(Context context) {
        super(context);
        init();
    }

    public WaveProgressView(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    private void init() {
        wavePaint = new Paint();
        wavePaint.setColor(getResources().getColor(R.color.mask_green));
        wavePaint.setStyle(Paint.Style.FILL);
        wavePaint.setAntiAlias(true);
        wavePaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));

        circlePaint = new Paint();
        circlePaint.setAntiAlias(true);
        circlePaint.setColor(getResources().getColor(R.color.green));

        ringPaint = new Paint();
        ringPaint.setAntiAlias(true);
        ringPaint.setColor(getResources().getColor(R.color.deep_green));
        ringPaint.setStyle(Paint.Style.STROKE);
        ringWidth = dp2px(getContext(), 12);
        ringPaint.setStrokeWidth(ringWidth);

        textPaint = new Paint();
        textPaint.setColor(getResources().getColor(R.color.white));
        textPaint.setAntiAlias(true);

        wavePath = new Path();

        setValue(634, 1024);  //设置当前流量和总流量
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);

        waveWidth = getMeasuredWidth() / waveCount;
        waveHeight = dp2px(getContext(), 18);
        rectSize = getMeasuredWidth();
        moveDistance = rectSize;

        setMeasuredDimension(rectSize, rectSize);  //宽高大小一致
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        drawBitmap(canvas);

        //绘制外圆环
        RectF rectF = new RectF(ringWidth / 2, ringWidth / 2, rectSize - ringWidth / 2, rectSize - ringWidth / 2);
        canvas.drawArc(rectF, 0, 360, false, ringPaint);

        drawContentText(canvas);
    }

    private Path setWavePath() {
        wavePath.reset();

        wavePath.moveTo(-moveDistance, rectSize * (1 - percent));  //起始点,y值为水流的高度

        //绘制多段波浪
        for (int i = 0; i < waveCount * 2; i++) {
            wavePath.rQuadTo(waveWidth / 2, waveHeight, waveWidth, 0);
            wavePath.rQuadTo(waveWidth / 2, -waveHeight, waveWidth, 0);
        }

        wavePath.lineTo(rectSize, rectSize);
        wavePath.lineTo(0, rectSize);
        wavePath.close();

        return wavePath;
    }

    /**
     * 缓存bitmap,将两个canvas重叠,选取显示前景形状,背景颜色的模式
     */
    private void drawBitmap(Canvas canvas) {
        bitmap = Bitmap.createBitmap(rectSize, rectSize, Bitmap.Config.ARGB_8888);
        bitmapCanvas = new Canvas(bitmap);
        bitmapCanvas.drawCircle(rectSize / 2, rectSize / 2, rectSize / 2 - ringWidth, circlePaint);
        bitmapCanvas.drawPath(setWavePath(), wavePaint);

        canvas.drawBitmap(bitmap, 0, 0, null);
    }

    /**
     * 设置当前值和总值,并开启动画
     *
     * @param curNum
     * @param totalNum
     */
    public void setValue(int curNum, int totalNum) {
        this.totalNum = totalNum;
        setProgressAnim(curNum);

        setWaveMoveAnim();

        runWithAnimation(curNum);
    }

    /**
     * 水波上涨动画
     */
    public void setProgressAnim(int num) {
        ValueAnimator valueAnimator = ValueAnimator.ofInt(0, num);
        valueAnimator.setDuration(ANIM_DURATION);
        valueAnimator.setInterpolator(new DecelerateInterpolator());
        valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                curNum = (int) animation.getAnimatedValue();
                percent = (float) curNum / totalNum;  //实时更新进度状态
            }
        });
        valueAnimator.start();
    }

    /**
     * 波浪平移动画
     */
    private void setWaveMoveAnim() {
        ValueAnimator valueAnimator = ValueAnimator.ofInt(100, 0);
        valueAnimator.setDuration(ANIM_DURATION);
        valueAnimator.setInterpolator(new LinearInterpolator());
        valueAnimator.setRepeatCount(ValueAnimator.INFINITE); //无限循环
        valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                movePercent = (int) animation.getAnimatedValue();

                moveDistance = (float) movePercent / 100 * rectSize;

                postInvalidate();
            }
        });
        valueAnimator.start();
    }

    /**
     * 设置文字滚动动画
     *
     * @param number
     */
    public void runWithAnimation(int number) {
        ObjectAnimator objectAnimator = ObjectAnimator.ofInt(this, "num", 0, number);
        objectAnimator.setDuration(ANIM_DURATION/2);
        objectAnimator.setInterpolator(new AccelerateDecelerateInterpolator());
        objectAnimator.start();

        objectAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                postInvalidate();
            }
        });
    }

    /**
     * 绘制圆内文字以及设置到准确位置
     */
    private void drawContentText(Canvas canvas) {
        Rect rect = new Rect();
        String content;

        textPaint.setTextSize(160);
        content = num + "M";
        textPaint.getTextBounds(content, 0, content.length(), rect);
        int numHeight = rect.height();
        canvas.drawText(content, getWidth() / 2 - rect.width() / 2, getHeight() / 2 + numHeight / 2, textPaint);

        textPaint.setTextSize(60);
        content = "剩余流量";
        textPaint.getTextBounds(content, 0, content.length(), rect);
        canvas.drawText(content, getWidth() / 2 - rect.width() / 2, getHeight() / 2 - numHeight, textPaint);

        textPaint.setTextSize(55);
        content = "共" + (float) totalNum / 1024 + "GB";
        textPaint.getTextBounds(content, 0, content.length(), rect);
        canvas.drawText(content, getWidth() / 2 - rect.width() / 2, getHeight() / 2 + numHeight + dp2px(getContext(), 25), textPaint);
    }

    public int getNum() {
        return num;
    }

    public void setNum(int num) {
        this.num = num;
    }

    private int dp2px(Context context, float dp) {
        final float scale = context.getResources().getDisplayMetrics().density;
        return (int) (dp * scale + 0.5f);
    }

}

打完收工,该view还可做扩展的地方:随着波浪升高,波幅可以从大到小;可以实现双波浪效果。

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    本文标题:Android实现水波进度加载

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