<h4>1、使用代理的目的</h4>
- 当使用Geoserver作为GIS后台服务开发WebGIS应用时,如果在外网环境中,那么Geoserver也必须部署在外网环境中。Geoserver负责图层发布与修改,暴露在外网环境下,存在一定的安全隐患。因此使用代理的方式间接访问Geoserver,使Geoserver部署在局域网内,可以提高安全性。这和数据库一般部署在局域网环境下是相同的道理。
- Geoserver的WFS请求不允许跨域,虽然可以通过JSONP、CORS等方式实现跨域请求,使用代理请求WFS仍然是一个不错的方式。
<h4>2、设计代理层的思路</h4> - 应兼容Geoserver的WMS、WFS等协议格式;
2)前端页面无须做额外的修改。
下述代码中,前端页面将geoserver的地址修改为代理层地址即可:
var partLayerTiled = new ol.layer.Tile({
visible: true,
source: new ol.source.TileWMS({
url: '/GeoserverWmsProxy.ashx', // 'http://localhost:8080/geoserver/szgas/wms',
params: {
'FORMAT': format,
'VERSION': '1.1.1',
tiled: true,
STYLES: '',
LAYERS: 'szgas:MVALVE',//部件图层
},
}),
//从第4级开始加载部件图层;
maxResolution: resolutions[3],
});
<h4>3、代理层参考代码(c#实现)</h4>
代理层基类:
public abstract class GeoserverBaseProxy : IHttpHandler
{
protected abstract string GeoserverUrl
{
get;
}
public void ProcessRequest(HttpContext context)
{
string targetUrl = GeoserverUrl;
for (int i = 0, count = context.Request.QueryString.Count; i < count; i++)
{
targetUrl += context.Request.QueryString.Keys[i] + "=" + context.Request.QueryString.Get(i) + "&";
}
HttpWebRequest targetRequest = (HttpWebRequest)WebRequest.Create(targetUrl);
targetRequest.UserAgent = context.Request.UserAgent;
targetRequest.ContentType = context.Request.ContentType;
targetRequest.Method = context.Request.HttpMethod;
byte[] buffer = new byte[8 * 1024];
int bufferLength = 8 * 1024;
int ret = 0;
if (targetRequest.Method.ToUpper() == "POST")
{
Stream targetInputStream = targetRequest.GetRequestStream();
ret = context.Request.InputStream.Read(buffer, 0, bufferLength);
while (ret > 0)
{
targetInputStream.Write(buffer, 0, ret);
ret = context.Request.InputStream.Read(buffer, 0, bufferLength);
}
targetInputStream.Close();
}
HttpWebResponse targetResponse = (HttpWebResponse)targetRequest.GetResponse();
context.Response.ContentType = targetResponse.ContentType;
Stream targetOutputStream = targetResponse.GetResponseStream();
Stream sourceOutputStream = context.Response.OutputStream;
ret = targetOutputStream.Read(buffer, 0, bufferLength);
while (ret > 0)
{
sourceOutputStream.Write(buffer, 0, ret);
ret = targetOutputStream.Read(buffer, 0, bufferLength);
}
targetResponse.Close();
}
public bool IsReusable
{
get
{
return false;
}
}
}
WMS服务代理:
public class GeoserverWmsProxy : GeoserverBaseProxy
{
const string __geoserverUrl = "http://localhost:8080/geoserver/szgas/wms?";
protected override string GeoserverUrl
{
get
{
return __geoserverUrl;
}
}
}
WFS服务代理:
public class GeoserverWfsProxy : GeoserverBaseProxy
{
const string __geoserverUrl = "http://localhost:8080/geoserver/szgas/wfs?";
protected override string GeoserverUrl
{
get
{
return __geoserverUrl;
}
}
}
Geowebcache切片服务代理:
public class GeoserverGwcProxy : GeoserverBaseProxy
{
const string __geoserverUrl = "http://localhost:8080/geoserver/gwc/service/wms?";
protected override string GeoserverUrl
{
get
{
return __geoserverUrl;
}
}
}
请将上述代码中Geoserver的地址修改为读取配置项。
推荐
F3Earth是一群志同道合的伙伴发起的国产Web 3D Engine项目,github地址:https://github.com/f3earth/f3earth , 目前正在开发中,DEMO已初具功能,期待更多朋友的参与。
Paste_Image.png
网友评论